Posted on 08-08-16, 06:53 pm (rev. 1 by  snake block on 08-08-16, 06:55 pm)
a

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Quite a few things you could think of to be honest. Canyons? Maybe some desert ruins or a savanna thing?
Posted on 08-09-16, 02:12 am
Roy Koopa
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Arguably, they would just be variants of mountains, desert and jungle.
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Posted on 08-09-16, 07:53 am (rev. 1 by  KingYoshi on 08-09-16, 07:53 am)
Fire Brother
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Space ^^

Or Oblivian
Posted on 08-09-16, 08:13 am
Roy Koopa
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Space is a very good idea.
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Posted on 08-09-16, 08:14 am
Fuzzy
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omg

maybe you could access space via a cannon
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Posted on 08-09-16, 09:29 am
Fire Brother
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Another idea: Make that when you go deeper and deeper into the underground parts of the Endless World, you get in the middle of the earth (there should be lava over there ).
Posted on 08-09-16, 09:42 am
Roy Koopa
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Was the original idea, yes. My original vision was a Minecraft-esque layering system, where the theme is relative to the Y axis. In that stage, 'The Core' was indeed at the very bottom, followed by the standard underground layer, underwater, beach, grass, mushrooms, mountains... you get the idea.

The final concept was a little different to remedy that. Areas don't span the entire horizontal width of the map but they are still logically placed based on geography.
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Posted on 08-15-16, 08:45 am
Roy Koopa
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Pic of the Week - Week 81



I made the ghostly region of the map to be very gimmicky. Little traps and secrets and such, which make you question what the right and wrong thing to do is. In this example, going through the door flips the world upside-down, which is the only way you can get through a certain pipe. This area was kinda fun to design because I had to make the ceiling traversable too.
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Posted on 08-15-16, 11:17 am
Fuzzy
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That's actually pretty cool. And really, ghost houses in mario games have ALWAYS been gimmicky.
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Posted on 08-21-16, 06:37 am
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Just as an example on how big the world is, can we have some NSMBe5 screenshots
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Posted on 08-21-16, 03:07 pm (rev. 1 by  MarioFanatic64 on 08-22-16, 08:31 am)
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No. Not yet. You'll see when it's done.

Pic of the Week - Week 82



A rather plain Desert area. You guys love that stuff, right?
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Posted on 08-22-16, 11:32 am


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For the effect showed in the post #50770, are you using a rotating room technique, or something else, like two isolated views?

[] -P
Posted on 08-22-16, 11:52 am
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Two isolated views. I was going to use the rotating room technique, but stuff didn't go as planned so I just used the most simple alternative.
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Posted on 08-22-16, 02:04 pm
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Posted by pinet
For the effect showed in the post #50770, are you using a rotating room technique, or something else, like two isolated views?

[] -P

You mean the effect used in World 8-Final Castle in the original game?
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Posted on 08-22-16, 02:24 pm
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yes
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Posted on 08-22-16, 02:55 pm
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Posted by MarioFanatic64
Pic of the Week - Week 81



I made the ghostly region of the map to be very gimmicky. Little traps and secrets and such, which make you question what the right and wrong thing to do is. In this example, going through the door flips the world upside-down, which is the only way you can get through a certain pipe. This area was kinda fun to design because I had to make the ceiling traversable too.

The terrain shape doesn't look exactly the same between the two screenshots...
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Posted on 08-22-16, 09:16 pm
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The terrain shape will never fit, 'cause when you "rotate" it, the bottom left turns top right and vice-versa.
Posted on 08-22-16, 09:37 pm
Fuzzy
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True, but the room could just be "flipping" on the y axis, not rotating.
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Posted on 08-22-16, 09:45 pm
この記号は… 解読できないよ…


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It may very well be part of the gimmick.

Spot the differences between the rooms and you can go through without problems.
Posted on 08-22-16, 10:19 pm
Fuzzy
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Wow. I said the Y axis. I'm a retard.

X axis.
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