snake block |
Posted on 08-08-16, 06:53 pm (rev. 1 by snake block on 08-08-16, 06:55 pm)
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a
Karma: 1589 Posts: 1206/1290 Since: 02-12-13 |
Quite a few things you could think of to be honest. Canyons? Maybe some desert ruins or a savanna thing?
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MarioFanatic64 |
Posted on 08-09-16, 02:12 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2148/2796 Since: 07-01-11 |
Arguably, they would just be variants of mountains, desert and jungle.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
KingYoshi |
Posted on 08-09-16, 07:53 am (rev. 1 by KingYoshi on 08-09-16, 07:53 am)
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Fire Snake
Eugene Karma: 3810 Posts: 954/1156 Since: 11-29-11 |
Space ^^
Or Oblivian |
MarioFanatic64 |
Posted on 08-09-16, 08:13 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2150/2796 Since: 07-01-11 |
Space is a very good idea.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
cros107 |
Posted on 08-09-16, 08:14 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 190/778 Since: 03-25-16 |
KingYoshi |
Posted on 08-09-16, 09:29 am
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Fire Snake
Eugene Karma: 3810 Posts: 957/1156 Since: 11-29-11 |
Another idea: Make that when you go deeper and deeper into the underground parts of the Endless World, you get in the middle of the earth (there should be lava over there ).
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MarioFanatic64 |
Posted on 08-09-16, 09:42 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2152/2796 Since: 07-01-11 |
Was the original idea, yes. My original vision was a Minecraft-esque layering system, where the theme is relative to the Y axis. In that stage, 'The Core' was indeed at the very bottom, followed by the standard underground layer, underwater, beach, grass, mushrooms, mountains... you get the idea. The final concept was a little different to remedy that. Areas don't span the entire horizontal width of the map but they are still logically placed based on geography. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MarioFanatic64 |
Posted on 08-15-16, 08:45 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2161/2796 Since: 07-01-11 |
Pic of the Week - Week 81 I made the ghostly region of the map to be very gimmicky. Little traps and secrets and such, which make you question what the right and wrong thing to do is. In this example, going through the door flips the world upside-down, which is the only way you can get through a certain pipe. This area was kinda fun to design because I had to make the ceiling traversable too. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
cros107 |
Posted on 08-15-16, 11:17 am
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 218/778 Since: 03-25-16 |
That's actually pretty cool. And really, ghost houses in mario games have ALWAYS been gimmicky.
_________________________ hey look, I did a thing |
MarioKart7z |
Posted on 08-21-16, 06:37 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 2/328 Since: 08-20-16 |
Just as an example on how big the world is, can we have some NSMBe5 screenshots
rip signature
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MarioFanatic64 |
Posted on 08-21-16, 03:07 pm (rev. 1 by MarioFanatic64 on 08-22-16, 08:31 am)
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2166/2796 Since: 07-01-11 |
No. Not yet. You'll see when it's done. Pic of the Week - Week 82 A rather plain Desert area. You guys love that stuff, right? New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
pinet |
Posted on 08-22-16, 11:32 am
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Karma: 1064 Posts: 132/200 Since: 02-02-15 |
For the effect showed in the post #50770, are you using a rotating room technique, or something else, like two isolated views?
[] -P |
MarioFanatic64 |
Posted on 08-22-16, 11:52 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2167/2796 Since: 07-01-11 |
Two isolated views. I was going to use the rotating room technique, but stuff didn't go as planned so I just used the most simple alternative.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MarioKart7z |
Posted on 08-22-16, 02:04 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 16/328 Since: 08-20-16 |
RicBent |
Posted on 08-22-16, 02:24 pm
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Mariomaster
Karma: 8573 Posts: 642/1681 Since: 06-09-12 |
MarioKart7z |
Posted on 08-22-16, 02:55 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 17/328 Since: 08-20-16 |
Posted by MarioFanatic64 Pic of the Week - Week 81 I made the ghostly region of the map to be very gimmicky. Little traps and secrets and such, which make you question what the right and wrong thing to do is. In this example, going through the door flips the world upside-down, which is the only way you can get through a certain pipe. This area was kinda fun to design because I had to make the ceiling traversable too. The terrain shape doesn't look exactly the same between the two screenshots...
rip signature
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Luluca |
Posted on 08-22-16, 09:16 pm
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Banned for being a complete retard.
Karma: 84 Posts: 99/140 Since: 02-25-16 |
The terrain shape will never fit, 'cause when you "rotate" it, the bottom left turns top right and vice-versa.
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cros107 |
Posted on 08-22-16, 09:37 pm
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 242/778 Since: 03-25-16 |
True, but the room could just be "flipping" on the y axis, not rotating.
_________________________ hey look, I did a thing |
Thierry |
Posted on 08-22-16, 09:45 pm
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1949/2788 Since: 01-17-13 |
It may very well be part of the gimmick.
Spot the differences between the rooms and you can go through without problems. |
cros107 |
Posted on 08-22-16, 10:19 pm
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Fuzzy
Will never finish a hack Karma: 1873 Posts: 243/778 Since: 03-25-16 |