MarioFanatic64 |
Posted on 04-26-16, 05:55 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2033/2796 Since: 07-01-11 |
Well, I successfully managed 36 music slots, and there is a Bonus theme among them. However, I think that changing the music for this area would seem somewhat interrupting because it uses sprite 155 and is between two Grassland areas. It would be an awkward transition.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MarioFanatic64 |
Posted on 05-02-16, 09:50 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2038/2796 Since: 07-01-11 |
Pic of the Week - Week 67 I restored the coin count HUD on the top screen. Kudos to KTRMAmbiance for the tutorial on HUD editing. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
KingYoshi |
Posted on 05-02-16, 10:02 am
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Fire Snake
Eugene Karma: 3810 Posts: 765/1156 Since: 11-29-11 |
Despiting you already have shown them on an earlier screenshot, I'd like to say I really like those mushrooms
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newluigidev |
Posted on 05-02-16, 09:26 pm (rev. 1 by newluigidev on 05-02-16, 09:27 pm)
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Nipper Plant
Karma: 2416 Posts: 99/417 Since: 08-17-15 |
I'd like to say I really like those mushrooms I agree. I reckon Nintendo should've gone with classic styled mushrooms in NSMB (red and white, blue and white) instead of like, green and purple. The NSMBU mushrooms fit the game so well. |
Mystical Dreiknz |
Posted on 05-03-16, 11:22 am, deleted by Arceus: We no speak americano
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MarioFanatic64 |
Posted on 05-04-16, 05:24 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2040/2796 Since: 07-01-11 |
In response to that deleted post, .xdelta patches are the only way I can patch this hack due to the modified overlays. .nmp patches are out of the question.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MarioFanatic64 |
Posted on 05-11-16, 05:02 am (rev. 1 by MarioFanatic64 on 05-11-16, 05:02 am)
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2047/2796 Since: 07-01-11 |
Pic of the Week - Week 68
Shell items now come from selected Red Koopas now. I did this to make the Shell powerup seem like more of a random reward. When you see a Blue Koopa you know that the item is coming. Now it's a nice surprise! Plus, incentive to smoosh every Red Koopa you see. |
Mystical Dreiknz |
Posted on 05-11-16, 01:58 pm, deleted by Arceus: He said no which means no.
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OneOf99 |
Posted on 05-11-16, 10:16 pm
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Karma: 165 Posts: 67/75 Since: 01-09-16 |
This seems like a cool idea. You should do this with goombas dropping mushrooms (and as a typed this, a goomba flew off the screen. And there goes another one.)
_________________________ Cranky's Advice: Git Gud! NSMB Returns Progress (updated daily!) |
Arceus |
Posted on 05-12-16, 12:06 pm
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We do what we must because we can
Karma: 5569 Posts: 1165/1426 Since: 06-25-13 |
Posted by OneOf99 This seems like a cool idea. You should do this with goombas dropping mushrooms (and as a typed this, a goomba flew off the screen. And there goes another one.) With the small difference that this mechanic would require ASM-hacking _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
OneOf99 |
Posted on 05-12-16, 10:54 pm
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Karma: 165 Posts: 69/75 Since: 01-09-16 |
Oh, I think I might get what you did then. Did you somehow adjust the values for the red/blue koopas?
_________________________ Cranky's Advice: Git Gud! NSMB Returns Progress (updated daily!) |
Arctus Platner |
Posted on 05-13-16, 12:18 am
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Red Paratroopa
Friend of N64s and DSes Karma: 516 Posts: 141/171 Since: 07-26-15 |
Posted by OneOf99 Oh, I think I might get what you did then. Did you somehow adjust the values for the red/blue koopas? I think that he might have just recolored the sprites for the blue Koopas, and then went ahead and retextured the shell model. _________________________ My Youtube Channel Never use a flash drive unless you are transferring files... |
themasterkoopa |
Posted on 05-13-16, 12:21 am
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Red Koopa
dupe of MegaMarioManiac Karma: -154 Posts: 101/120 Since: 06-30-15 |
Posted by MarioFanatic64 Pic of the Week - Week 68 Shell items now come from selected Red Koopas now. I did this to make the Shell powerup seem like more of a random reward. When you see a Blue Koopa you know that the item is coming. Now it's a nice surprise! Plus, incentive to smoosh every Red Koopa you see. This hack is goin' places. _________________________ Check my channel out, getting popular! https://www.youtube.com/channel/UCw2xCNQhuwpnfnf1-wfRefQ My Hack: Version 1.3!!!! Mario Kart 7 Community Code: 21-5521-8342-6897 Please join that community it needs players! |
MarioFanatic64 |
Posted on 05-13-16, 06:02 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2049/2796 Since: 07-01-11 |
Posted by Arctus Platner
I think that he might have just recolored the sprites for the blue Koopas, and then went ahead and retextured the shell model. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
OneOf99 |
Posted on 05-14-16, 07:18 pm (rev. 1 by OneOf99 on 05-14-16, 07:18 pm)
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Karma: 165 Posts: 70/75 Since: 01-09-16 |
So in that case, is it that...
1. All koopas have a chance to drop the shell, or 2. Certain koopas have been set to always drop the shell _________________________ Cranky's Advice: Git Gud! NSMB Returns Progress (updated daily!) |
Arceus |
Posted on 05-14-16, 09:29 pm
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We do what we must because we can
Karma: 5569 Posts: 1168/1426 Since: 06-25-13 |
Posted by OneOf99 So in that case, is it that... 1. All koopas have a chance to drop the shell, or 2. Certain koopas have been set to always drop the shell What's so hard to understand? He retextured the blue koopa and placed them at some points so that you think they are normal red ones but they aren't. So it's choice no. 2. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
xKitten |
Posted on 05-14-16, 10:26 pm
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Koopa
banned: childish fight with Super-toad 65 Karma: 265 Posts: 2/101 Since: 05-14-16 |
... oh my god. This hack.. this may be the most professional, Nintendo-like hack I have ever seen. I love the use of NSMBW and NSMBU tilesets, and the acoustic versions of old songs. This, sir, is amazing.
_________________________ It's time we take a stand. |
Thierry |
Posted on 05-14-16, 11:42 pm
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この記号は… 解読できないよ…
Karma: 6341 Posts: 1840/2788 Since: 01-17-13 |
Posted by OneOf99 So in that case, is it that... 1. All koopas have a chance to drop the shell, or 2. Certain koopas have been set to always drop the shell The latter is the closest. All he needs to 'set' some of the red koopas to always drop the shell is to place a blue koopa instead. And he retextured those. |
TRS |
Posted on 05-15-16, 03:41 am (rev. 1 by ImageBot on 11-21-16, 03:20 am)
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Doesn't actually do anything.
Karma: 3022 Posts: 575/653 Since: 10-22-12 |
Hey, I can make your jyotyu not suck. Interested?
♪♫♩♬ |
MarioFanatic64 |
Posted on 05-15-16, 03:48 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2054/2796 Since: 07-01-11 |
I would be interested, but if I changed the jyotyu tileset at this point, I would have to rebuild the map of the overworld I'm constructing, which already takes a big amount of my time. If I were only using the map for plotting purposes I'd have no problem changing jyotyu, but people are going to want a map when this comes out. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |