Posted on 01-13-16, 10:54 pm


Karma: 165
Posts: 2/75
Since: 01-09-16
Very excited for this hack!

Would it be possible to show a large map (like your progress map) to show your general area in place of the infinity signs (replaced boos)?
_________________________
Cranky's Advice:
Git Gud!

NSMB Returns Progress (updated daily!)
Posted on 01-13-16, 11:28 pm
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 1952/2796
Since: 07-01-11
Posted by OneOf99
Very excited for this hack!

Would it be possible to show a large map (like your progress map) to show your general area in place of the infinity signs (replaced boos)?


I'm afraid not, but I am plotting a map as I go that will be included in the download pack.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-19-16, 10:24 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 1955/2796
Since: 07-01-11
Pic of the Week - Week 52



Right now, the thought of going to the beach fills me with dread. The Australian sun sucks, and salt water sucks, sand sucks... I wish I were working on the Snowy areas right about now.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-19-16, 10:45 am


Karma: 19752
Posts: 234/1100
Since: 04-02-13
And, er, what's the point of that 1x1 space you can squeeze into?
Posted on 01-19-16, 01:54 pm
We do what we must because we can

Karma: 5558
Posts: 1110/1425
Since: 06-25-13
Posted by skawo
And, er, what's the point of that 1x1 space you can squeeze into?


Maybe there isn't one. It's just decoration I guess.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 01-19-16, 04:17 pm (rev. 1 by  skawo on 01-19-16, 05:45 pm)


Karma: 19752
Posts: 235/1100
Since: 04-02-13
*blinks*

Using a potentially glitchy scenario as decoration?
Tut-tut.
Posted on 01-19-16, 04:56 pm (rev. 4 by  Hiccup on 01-19-16, 05:37 pm)
Birdo


Karma: 2754
Posts: 1531/2091
Since: 06-26-11
Fixes:
-make a solid version of the map16 tile
-remove the hole
-add an secret behind the wall
Posted on 01-19-16, 05:15 pm
We do what we must because we can

Karma: 5558
Posts: 1112/1425
Since: 06-25-13
Posted by skawo
*blinks*

Using a potentially glitchy scenario as dectoration?
Tut-tut.


Ouh shit
Now I see what you meant...

*facepalm* to myself.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 01-19-16, 06:39 pm
Doesn't actually do anything.

Karma: 3022
Posts: 568/653
Since: 10-22-12
Posted by Hiccup
Fixes:
-make a solid version of the map16 tile
-remove the hole
-add an secret behind the wall


Removing the hole is the only good way to fix it. Making only one of those tiles soild would just be weird, and I don't really like the idea of hiding a secret that you have to glitch to get to (unless it's just a small bonus and can be safely ignored).
♪♫♩♬
Posted on 01-20-16, 02:15 am (rev. 2 by Thierry on 01-20-16, 04:48 am)
この記号は… 解読できないよ…


Karma: 6012
Posts: 1759/2723
Since: 01-17-13
Making the hole's wall collisionless to make a tunnel leading to a easter egg might work(?).

Still, all that talk for 16 pixels. I lack words to comment.

EDIT: There goes all our ideas.
Posted on 01-20-16, 04:33 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 1957/2796
Since: 07-01-11
It didn't occur to me at the time, but I see that it's problematic. I'll get rid of it.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-20-16, 01:23 pm


Karma: 19752
Posts: 236/1100
Since: 04-02-13
Posted by Thierry
Making the hole's wall collisionless to make a tunnel leading to a easter egg might work(?).

Still, all that talk for 16 pixels. I lack words to comment.

EDIT: There goes all our ideas.


16 pixels? 256 pixels, my friend.
Posted on 01-20-16, 06:06 pm
Birdo


Karma: 2754
Posts: 1532/2091
Since: 06-26-11
He was referring to the tile size, but I see what you mean.
[/endtopic]
Posted on 01-20-16, 07:45 pm


Karma: 19752
Posts: 237/1100
Since: 04-02-13
The tile size is 256 pixels. 16x16

But, erm, yes.
Posted on 01-20-16, 08:57 pm (rev. 2 by Thierry on 01-20-16, 09:10 pm)
この記号は… 解読できないよ…


Karma: 6012
Posts: 1760/2723
Since: 01-17-13
Guess I meant 16x16, but I'm unsure. I posted it right before taking a nap.


Sorry for making us go even more offtopic.
Posted on 01-25-16, 10:03 pm
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 1959/2796
Since: 07-01-11
Pic of the Week - Week 53



The Power Star's looking a little different than it did in the original reveal, but I do still intend on replacing the temporary 2D texture with a 3D model.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-28-16, 11:28 pm
Giant Red Koopa


Karma: 886
Posts: 1307/1315
Since: 11-12-12
Interesting, but I would suggest having the eels be in holes, because having them be inside the floor doesn't make much sense.
Posted on 01-29-16, 05:16 am (rev. 1 by  MarioFanatic64 on 01-29-16, 06:02 am)
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 1962/2796
Since: 07-01-11
Posted by SaturnYoshi
Interesting, but I would suggest having the eels be in holes, because having them be inside the floor doesn't make much sense.


Not enough tileset space

EDIT: Unless you mean to leave a blank space where the eels are. I could consider that, but I'd rather have something behind the eels that suggests the eels are hiding. At least with a wall you can imagine they've snuggled into a crack.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-01-16, 07:54 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 1964/2796
Since: 07-01-11
Pic of the Week - Week 54



If I were making a regular-sized New Super Mario Bros. hack, it'd be just over half way done. Alas, that is not the case with Super Mario: Endless Earth. The overworld is now 37% complete, and I've only done the tiniest things in preparation for the non-overworld areas which will also have a considerable amount of content.

Did I ever mention that Fortresses will have multiple paths?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-01-16, 08:53 pm


Karma: 165
Posts: 16/75
Since: 01-09-16
This looks great, but what are those shadows on the logs? You could remove them and have space for another graphic...
_________________________
Cranky's Advice:
Git Gud!

NSMB Returns Progress (updated daily!)