Posted on 08-23-17, 09:41 pm
Red Paragoomba

Karma: 125
Posts: 5/63
Since: 08-10-17
Hey I was thinking of a semi-realistic idea (might be too late into the project though) Maybe we could do something like Kaze did and 1. Add a donate button because I am sure MANY people would love to support this project, and 2. Put the top donators under a "Top donators" section in the credits because that would encourage people even more to donate. I dunno, just a thought
Posted on 08-23-17, 10:12 pm
この記号は… 解読できないよ…

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Posts: 2235/2734
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Posted by TriangularFish
Put the top donators under a "Top donators" section in the credits because that would encourage people even more to donate.

By the time the player gets to the credit, the game will be released and they would be donating to a completed project.
Posted on 08-23-17, 10:18 pm

Karma: 19777
Posts: 1023/1100
Since: 04-02-13
I'm not taking any money anyway.
Posted on 08-23-17, 11:23 pm
Roy Koopa
The guy who does things.

Karma: 12729
Posts: 2604/2796
Since: 07-01-11
Or do what Skelux did and hide demos behind a Patreon paywall, under the specific direction that you're paying for the custom assets, not the intellectual property. /s

While you're at it, have a go at publishing your own line of Newer DS-affiliated toy robots.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-23-17, 11:24 pm

Karma: 19777
Posts: 1024/1100
Since: 04-02-13
Newer DS T-Shirts: Release 2099
Posted on 08-23-17, 11:51 pm
Giant Red Paratroopa
Not Edible

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Since: 02-12-16
Posted by skawo
I'm not taking any money anyway.
You still have a patreon tho.
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 08-24-17, 12:15 am

Karma: 19777
Posts: 1025/1100
Since: 04-02-13
I never encouraged anyone to donate, promoted it in any way, nor promised anything in return.
Posted on 08-24-17, 03:21 am

Karma: 123
Posts: 23/36
Since: 02-04-17
It was just a choice if they wanted to donate to. It was not made so if someone donated enough, they would get to have early access, get to choose to add things, etc.

But anyway, let's get back on topic.
Posted on 08-24-17, 05:24 pm

Karma: 235
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Since: 12-31-16
Posted by skawo
Newer DS T-Shirts: Release 2099

Prepare the Gateway partnership and the "SOON™" logos. I hope the T-Shirts are not released before the game tho. /s

Posted on 08-26-17, 03:51 pm, deleted by RicBent: It's done when it's done. Period.
Posted on 08-29-17, 01:51 am

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Posts: 227/258
Since: 10-14-11
Once the hack is complete, do you plan on releasing any of the custom enemies/features for the community to use?
Posted on 08-29-17, 01:59 am

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Since: 01-17-15
It, and all the tools we developed to make it, will be made open-source, though not right away.
The Newer Team
Posted on 08-29-17, 02:02 am
☭ coffee and cream

Karma: 10418
Posts: 2461/2772
Since: 06-26-11
why do I see this following the same pattern as it did in the NSMBWii scene?
Kuribo64 - RH-fucking-cafe - Kafuka

Posted on 08-29-17, 05:57 pm

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Since: 12-31-16
i.e. what? As opposed to Newer Wii where there was a "Newer engine" that people could use to make their hacks, there is no true "Newer DS engine", just a highly custom game with tens of ASM haxxx
Posted on 08-29-17, 07:15 pm

Karma: 8548
Posts: 981/1681
Since: 06-09-12
Tho, I found the learning curve for NSMBDS code hacking was very high because there was not much (rather no) example code.
By having this you are easily able to code custom sprites and basically do anything you want.

Also I still don't get that "Newer Engine" term. It's not like NewerWii introduces a real custom engine or smth...
GitHub - Kuribo64 - YouTube
Posted on 08-29-17, 07:46 pm

Karma: 2754
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Since: 06-26-11
To add to what RicBent said; Newer has a some custom "engines" (as in bits of code that make up large amounts of the game), but the whole game wasn't rewritten.
Posted on 09-04-17, 02:13 pm, deleted by  MarioFanatic64: Nop
Posted on 09-04-17, 02:16 pm, deleted by  MarioFanatic64: Stop
Posted on 09-04-17, 02:23 pm, deleted by  MarioFanatic64: blerg
Posted on 09-09-17, 07:34 pm
Red Koopa

Karma: 348
Posts: 15/124
Since: 06-19-17
I have another idea. You could put "world 9" in the game if you changed up the over world textures for the second half of world 8. You know, after the first castle when you cross the bridge you could put a star background or something to make it look like a new area unrelated to world 8.