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Posted on 09-05-21, 06:59 am
Paragoomba


Karma: -4
Posts: 17/69
Since: 08-24-20
alpha I love it!!!
Posted on 09-05-21, 11:11 am
The boy who always has something up his sleeve

Karma: 895
Posts: 630/748
Since: 02-01-21
Yes, it's better than the previous garbage and well, I'm almost halfway through world 7.
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Posted on 09-08-21, 01:37 am
The boy who always has something up his sleeve

Karma: 895
Posts: 634/748
Since: 02-01-21
Honestly I noticed a glich on 6-tower 1 and I'm pretty sure it's in Beta 4, it was supposed to be up to 6-Airship and well the glich were those things that collide making it impossible to play I don't know if there is a way to avoid them but it's literally impossible, but it wasn't intentional I didn't want any of them to move but well what can you do maybe delete the level, it's very boring, if someone managed to dodge those glitches out of curiosity you can see that the other levels don't have any glitches but in the 7-1 is the pile of shit, I'll be honest well the Beta 4 had its glitches but I missed them at that time because of the (Rush), sorry if I bothered someone with this glitch but the Beta 4 was a rushed Beta because the glitches were not corrected or most but no level was made with (Rush), well I owe you an apology for saying that the Beta 4 had no glitches no game is perfect until the original have gliches


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The star project that shows my brilliant mind

Posted on 09-16-21, 07:40 am
The boy who always has something up his sleeve

Karma: 895
Posts: 641/748
Since: 02-01-21
I have decided to make the pipeline connection and note blocks free to use, so that many people can use it free.
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The star project that shows my brilliant mind

Posted on 09-19-21, 01:08 am
The boy who always has something up his sleeve

Karma: 895
Posts: 642/748
Since: 02-01-21
Well I will be preparing the hack for this week, in one or two weeks I will release version 1.0 which is the complete game so that it is enjoyable and also because I have other projects which I can't say here because I would be changing the subject but I wanted to announce the complete game at once.
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The star project that shows my brilliant mind

Posted on 09-28-21, 05:02 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 648/748
Since: 02-01-21
Updated!!!!!

Well this hack is finally 100% complete, I really feel proud of everything I did since february but this is not the end, I will do other hacks, that well really will be good, but for now I say the following

Known Gliches:

1.(not important), Bad construction in 1-2 part of the red koopa on the left ( I noticed it just now so don't blame me).

2.(flaw), The boss music is not played in the final battle(I don't know why it's fucked).

These are the only glitches found so far, if you find any more please let me know, enjoy.

I recomended play the Game from 0% there is changes in all Levels


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The star project that shows my brilliant mind

Posted on 10-02-21, 06:00 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 650/748
Since: 02-01-21
In these days I received a complaint that the patch did not work, only one person had this problem, if someone else had this problem please let me know.
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The star project that shows my brilliant mind

Posted on 10-06-21, 08:55 pm (rev. 2 by  poudink on 10-06-21, 09:00 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1391/1447
Since: 02-12-16
Seems to require a North American ROM that has been opened with NSMBe. A clean North American ROM won't work.
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Posted on 10-07-21, 02:13 am
The boy who always has something up his sleeve

Karma: 895
Posts: 658/748
Since: 02-01-21
Oh Shit I didn't realize this thanks for the reply Poudink, the version 1.1 won't have that problem.
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The star project that shows my brilliant mind

Posted on 10-12-21, 03:56 am
The boy who always has something up his sleeve

Karma: 895
Posts: 660/748
Since: 02-01-21
Update!!!

The version 1.1 is out!!

Know Gliches:

The Boss Music not worked (still)

Improvements:

Now you can save anytime

Enjoy!!!

I Fixed the bug of the patch


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The star project that shows my brilliant mind

Posted on 10-12-21, 04:23 am
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1398/1447
Since: 02-12-16
The second patch in this post will probably fix the boss music issue https://nsmbhd.net/thread/2569-misc-patches-thread/?from=320#51370

Either that, or use the same bottom background slot as the original boss area because the way Nintendo coded this is insane.
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Posted on 10-12-21, 11:03 am
The boy who always has something up his sleeve

Karma: 895
Posts: 661/748
Since: 02-01-21
It's ok but I need an ASM template for that, I have it but I can't install Devkitpro because I don't have very good internet on my PC for installation.
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The star project that shows my brilliant mind

Posted on 10-12-21, 01:54 pm (rev. 1 by  poudink on 10-12-21, 01:54 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1399/1447
Since: 02-12-16
You don't need the template to change an area's bottom background though.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 10-12-21, 06:14 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 662/748
Since: 02-01-21
I use the same Background but the Background is screwed, but the Music not worked still

I was import a custom background for the final battle in the final battle slot I don't know if it is the cause, if you open the ROM you can notice it.
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The star project that shows my brilliant mind

Posted on 10-15-21, 05:01 pm (rev. 1 by  alpha on 10-15-21, 05:01 pm)
The boy who always has something up his sleeve

Karma: 895
Posts: 663/748
Since: 02-01-21
Well the version 1.2 go to are the last, yeah not more updates for this hack because i am working in another hack, but i cannot say the name to here, for now BL4ZED is Working in the trailer for this hack
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The star project that shows my brilliant mind

Posted on 10-15-21, 05:50 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1400/1447
Since: 02-12-16
What's planned for 1.2?
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 10-15-21, 06:00 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 664/748
Since: 02-01-21
Corrections of all visual errors for example bad construction of a part and such things
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The star project that shows my brilliant mind

Posted on 10-27-21, 02:03 pm
The boy who always has something up his sleeve

Karma: 895
Posts: 672/748
Since: 02-01-21
Final update!!!

No more updates so NSMBTNL is officially completed!!!

Bugs fixed:

1.All visual bugs fixed and some bugs that only very few were going to find.

2.Now in the red mushroom houses you can see the Golden Shell and in the purple ones you can see the bottom wallpaper of NSMBTNL.
(Special thanks to my best graphics helper: Keeper)

3.I corrected the mistake caused by the alteration of jyotou of desert underground background only visible in the underground part of level 6-3 only visible in version 1.1.

Permanent glitches that will never be corrected but are not of much importance:

1. Some hexadecimal sounds don't work with Luigi (ONLY)

2.The final battle music doesn't work, so fight would be for everyone.

3.when you don't unlock all the levels including the cannons the graphics in the credits may appear corrupted some screenshots.

That's all I had to say, and since I'm complete this hack I will continue with my second hack, which I will announce in these days here in NSMBHD.

Enjoy NSMBTNL and I hope you give it a try, you will have fun, by the way this goes to the admins if you see this post, could you put NSMBTNL in the list of completed hacks, please?

Enjoy!!!
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The star project that shows my brilliant mind

Posted on 10-28-21, 12:04 am
We do what we must because we can

Karma: 5558
Posts: 1419/1425
Since: 06-25-13
Played a bit of your hack.
Pretty solid for your first one.

Level design was decent so far. Stuff like that interconnected pipe level (1-2) was pretty nice. The star coins on the other hand are boring and not very original. For example in one level I have to collect two star coins by letting a broozer destroy the wall. It's basically the same star coin twice. In 1-3 I died multiple times to the first coin due to an hard to navigate jump.
Also the camera in towers is a nightmare.

Visuals are forum resources or Newer stuff and look nice execpt for some minor things like dorrie flying through air or red snow (dafug?)
When your tileset has white snow, why is the falling one red?

Music... welp. The music from other hacks or forum resources sound nice. Other tracks like athletic or fifth world theme for example hurt my ears and leaving the original track would have been a lot better.
Don't implement strange things just for the sake of having something custom.
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Posted on 10-28-21, 12:54 am
The boy who always has something up his sleeve

Karma: 895
Posts: 673/748
Since: 02-01-21
Ok thanks for the feedback although yes, the athletic theme is irritating, though red snow????, And well the game gets more interesting as you play it so the first few are a bit bland, I don't get the tower cam thing but ok, and well I implemented the dorrie flying because it's not common dorrie (literally yes), but if I retexturize it it would have to do cool stuff like flying although it's a bit unusual it's not something I would say would look bad but it's not such a good idea, the music well..., you could say it's average quality, although Arceus since you've tried it give me your rating from 1 to 20 please.
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The star project that shows my brilliant mind

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