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Posted on 12-28-18, 05:06 pm
Mariomaster

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What world archives?
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Posted on 12-28-18, 06:44 pm
Micro-Goomba


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Posted by RicBent
What world archives?

I mean, where do you get the files from the worlds to edit them. (I am noob)
Posted on 12-29-18, 02:16 am
Mariomaster

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You don't. This requires you to create maps from scratch.
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Posted on 02-05-19, 10:13 pm


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Posts: 1/1
Since: 02-05-19
The modded NSMBe download link doesn't work anymore, could you please add a functioning link?
I can create the maps just fine, but I can't figure out how to add it to the rom file and I think it's because I need the modded NSMBe version.
Posted on 02-05-19, 10:26 pm
Giant Red Paratroopa
Not Edible

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Posted by RicBent
If you want to have a loook at how things work, have a look at this map: https://www.dropbox.com/s/rmpn53dyf795y7f/w1.gbmap?dl=1

It is world 1 perfectly recreated.
This link is also dead.
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Posted on 02-06-19, 02:11 pm
Red Koopa
idk man

Karma: 41
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Since: 02-01-19
Where do you even find the .c and .x files?!
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One small step for man, and a flag too, I guess.
Posted on 02-06-19, 02:15 pm
Mariomaster

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This NSMBe version includes the replaces system: https://www.dropbox.com/s/cdmd7kw2aqlu5a9/NewerNSMBE.rar?dl=1

.c and .x files are generated by this editor.

Don't have time to look through my backups right now to find the W1 recreation but I'll try to reupload it when I have time.
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Posted on 02-07-19, 07:07 pm
Red Koopa
idk man

Karma: 41
Posts: 15/133
Since: 02-01-19
Where do you even find .c and .x files anyway?!
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One small step for man, and a flag too, I guess.
Posted on 02-07-19, 10:29 pm (rev. 1 by  poudink on 02-07-19, 10:30 pm)
Giant Red Paratroopa
Not Edible

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Uh, did you read?
Posted by RicBent
This NSMBe version includes the replaces system: https://www.dropbox.com/s/cdmd7kw2aqlu5a9/NewerNSMBE.rar?dl=1

.c and .x files are generated by this editor.

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Posted on 02-08-19, 07:23 pm (rev. 1 by RicBent on 02-08-19, 07:25 pm)
Mariomaster

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Added a download link to the W1 recreation to the first post. If somebody rebuilds other worlds post them here and I will link them too.

Also updated the NSMBe mod download link.
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Posted on 03-06-19, 04:17 pm
Giant Red Paratroopa
Not Edible

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Since: 02-12-16
this isn't so much of an issue as it is just an annoyance, but every time I compile a world map into the rom I have to re-edit the camera restrictions, and yeah, it's a bit annoying.
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Posted on 03-09-19, 03:58 pm
Mariomaster

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Since: 06-09-12
You have to edit the overlay in the bak folder of the patch template. Every time you hit "make clean" or "make and insert" the overlays in the rom are replaced with the ones from that folder.
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Posted on 04-28-19, 10:25 pm (rev. 1 by  PUN on 04-28-19, 10:29 pm)
Shyguy
Xenoblade is a must buy

Karma: 60
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Since: 02-21-19
scuze me how do i export a map of the game so i can modify it? and after how i put the changed map inside the game?
Posted on 04-28-19, 11:26 pm
Giant Red Paratroopa
Not Edible

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you can't export a map. you can only create brand new ones from scratch. there is, however, a recreation of the world 1 map that you can download and edit https://nsmbhd.net/file/dBJiTMTkSPocVEeA/w1.gbmap. to put custom maps into the game, you must use goombatlas's export to code function and compile the custom worldmaps into the game using the custom NSMBe linked on the first post.
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Posted on 07-01-19, 07:35 pm


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Since: 07-01-19
Hello to you,
I understood how to use Goombatlas but once I finished the map, I can not put it in the rom. I am lost at this level there I do not know how to place it in the rom (U version). Could you explain that to me in the form of a video if possible by showing me what to do. If possible of course.

Thank you in advance.
Posted on 07-01-19, 09:09 pm
Giant Red Paratroopa
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follow this tutorial: https://nsmbhd.net/thread/3979-how-to-import-custom-code/
then, using the custom NSMBe version in the first post, import your custom worldmap as custom code.
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Posted on 07-01-19, 09:30 pm (rev. 3 by Zamatsu on 07-02-19, 05:59 pm)


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Since: 07-01-19
Posted by poudink
follow this tutorial: https://nsmbhd.net/thread/3979-how-to-import-custom-code/
then, using the custom NSMBe version in the first post, import your custom worldmap as custom code.


Thank you
Posted on 07-02-19, 09:40 pm


Karma: 2
Posts: 3/3
Since: 07-01-19
Good evening,
I need help again I understand that I have to put the custom code of my map.
But how to get the right code of this and where should I placed in my rom because I searched where it should be placed but by launching the rom when I should see the map of the world 1 I see a black screen.

I do not know if it's because I put a wrong code or a wrong place.

If anyone can tell me how to get the right code from my map and where exactly I have to put it in the rom (U version).

Thank you that would help me a lot because I have trouble with that and I would like to solve the problem.

Thank you
Posted on 07-20-19, 08:50 am


Karma: 3
Posts: 1/5
Since: 07-20-19
this is very cool! custom worldmep checks for super Mario brother
Posted on 12-09-19, 02:09 pm
Hii :) I'm a guy who likes creating levels and porting things to nsmbds.

Karma: -3
Posts: 3/4
Since: 08-09-19
Hello! Well, I tried this and I have finally done my worldmap, but how I can import it to nsmbds? I don't know how to get the worldmap.h and wehn I export the map it gives me an error saying: could not open or create worldmap.x for reading.
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