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Posted on 11-14-16, 05:15 am (rev. 1 by
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![]() Will never finish a hack Karma: 1838 Posts: 422/778 Since: 03-25-16 |
I don't even plan to finish a hack, ever, but this seems like the coolest thing ever. Might mess around with it on the weekend.
Edit: Ohh, c++? Really MarioMaster? I was at least hoping to take a look at the code :p _________________________ hey look, I did a thing |
RicBent |
Posted on 11-14-16, 06:26 am (rev. 1 by RicBent on 11-14-16, 06:28 am)
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Mariomaster
Karma: 8166 Posts: 751/1609 Since: 06-09-12 |
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Posted on 11-14-16, 10:37 am
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![]() Will never finish a hack Karma: 1838 Posts: 423/778 Since: 03-25-16 |
:p
I don't really care anyway, it's not like I'm going to get good enough at programming anytime soon to even contribute to it, even if it were in c#. _________________________ hey look, I did a thing |
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Posted on 11-14-16, 03:26 pm
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![]() Someone who speaks Portuguese Karma: 484 Posts: 48/166 Since: 11-02-16 |
How do i change the levels assigned in the Nodes?
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Posted on 11-14-16, 04:00 pm
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![]() I AM DERP INCARNATE Karma: 498 Posts: 262/328 Since: 08-20-16 |
Posted by HD Erick Games How do i change the levels assigned in the Nodes? In the node settings, there's that "Area ID" field, that's the level that's assigned. Of course you also need to know the area IDs for each level... ID 0 = 1-1 Area 1 ID 1 = 1-1 Area 2 etc. (or maybe it starts from 1 and not 0... idk)
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Posted on 11-14-16, 04:01 pm (rev. 2 by
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![]() Someone who speaks Portuguese Karma: 484 Posts: 50/166 Since: 11-02-16 |
Posted by MarioKart7z Posted by HD Erick Games How do i change the levels assigned in the Nodes? In the node settings, there's that "Area ID" field, that's the level that's assigned. Of course you also need to know the area IDs for each level... ID 0 = 1-1 Area 1 ID 1 = 1-1 Area 2 etc. (or maybe it starts from 1 and not 0... idk) Do you know whats the ID for the Last level? (area1) |
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Posted on 11-14-16, 04:09 pm
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![]() I AM DERP INCARNATE Karma: 498 Posts: 263/328 Since: 08-20-16 |
Posted by HD Erick Games Posted by MarioKart7z Posted by HD Erick Games How do i change the levels assigned in the Nodes? In the node settings, there's that "Area ID" field, that's the level that's assigned. Of course you also need to know the area IDs for each level... ID 0 = 1-1 Area 1 ID 1 = 1-1 Area 2 etc. (or maybe it starts from 1 and not 0... idk) Do you know whats the ID for the Last level? (area1) last level... of what world? W8?
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Posted on 11-14-16, 04:14 pm
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![]() Someone who speaks Portuguese Karma: 484 Posts: 51/166 Since: 11-02-16 |
Yeah, The last castle of W8 (the one where you save the princess)
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Posted on 11-14-16, 04:20 pm (rev. 1 by
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![]() I AM DERP INCARNATE Karma: 498 Posts: 264/328 Since: 08-20-16 |
mmhm, let's see...
There are 185 areas in total... 5 unused levels, 5 MvL levels, 4 toad houses, and the other 2 areas of the castle 185 - 5 - 5 - 4 - 2 = 169 If it doesn't work then try to get W8's final node's area setting using the old worldmap editor
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Posted on 11-14-16, 05:38 pm
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![]() Someone who speaks Portuguese Karma: 484 Posts: 55/166 Since: 11-02-16 |
Posted by MarioKart7z mmhm, let's see... There are 185 areas in total... 5 unused levels, 5 MvL levels, 4 toad houses, and the other 2 areas of the castle 185 - 5 - 5 - 4 - 2 = 169 If it doesn't work then try to get W8's final node's area setting using the old worldmap editor Thanks!!! i have looked in the old WorldmapEditor and the actual area for that castle is 173 |
RicBent |
Posted on 11-14-16, 07:03 pm
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Mariomaster
Karma: 8166 Posts: 753/1609 Since: 06-09-12 |
If you want to have a loook at how things work, have a look at this map: https://www.dropbox.com/s/rmpn53dyf795y7f/w1.gbmap?dl=1
It is world 1 perfectly recreated. _________________________ GitHub - Kuribo64 - YouTube |
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Posted on 11-15-16, 01:18 am
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![]() That MvL Hacker Karma: 1467 Posts: 170/753 Since: 04-11-15 |
I get this error, plz help
_________________________ I'm the only person on this board that hacked MvL before it was cool. Here's my MvL Hacking thread | Consider joining my NSMB DS Hacking Discord Server! #HakingNoMore |
RicBent |
Posted on 11-15-16, 08:37 am
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Mariomaster
Karma: 8166 Posts: 754/1609 Since: 06-09-12 |
RicBent |
Posted on 11-15-16, 08:44 pm
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Mariomaster
Karma: 8166 Posts: 755/1609 Since: 06-09-12 |
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Posted on 11-15-16, 09:14 pm (rev. 1 by
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![]() That MvL Hacker Karma: 1467 Posts: 174/753 Since: 04-11-15 |
Oh, forgot to mention, your fix worked!
Now we just need a way for more areas... _________________________ I'm the only person on this board that hacked MvL before it was cool. Here's my MvL Hacking thread | Consider joining my NSMB DS Hacking Discord Server! #HakingNoMore |
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Posted on 11-15-16, 09:50 pm
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Posted on 11-15-16, 09:51 pm
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Karma: 19403 Posts: 820/1091 Since: 04-02-13 |
Unused levels -> aside W6 Cannon -> no
MVSL, yes. |
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Posted on 11-15-16, 10:21 pm
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![]() Hero of Nintendo 64s Karma: 506 Posts: 165/171 Since: 07-26-15 |
I feel like this tool could be used to add Hammer Bro encounter levels to the map, if done correctly.
_________________________ ![]() Never use a flash drive unless you are transferring files... Check Out My Mario Maker Levels |
RicBent |
Posted on 11-15-16, 10:25 pm
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Mariomaster
Karma: 8166 Posts: 756/1609 Since: 06-09-12 |
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Posted on 11-15-16, 10:28 pm
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![]() Hero of Nintendo 64s Karma: 506 Posts: 166/171 Since: 07-26-15 |
I meant like keeping the Hammer Bros confined to a section of the map, and entering the levels as you would normal levels, and somehow making it where you could leave the level at anytime, similar to the Toad Houses, unless leaving the level at any time is exclusive to Toad Houses.
_________________________ ![]() Never use a flash drive unless you are transferring files... Check Out My Mario Maker Levels |