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Posted on 12-08-16, 12:03 am (rev. 2 by  cros107 on 12-08-16, 12:04 am)
Fuzzy
Will never finish a hack

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You can download Maya for free if you're a student. Or if you're a "student" but I assume you're still in school.

http://www.autodesk.com/education/free-software/maya

Also I don't know if Maya exports to OBJ without plugins, but you just need to find some way to export to OBJ, and then you can convert to NSBMD with MKDSCM.

Edit: Shit, don't know about animations. Thought you meant the map model.
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Posted on 12-08-16, 12:04 am
Super Koopa
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Ok, 1 down, 1 to go. How do you use it to make map animations?
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Posted on 12-08-16, 06:17 am
Mariomaster

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No. You need a version between 7.0 and 2011 because these support the sdk plugin which allows you to export stuff to the intermediate Nitro file formats.
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Posted on 12-09-16, 01:56 am
Fuzzy
Will never finish a hack

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But OBJ > NSBMD does the same thing, doesn't it?
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Posted on 12-09-16, 02:45 am
Giant Red Paratroopa
Not Edible

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But it's because he needs to edit NSBCAs, not NSMBDs, NMBCAs being animations and NSMBDs being models.
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Posted on 12-09-16, 03:03 am
Super Koopa
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How do you edit NSBCAs?
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Posted on 12-09-16, 03:41 am
Giant Red Paratroopa
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I never really tried, but iirc it's with that maya 2011 plugin. Either way you can use the old world map editor; easier to use/find but more limited.
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Posted on 12-22-16, 11:26 pm (rev. 4 by KinGLuiGi on 12-22-16, 11:44 pm)


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Posted by Ndymario
Oh, forgot to mention, your fix worked!

Now we just need a way for more areas...


Help Me
i have the same error
i replaced nsmb.h with nds.h (i got nds.h from devkit (include folder) ) but i get this error
i put nsmb.h and keep nds.h and now i have nsmb.h and nds.h in the source folder, and then i run make and insert and get this error .
Please Help Me.
This is my first time of compiling an asm hack

EDIT: i replaced the file nsmb.h with nds.h not replace #include nsmb.h with nds.h in worldmap.h
i'm very sorry it's my first time :DD

Now how i can put the map on the game NSMB?
Posted on 12-23-16, 12:38 am
Fuzzy
Will never finish a hack

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Why did you even replace nsmb.h with nds.h in the first place though?

unless someone said to do that and I missed the post?
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Posted on 12-23-16, 01:00 am


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Posted by cros107
Why did you even replace nsmb.h with nds.h in the first place though?

unless someone said to do that and I missed the post?


i fixed it
i'm idiot
anyway
did you do run goombatlas and export the map to code and compile the asm hack and you see the map on the game
please if you did that and see the map on the game please send me a private messages because i compile it but i didn't see the map on game
Posted on 01-06-17, 10:25 am
Micro-Goomba


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Awesome, thank you RicBent! (I hope this isn't a bump)
I have been using your other editor for a while now and it was pretty useful but this is just awesome.

But I have a question: As far as I have seen (it might still take a while until I master this editor since it's a bit different than the old one) you can't export the paths to a wX_move-file, can you?
Posted on 01-06-17, 12:46 pm
Giant Red Paratroopa
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Not the animations path. For that you'll need to use either maya or the old worldmap editor.
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Posted on 01-17-17, 12:38 pm


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Haven't had a look on NSMBHD for some time now and this is the first thing I get to see. It's awesome! Keep it up.
Gotta recommend this thing to everybody asking on the NewSuperHackerBros YouTube channel about the old shitty worldmap editor.
Posted on 03-29-17, 09:54 am (rev. 3 by newluigidev on 03-29-17, 08:31 pm)
Nipper Plant


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Alright, one question. I placed a tower, and I placed a castle. When Mario enters the tower, he goes to the 1st node and walks right. The castle places Mario on the 2nd node and he walks right again.(He still enters the level though) Please help!
Posted on 03-29-17, 09:42 pm
Mariomaster

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Special paths are also defined in the worldmap format. It is not yet covered by Goombatlas yet though.

If you want to create these special paths, look here: https://nsmbhd.net/thread/3422-literally-everything-you-need-to-know-about-worldmap-editing/?from=60#52972

These are called bowserJrPaths and Mario uses the last defined path part in one jr path for going into castles/towers.

You'd have to create custom arrays to recreate these bowserJrpaths and then put an entry into replaces.x which references your array.
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Posted on 04-04-17, 04:21 pm
Super Koopa
That MvL Hacker

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Out of curiosity, has been updated any? As in a new built version? Maya support?
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Posted on 04-04-17, 08:44 pm (rev. 1 by RicBent on 04-04-17, 08:47 pm)
Mariomaster

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Nope. And it will not happen within the next 2 month.

In that period I have to learn for my alevel exams and only have time for some stuff (like finally finishing Final Boss Project).


Edit: And then we will rock things again :D
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Posted on 04-05-17, 01:56 am
Super Koopa
That MvL Hacker

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Ok! Hoping this wasn't dead
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Posted on 06-22-17, 02:23 am
Super Koopa
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Posted by Ndymario
Out of curiosity, has been updated any? As in a new built version? Maya support?


Ehh, sry for le bump. But...any progress?
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Posted on 06-22-17, 02:27 am
Mole
Normal user

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he _did_ say two months
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