RicBent |
Posted on 12-09-19, 09:07 pm
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Mariomaster
Karma: 8155 Posts: 1508/1608 Since: 06-09-12 |
Nozomi |
Posted on 12-11-19, 09:11 pm
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Hii :) I'm a guy who likes creating levels and porting things to nsmbds.
Karma: 2 Posts: 4/4 Since: 08-09-19 |
But I create the file with Goombatlas? Also should I put goombatlas with your modified NSMBe?
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RicBent |
Posted on 12-11-19, 09:33 pm (rev. 1 by RicBent on 12-11-19, 09:33 pm)
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Mariomaster
Karma: 8155 Posts: 1509/1608 Since: 06-09-12 |
Yes, you create a blank symbols.x and then save over it with Goombatlas. There is a small bug because I set the wrong openmode for the replaces file.
What do you mean with "put"? Doesn't really make sense in that context. Also remember: Goombatlas only allows editing data paths, not animation paths. Be aware that you will have to create those in Maya. _________________________ GitHub - Kuribo64 - YouTube |
Cosmic |
Posted on 01-09-21, 02:54 pm
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Newcomer
Karma: 3 Posts: 4/4 Since: 01-06-21 |
I'm trying to export my Map to code, but Im getting stuck with the C File and the replaces.x, I tried to follow the "small Instructions" But it seems like I dont have ASMPatchTemplate. Could someone help me out, with maybe a screen recording?
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