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Posted on 12-09-19, 09:07 pm
Mariomaster

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Since: 06-09-12
worldmap.h is in the goombatlas_data folder.

Goombatlas needs my modified NSMBe with the replaces system. Create a file called "replaces.x" inside the same folder where your ROM is. Then select that when exporting the code.
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GitHub - Kuribo64 - YouTube
Posted on 12-11-19, 09:11 pm
Hii :) I'm a guy who likes creating levels and porting things to nsmbds.

Karma: 2
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Since: 08-09-19
But I create the file with Goombatlas? Also should I put goombatlas with your modified NSMBe?
Posted on 12-11-19, 09:33 pm (rev. 1 by RicBent on 12-11-19, 09:33 pm)
Mariomaster

Karma: 8155
Posts: 1509/1608
Since: 06-09-12
Yes, you create a blank symbols.x and then save over it with Goombatlas. There is a small bug because I set the wrong openmode for the replaces file.

What do you mean with "put"? Doesn't really make sense in that context.

Also remember: Goombatlas only allows editing data paths, not animation paths. Be aware that you will have to create those in Maya.
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GitHub - Kuribo64 - YouTube
Posted on 01-09-21, 02:54 pm
Newcomer


Karma: 3
Posts: 4/4
Since: 01-06-21
I'm trying to export my Map to code, but Im getting stuck with the C File and the replaces.x, I tried to follow the "small Instructions" But it seems like I dont have ASMPatchTemplate. Could someone help me out, with maybe a screen recording?
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