Thierry |
Posted on 04-19-14, 10:07 pm in 1-Letter Swap Game! (rev. 5 by Thierry on 02-28-15, 06:29 pm)
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Karma: 6341 Posts: 635/2788 Since: 01-17-13 |
Gah, I cannot cook Mario because I just can't put him in the oven, he is too FAT.
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Thierry | |
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Karma: 6341 Posts: 642/2788 Since: 01-17-13 |
E3 _[?]_ swich ripped. |
Thierry |
Posted on 05-18-14, 02:17 pm in mini-hackfinished New Super Mario Bros. Plus (rev. 1 by Thierry on 05-18-14, 02:18 pm)
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Karma: 6341 Posts: 719/2788 Since: 01-17-13 |
You uses the hack name snake block was planning to use, but I guess it is fine. Game over, hamza.
Nice hack, by the way. Oh, and the remakes are good, but people usually overuse remaking 1-1 of Super Mario Bros. So, don't reamke too much. Making your own levels makes your hack looks better. |
Thierry |
Posted on 06-04-14, 12:53 pm in A frickin schweet mario drawing (rev. 3 by Thierry on 02-02-15, 06:08 pm)
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Karma: 6341 Posts: 779/2788 Since: 01-17-13 |
Posted by hamza62240 the thread's sarcasm That's the point of this thread! Dieing (of laughter?) by looking at this awesome drawing. This is the police! Burn this drawing or we will fire! |
Thierry |
Posted on 06-11-14, 06:22 pm in Newer Super Mario Bros. DS 2 (rev. 4 by Thierry on 11-17-14, 02:42 pm)
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Karma: 6341 Posts: 801/2788 Since: 01-17-13 |
It doesn't affects the hack, but it does for the hack's popularity.
Also, bad grammar makes the speaking guy look stupid. (I didn't want to be rude, tough) Offtopic edit: I was pretty dumb when I posted this.. |
Thierry |
Posted on 06-19-14, 06:55 pm in Surprise Incoming (rev. 2 by Thierry on 06-19-14, 06:55 pm)
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Karma: 6341 Posts: 826/2788 Since: 01-17-13 |
Posted by Tierage Is this still going? I want to know if it's too late to make a level for this. Posted by MarioFanatic64 As for time - we have a certain amount days. But there's no time to waste. |
Thierry |
Posted on 06-19-14, 09:40 pm in Slenderman inspired murder...sorta
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Karma: 6341 Posts: 831/2788 Since: 01-17-13 |
I seen this on television... how much... a month ago? Hmm no, some weeks, I guess.
Anyway, thoses girls are just crazy. Who'd kill someone just because of a fictionnal and boring dude. |
Thierry |
Posted on 07-16-14, 08:01 pm in Solid-on-top platform works as ledge?
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Karma: 6341 Posts: 938/2788 Since: 01-17-13 |
Posted by hamza62240 This could create interesting results with Donut Lifts! Posted by Hiccup err... and many much more complicated platforms. Or any falling sprite. Like this: |
Thierry |
Posted on 08-16-14, 04:58 pm in suggestion Be able to remove +1's (rev. 1 by Thierry on 08-16-14, 04:58 pm)
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Karma: 6341 Posts: 1006/2788 Since: 01-17-13 |
"-1"? "Cancel" or "Undo" would be better.
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Thierry |
Posted on 08-24-14, 10:24 am in Full NES Remake tilesets
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Karma: 6341 Posts: 1025/2788 Since: 01-17-13 |
Yeah there is! It's if you wants to make a very long level using multiple views to make a short remake in your hack without to use many tilesets that you won't reuse anywhere else in your hack.
Edit: Ninja'd, making my post pretty useless. |
Thierry |
Posted on 12-05-14, 09:56 pm in About the Post Header rule (rev. 2 by Thierry on 12-05-14, 10:37 pm)
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Karma: 6341 Posts: 1291/2788 Since: 01-17-13 |
I see this Edit: sometimes And everytime a Admin has to come and warn the user, directly remove his header or both in some cases. So, could any Admin put the 'No image/text but styles in the post header is allowed' (or call it however you wish) rule in the FAQ please? Offtopic edit: My grammar is awesome, right? |
Thierry |
Posted on 12-24-14, 09:52 pm in NSMB2 DS Hack! (rev. 4 by Thierry on 12-24-14, 10:32 pm)
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Karma: 6341 Posts: 1370/2788 Since: 01-17-13 |
MarioFanatic64, I agree the thread wasn't active. But the project didn't die.
NSMB2 DS - Thierry's releaseIt is a cleaned and improved version of the hack, that I released. Now NSMB2 hacking started, I will probably leave the hack in someone else's hands, it is cleaner than how it was before. To play on DeSmuME or on real DS via a flashcard. Progress: W1 [complete], W2-1 I have to thank to mrrikihino for giving me the ROM he has of NSMB2 DS. It was the last thing left of the hack, back then. Download (xDelta) Credits: TheTicklishYoshi (original leader of the project, disappearedv [but looks active at some places]), mrrikihino (useful graphics and many other stuff), Thierry (taking over the project, cleaning, improving, others; releaseing), ray/ Freeze, NSHB stuff in the ROM, KingYoshi (for the awesome music of W1), MeroMero, if I am right, (tower pole .nsbtxs because it wasn't already in the ROM]) And some other people I forgot. Merry Christmas. |
Thierry | |
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Karma: 6341 Posts: 1430/2788 Since: 01-17-13 |
paste this in the level editor:
NSMBeClip|SPR:3:27:107:000200000100:SPR:4:29:48:020000000000|
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Thierry |
Posted on 01-24-15, 07:18 pm in 2-world demo New(er) Something Mario Something (rev. 2 by Thierry on 01-24-15, 07:18 pm)
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Karma: 6341 Posts: 1442/2788 Since: 01-17-13 |
Here you go:
NSMB Titlescreen Editor It's the thread of RicBent's nice app that makes logo editing easier. Using it, you can skip the puzzle part. |
Thierry |
Posted on 02-21-15, 04:46 pm in Rips from Newer NSMB Titles
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Karma: 6341 Posts: 1500/2788 Since: 01-17-13 |
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Thierry |
Posted on 02-24-15, 08:29 pm in Title screen
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Karma: 6341 Posts: 1512/2788 Since: 01-17-13 |
http://nsmbhd.net/thread/583-how-to-edit-the-title-screen-logo-tutorial/
I don't want to backseat moderate or anything, but please learn to search before to ask. |
Thierry |
Posted on 02-26-15, 07:33 pm in Title screen
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Karma: 6341 Posts: 1523/2788 Since: 01-17-13 |
Everyone does, but even if it's easy to use for us who are used to it, I still doubt you'd know how to do anything in it since you always used paint.
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Thierry |
Posted on 03-26-15, 08:38 pm in full hack in progress New Super Holiday Bros
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Karma: 6341 Posts: 1533/2788 Since: 01-17-13 |
Posted by Hiccup Interesting. But this 'slightly open world' thing sounds suspiciously like MarioFanatic64's new hack. I was sure someone would say something like that. Well infact, beside the fact it's not really that much of a open world, and Wesley had the star-replacing-star-coin idea before MarioFanatic64 did. Just because someone don't make his hack as fast as the other, doesn't mean he is copying the other's hack to steal it's celebrity. And note Wesley actually made custom models and imported them into the game [ex. the power star that is fully custom]. Learning how to do that properly and correctly in a way it works on both emulators and DS flashcards takes time. Also, if he learnt that fast to do it, it's because we worked as a team, solving problems and getting it done faster. EDIT: Ninja'd |
Thierry |
Posted on 07-03-15, 08:08 pm in Views with no music (rev. 2 by Thierry on 10-19-15, 10:50 pm)
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Karma: 6341 Posts: 1609/2788 Since: 01-17-13 |
Here is a little trick I used for a while to have areas with no music at all. I decided to share it here for you.
A sample NSMBeClip|VIW:704:400:256:192:0:112:0:0:0:0:0:0:0:0:0:0| - A sample view [to paste in NSMBe for use] with no music, as long as you don't touch the music parameters. The trick is to set the music ID to 112, as the max working ID is 111. Removing the music of any view - Cut the view - Paste it (the NSMBe clip) somewhere like on Notepad - Replace the music ID number by 112 (sixth number starting from the left) - Copy/cut the NSMBe clip you just edited back into your clipboard - Paste the clip back in NSMBe. Move the view back where it was previously in your level - Feel free to edit the view's params, but don't touch the music one or else you will have to redo the whole thing. - The editor saying the view uses the music n°0 is normal. Note: View works on both emulators and flashcards. |
Thierry |
Posted on 07-26-15, 09:50 am in Yoshi Quest - The Awakening of Magic
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Karma: 6341 Posts: 1630/2788 Since: 01-17-13 |
Uh oh, you used a translator. Well whatever.
The hack looks good and clean (but with many enemies on some levels) from the screenshots, but you didn't need to hide the Yoshi powerups that much, it just makes it obvious. |