Thierry |
Posted on 06-22-16, 09:25 pm in tileset help
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Karma: 6341 Posts: 1912/2788 Since: 01-17-13 |
Posted by Kankerkoekjesdief We just don't take the retarded questions I'm gonna be honest. While this thread reeks of the 'ZOMG nub' feel, it is nowhere near retarded. Also uh, you're building a pretty bad image of yourself from making fun of noobs, ect.. all the time. |
Thierry |
Posted on 08-11-16, 04:58 am in Ask Sherry®!
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Karma: 6341 Posts: 1941/2788 Since: 01-17-13 |
667) Where do you think KingYoshi copypasted all that from?
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Thierry | |
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Karma: 6341 Posts: 1960/2788 Since: 01-17-13 |
*trashes thread*
the quality of threads in featherland quickly decreased, huh. edit: also, note how all the +1s go to smart assed posts. this isn't even the idea posters intend to convey. |
Thierry |
Posted on 10-24-16, 06:20 pm in download available Newer Super Mario Bros.Nights of Terror
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Karma: 6341 Posts: 1982/2788 Since: 01-17-13 |
Woah. As the development progress, it gets more and more messy.
It starts out with childish level design, at least 2/3 tiled right. Not-so-successful overworld map retextures, a few altered graphics, and ASM hacks provided by skawo. This far, all good. For a first hack, it's fine. Then, in the new screenshots, all of sudden you get the toad model hack from ray, a half-successful title screen assets retexture, Banzai bills and more enemies retextured wrong, wierd level design, some broken-looking backgrounds, and the messed bottom screen progress bar. In all honesty, this is getting closer to you testing all you can do with the editor, rather than a hack made for people to play. Then again, I'm only judging from the screenshots. Sorry for the harsh opinion, I'm just speaking my mind openly. |
Thierry |
Posted on 11-17-16, 05:11 pm in Roast me
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Karma: 6341 Posts: 1996/2788 Since: 01-17-13 |
I developed eye cancer from watching your picture. Take responsibility.
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Thierry |
Posted on 11-21-16, 09:44 pm in Roast me
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Karma: 6341 Posts: 1998/2788 Since: 01-17-13 |
you are you. this is the best insult you can come up with.
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Thierry |
Posted on 12-27-16, 08:44 pm in release Super Mario: Endless Earth
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Karma: 6341 Posts: 2024/2788 Since: 01-17-13 |
Thierry |
Posted on 02-08-17, 04:07 pm in Newer Super Mario Bros. DS
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Karma: 6341 Posts: 2086/2788 Since: 01-17-13 |
Bah, who cares if you delay it a tad. Especially if it's to add even more impressive stuff.
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Thierry |
Posted on 04-13-17, 02:04 pm in Roast me
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Karma: 6341 Posts: 2166/2788 Since: 01-17-13 |
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Thierry |
Posted on 05-02-17, 08:54 pm in v1.0.1 New Super Mario Bros. 5: Clone Tag Team 2
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Karma: 6341 Posts: 2179/2788 Since: 01-17-13 |
Because Luigi is already a clone of Mario.
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Thierry |
Posted on 07-07-17, 03:17 pm in Newer Super Mario Bros. DS
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Karma: 6341 Posts: 2213/2788 Since: 01-17-13 |
will there be paid DLC patches
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Thierry |
Posted on 07-29-17, 07:48 pm in New Super Luigi.DS (A WHOLE REMAKE OF NSLU FROM WII U)
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Karma: 6341 Posts: 2218/2788 Since: 01-17-13 |
I'd like to give some constructive criticism, but I don't even know where to start.
- an unnecessary remake of the wiiu dlc game - a wierd logo with half-baked image editing - cut grahpics and broken palletes - ignorance of how background scroll and sprite sets work - incorrect tilings (tileset limitations?) - lack of blocks, coins and everything - generally bland design using 'its a remake' as an excuse you'd be better off making your own levels. I know how as a newcomer you're tempted to make unnedeed remakes, I have been too. also, please work on your english. you don't seem to get where Arceus is coming from. to be honest the way you capitalize certain words makes me suspect you to be a rereg (a reregistered account). |
Thierry |
Posted on 09-12-18, 08:25 pm in release Super Mario: Endless Earth
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Karma: 6341 Posts: 2460/2788 Since: 01-17-13 |
Posted by Ninja NAH Does this game have a complex story or is it just a simple, fun, open world Mario game? it's not meant to be fun. any fun experienced during play is purely coincidental. |
Thierry |
Posted on 11-09-18, 11:27 pm in Sprite Ripping
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Karma: 6341 Posts: 2486/2788 Since: 01-17-13 |
most sprites, including the player sprites, are 3D models. not still 2D images you can simply grab from the ROM.
ripping means screenshoting each frame as it displays in the DS resolution. ripping a sprite's code is also utterly pointless, so of course he's not aiming to do that. sorry to say, but please stop talking out of your ass. turns out there is indeed a lack of proper rips for luigi. I seem to remember there being rips available from google in the past, but I don't find any nowadays. neither mariouniverse or the spriter's resource has it. a way to record all frames efficiently is to use DeSmuMe's record to AVI feature. keep in mind you may have to record several times over unless you max out the quality settings, thus making the output have many dupe frames so you won't end up skipping some. you'll have to record while moving around to the fullest of the player's extent, then convert the video to still frames, remove dupe frames, rip luigi from the remaining, and then compile it to a spreadsheet. having a unicolor background and fully transparent tiles helps as you can't deal with the background everytime you rip luigi. I recommend purple, it's the furthest from green or any color on luigi. you don't need a locked camera so long as you stay away from the left/right or up/down edges of the level. the camera centers around the player by default. |
Thierry |
Posted on 03-24-19, 02:23 am in How Do I Add Warps?
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Karma: 6341 Posts: 2546/2788 Since: 01-17-13 |
you were too busy making a thread.
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Thierry |
Posted on 10-21-19, 12:00 am in release New Super Mario Bros. Deluxe!
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Karma: 6341 Posts: 2618/2788 Since: 01-17-13 |
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Thierry |
Posted on 05-13-20, 07:11 pm in New Super Mario Bros. Again
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Karma: 6341 Posts: 2655/2788 Since: 01-17-13 |
if you put such an attitude, you're not going to get anybody.
we do not owe you, so stop the passive agressive attitude. |
Thierry |
Posted on 06-08-20, 07:38 pm in need general help New Super Luigi Bros. U
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Karma: 6341 Posts: 2661/2788 Since: 01-17-13 |
Okay kids, stop arguing in public. There's PMs if you need to settle your differences.
And Mario_TV, you're not here to enforce the law. Let him figure things out. Don't act like a know-it-all and let it be. |
Thierry |
Posted on 11-07-20, 11:14 am in "Heads up- expect a global cleanup soon."
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Karma: 6341 Posts: 2702/2788 Since: 01-17-13 |
I'll answer this inquiry.
Posted by Keeper Yeah, it's a bit of a vague statement. It'd also be nice if these PSAs appeared on mobile NSMBHD, assuming this is something important. I'll make a formal PSA at a later date once plans are actually set in stone, which will depend on what I can manage and what more is needed. Posted by TruelyJohn64 Probably purging a lot of dead/useless threads, users, etc, making everything look nice The cleanup will be centered primarily around threads/posts. Making things look nice is more of an afterthought. What matters most is ease of access to any content that's hosted on the board. This involves three major points: content (ROMhacks, resources, etc), information (all the knowledge scattered about) and unwritten content. What's unwritten content? Essentially all we know about the game but can't be bothered to write down because there's no proper place for us to. I will be attempting to write down any knowledge I have that could be of use, for example. It might provide an incentive for others to do the same. Regarding purging users.. as previously stated, completely nuking an account has repercussions on all ID tables and, in case of users who have made posts, pokes holes in discussions. Spam accounts are usually nuked when they are caught before any user interference renders the intervention impossible. Posted by Skylander They might be deleting banned and inactive users (such as all the reregs.) and might be redesigning the site a little. Would be cool if they changed the theme up a bit The board software will remain unchanged lest we have a good reason to suggest a change.. which will require Dirbaio's intervention. As for themes. The themes we have as of right now are indeed rather bland. The decision of whether or not to upload them rests on Dirbaio's judgement, but you are welcome to suggest themes ideas in a separate thread. Do note that you have to be as precise as possible and you have to be realistic. Suggesting too many ideas is not recommended. Posted by Keeper Interesting. Does this mean anything will be deleted permanently? Will any threads be moved? Or is Thierry simply compiling information into new tutorial threads? Threads will be moved if a new structure is established. Obsolete threads might be archived. I will not proceed to any careless deletion. |
Thierry |
Posted on 09-17-13, 09:22 pm in How to use IRC? (rev. 1 by Thierry on 09-17-13, 09:22 pm)
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Karma: 6341 Posts: 304/2788 Since: 01-17-13 |
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