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Posted on 07-18-13, 07:14 pm in Rips from Newer NSMB Titles (rev. 20 by RicBent on 04-08-19, 01:15 pm)
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Karma: 3022 Posts: 189/653 Since: 10-22-12 |
I'm too lazy to replace everything individually so instead I made a zip of all of my ripped tilesets. You can find them here: Rips.7z Foregrounds NSMBU Grassland NSMBU Underground Condensed NSMBU Desert NSMBU Forest NSMBU Sky NSMBU Sky - Blue NSMBU Sky - Orange NSMBU Sky/Mushrooms Condensed NSMBU Urchin Shoals NSMBU Beach NSMBU Underwater NSMBU Ghost Ship NSMBU Spooky Ground NSLU Rock-Candy Mines Underground NSMBU Castle NSMBU Castle - Lava NSMBWii Grassland (2 palette) NSMBWii Grassland (4 palette) NSMBWii Underground NSMBWii Underground with light bulbs Light bulbs switch on and off on their own. NSMBWii Sky/Mushrooms NSMBWii Forest NSMBWii Snow NSMBWii Beta Snow NSMBWii Ice NSMBWii Icy Underground NSMBWii Beach NSMBWii Underwater NSMBWii Desert NSMBWii Desert with munchers NSMBWii Desert Underground NSMBWii Sewer NSMBWii Ghost House NSMBWii Ghost House Outside NSMBWii Tower NSMBWii Tower - Lava NSMBWii Tower 2 NSMBWii Tower 3 NSMBWii Tower - Sky NSMBWii Tower 1 Battle NSMBWii Tower 2 Battle NSMBWii Tower 3 Battle NSMBWii Tower 4 Battle NSMBWii Tower 5 Battle NSMBWii Tower 6 Battle NSMBWii Tower 7 Battle NSMBWii Tower 8 Battle NSMBWii Castle NSMBWii Castle 2 NSMBWii Castle - Sky NSMBWii Castle Boss NSMBWii Airship NSMBWii Mountain NSMBWii Mountain Double randomization NSMBWii Mountain - Red Jungle Mountain NSMBWii-style Double randomization This one actually doesn't exist in NSMBWii, it's merely a mock-up of the Mountain tileset taken from NSMBWii File Depot. NSMBWii Volcano NSMBWii Castle Boss - Lava NSMBWii Bonus Room NSMBWii Bonus Room - Variation Backgrounds NSMBU Castle Background - Top NSMBWii Underwater Top and Bottom BG NSMBWii Clouds Bottom Background NSMBWii Bonus Bottom BG Sprites/Other NSMB2 Styled Whomp Texture NSMBU Beta Pipes NSMBWii End-of-level Castle (normal and secret) (disabled layout for readability) ♪♫♩♬ |
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Posted on 03-22-17, 05:39 pm in Newer Super Mario Bros. DS
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Karma: 3022 Posts: 630/653 Since: 10-22-12 |
they were not going to change has that changed you guys are great ♪♫♩♬ |
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Posted on 04-08-19, 11:34 pm in NSMB2 Tilesets
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Karma: 3022 Posts: 653/653 Since: 10-22-12 |
These tilesets don't replace already existing original tilesets. To use, just add the tileset .sarc file to your Unit folder. Unless otherwise listed, all tilesets contain no animations. ----- Stage Tilesets NSMBU Grassland Download ----- NSLU Grassland Download ----- NSMBU Underground - Blue Download ----- NSMBU Underground - Brown Download ----- NSMBU Underground Blocks Download (Note: There are darker versions of these blocks, but importing the graphics ruins them, so I won't post them.) ----- NSMBU/NSLU Underwater Download ----- NSMBU Desert Download ----- NSMBU Beach Blocks Download ----- NSMBU Beach Athletic Download ----- NSMBU Dark Beach Athletic Download (Yes that's the whole tileset.) ----- NSMBU Forest Download ----- NSMBU Dark Forest Download ----- NSMBU Sky - Green Download ----- NSMBU Sky - Blue Download ----- NSMBU Sky - Orange Download ----- NSMBU Wooden Blocks Download ----- NSMBU Tower - Green Download ----- NSMBU Tower - Desert Download ----- NSMBU Tower - Icy Download ----- NSMBU Tower - Purple Download ----- NSMBU Castle Download ----- NSMBU Castle - Lava Download ----- Background Tilesets NSMBU/NSLU Grassland Extra Tiles Download ----- NSMBU Background Rocks - Blue Download ----- NSMBU Background Rocks - Blue-Green Download ----- NSMBU Background Rocks - Blue-Gray Download ----- NSMBU Background Rocks - Gray Download ----- NSMBU Background Rocks - Brown-Gray Download ----- NSMBU Background Rocks - Brown Download ----- NSLU Background Rocks - Dark Brown Download ----- NSLU Background Rocks - Lava Download ----- NSMBU Background Rocks - Bright Lava Download ----- NSMBU Desert Ruins Download ----- NSMBU Beach - Sands, Palm Trees, and Extra Tiles Download ----- NSMBU Wooden Blocks 2 Download ----- NSMBU Forest Extra Tiles Download ----- NSMBU Dark Forest Extra Tiles Download ----- NSMBU Tower - Green 2 Download ----- NSMBU Tower - Desert 2 Download ----- NSMBU Tower - Icy 2 Download ----- NSMBU Tower - Purple 2 Download ----- Interactive Tilesets NSMBU/NSLU Grassland Extra Tiles 2 Download ----- NSMBU Underwater Decorations Download ----- NSMBU Desert - Bones Download ----- NSMBU Desert - Platforms and Extra Tiles Download ----- NSLU Beach Blocks Download ----- NSLU Beach Hut Download ----- NSMBU Wooden Blocks 3 Download ----- NSMBU Forest - Vines Download ----- NSMBU Forest - Dark Vines Download ♪♫♩♬ |
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Posted on 01-29-15, 11:24 pm in hamza62240
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Karma: 3022 Posts: 534/653 Since: 10-22-12 |
Can we not get into this please? That specific issue should have been dropped long ago, by both sides.
♪♫♩♬ |
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Posted on 04-14-13, 01:42 am in New Super Mario Bros DSi (rev. 1 by TRS on 04-14-13, 01:42 am)
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Karma: 3022 Posts: 138/653 Since: 10-22-12 |
Posted by Crist_93 because i want it to be mix of NSMB DS and NSMB Wii (and also NSMB 2 and NSMB Wii U) but only in graphic way. I'm just gonna come in and say that this seems to be a very common thing among NSMB hacks. I just wanted to make sure you knew, because if I didn't tell you, Mega-Mario would, and he wouldn't be nearly as nice about it. ♪♫♩♬ |
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Posted on 08-29-13, 06:42 pm in Hey People
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Karma: 3022 Posts: 259/653 Since: 10-22-12 |
Posted by Haydn Useless thread. When Dirbaio sees this, its going in the The Different Dimensional Trash Can. "The" isn't capitalized and the name is trademarked (™) gah ♪♫♩♬ |
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Posted on 08-11-14, 01:02 am in suggestion Be able to remove +1's
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Karma: 3022 Posts: 484/653 Since: 10-22-12 |
Posted by py_hacker A year ago. Um, wow. How did it get forgotten?! EDIT: Apparently dirbaio was lazy enough to not do it. "I might do it sometime. No Promises though." Well you might want to try doing it now dirb You dont even know. Posted by gridatttack I support this. I accidentally gave a +1 and I want to undo it... Giving +1s is a good thing. You should try it sometime. ♪♫♩♬ |
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Posted on 01-29-15, 04:22 am in hamza62240 (rev. 3 by TRS on 01-29-15, 11:25 pm)
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Karma: 3022 Posts: 533/653 Since: 10-22-12 |
what EDIT: Okay this is a huge overreaction. If snake block is going to be a problem (and I am not saying he will be), the admins will take care of it. The last thing we need is somebody else threatening to leave. EDIT EDIT: +1s, +1s everywhere ♪♫♩♬ |
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Posted on 10-25-12, 01:40 am in tutorial How to do multi-palette tilesets! (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Karma: 3022 Posts: 7/653 Since: 10-22-12 |
Sorry for the bump (I think, the FAQ doesn't specify how long a bump is and I can't seem to find a rules thread?). Anyway, I found a way to make multi-palette tilesets like those done in NSMB. Bear with me here, since this method is somewhat hackish. So for the purpose of this tutorial, I'm going to take my NSMBWii underground tileset and add a whole bunch of colored pipes for absolutely no reason: Note that this is far more than 256 colors. Now I take that and try to insert it with the editor using the "Insert this bitmap and recreate palette" option. This is the result: The actual underground tiles look okay, but you can definitely notice the color loss in the pipes. Let's fix that. To start off, I split the picture into two, like this: I insert the first picture (the underground tiles) using the first palette using the "Insert this bitmap and recreate palette" option. Export this picture. I repeat this for the second picture (the pipes) with the second palette. Now this is where the hackish part happens. I used MS Paint (don't close your browser yet) and GIMP for this. I click on the first palette. This is what I get: You can kind of see the pipes, but otherwise it's just a huge mess. But that's what I want. I export this picture, then open it up in paint. I also open up the picture with just the underground tileset, then cut and paste the pipes from the first picture to the second. The result looks like this: Now I go back to the editor, and select the first palette. I reinsert the first picture (the underground tileset) using the "Insert this bitmap with existing palette" option, then I select the second tileset and export that picture: I open it up in paint, as well as the picture with just the pipes, then cut and paste the underground tileset to the other picture. The result is this: Now I take the two pictures I made in paint, then stack them on top of each other... ...remove the white... ...then insert it using the "Insert all bitmaps with all palettes [BROKEN]" option. Then it's done. The result is this: That is a much better result than if it only used one palette. ♪♫♩♬ |
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Posted on 11-27-12, 05:05 am in I have a life-changing decision to make... (rev. 1 by ImageBot on 11-21-16, 02:34 am)
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Karma: 3022 Posts: 56/653 Since: 10-22-12 |
So it seems you guys recommend chocolate. Let's see how this goes... So here I have the ingredients. Even though I found the chocolate syrup, I used the chocolate milk because chocolate. I also have very little vanilla ice cream left, which is unfortunate. My laptop webcam is to blame for the poor picture quality. All the ingredients are in the blender. I moved my laptop over to get a better angle, and I forgot to remove the cookies and gummy worms from the picture. I forgot to take a picture of the finished milkshake in the blender, but did remember to take one of the milkshake in a mostly transparent cup. It's not nearly as thick as I would like, but it's still delicious. ♪♫♩♬ |
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Posted on 12-18-12, 01:54 am in The Race to the 20,000th post.
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Karma: 3022 Posts: 75/653 Since: 10-22-12 |
The real accomplishment is keeping gridattack from getting a milestone. Seriously, all of the non-gridattack people should be proud.
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Posted on 01-19-13, 05:27 am in An NSMB contest on SMWC
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Karma: 3022 Posts: 92/653 Since: 10-22-12 |
Don't really have an introduction, so I'll just skip straight to it. A few months ago, a user named TLMB hosted a contest on SMWCentral to make the best Yoshi's Island level. It got entries in the double digits (pretty much unheard of for a contest not hosted by staff), and garnered a lot of attention towards YI hacking. Now, YI was already a popular game to hack there, but apparently it requires multiple tools and a bit of technical knowledge, which was a big barrier to entry. What I want to is to hold a level design contest for NSMB, on SMWCentral, in order to hopefully draw some attention to this site and get more talented people here. This is how I want to do it: - First, create a thread just to try to get gauge interest. If I can get a few people interested and it gets approved, I'll go ahead and start the contest thread. - Write a basic how-to tutorial that covers everything needed to make a simple level. Things like importing graphics may or may not be covered depending on how lazy I am. Link the tutorial and the editor in the first post of the contest thread. - Advertise with my custom title, signature, on the IRC, and all that. The reason I'm posting this here is to see if I can get any help, be it in setting up the contest, or drawing more interest, or whatever may be needed. Specifically, I want to know if any of you would be willing to participate in or judge the contest. ♪♫♩♬ |
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Posted on 05-01-13, 05:36 am in A level design contest... with a twist! (rev. 3 by TRS on 09-24-13, 12:59 am)
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Karma: 3022 Posts: 159/653 Since: 10-22-12 |
EDIT: Hey, it's over. Have some results.
Hey there everyone. Another level design contest is up, but there's a twist! This contest is a collaborative effort between NSMBHD and the folks over at SMWCentral! There is no specific thing you have to base your level around, just make a level! Entries will be accepted both here and at SMWC, and will be judged together for a shot at the same prize pool. So what are you waiting for? Get over to the submissions thread and join in! |
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Posted on 06-21-13, 05:27 am in newsuperhackboy's level contest (rev. 2 by TRS on 06-22-13, 03:17 am)
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Karma: 3022 Posts: 172/653 Since: 10-22-12 |
[null]
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Posted on 07-24-14, 10:56 am in fixed Hollow Tile Randomization Glitch? (rev. 1 by ImageBot on 11-21-16, 03:01 am)
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Karma: 3022 Posts: 418/653 Since: 10-22-12 |
I assume you're using the grassland slot for these graphics? The problem you seem to be having is that certain tiles in that tileset slot are randomized: Pretty much, when you use any of the above six squares in an object, instead of loading that specific map16 tile, the game loads a random tile out of the six. The original NSMB used this to randomize the dirt tiles, as shown in the picture. If the affected tiles are in that space, move them somewhere else (and fix the associated objects and tile behaviors) and you should be good. ♪♫♩♬ |
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Posted on 08-24-14, 10:23 am in Full NES Remake tilesets
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Karma: 3022 Posts: 499/653 Since: 10-22-12 |
You just answered your own question. Why would I want to have the same amount of tiles spread across multiple tilesets when I can have them all in one tileset?
♪♫♩♬ |
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Posted on 02-02-15, 02:04 am in Rips from Newer NSMB Titles (rev. 1 by ImageBot on 11-21-16, 03:11 am)
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Karma: 3022 Posts: 535/653 Since: 10-22-12 |
Hey everyone. Hiccup sent me .pngs of the NSMBU/NSLU tilesets, so I should be able to rip them easily enough now.
NSMBU Sky - Blue (no mushrooms) DOWNLOAD HERE. Uses two palettes. Credit to roadrunnerwmc, treeki, and Hiccup. No mushrooms yet, since like NSMBWii, NSMBU's mushrooms are sprites. They aren't technically part of the tileset, so I'll have to rip them separately myself later. Fun fact: NSMBU tiles are 64x64, compared to NSMB's 16x16 tiles. |
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Posted on 02-24-15, 09:20 pm in Rips from Newer NSMB Titles (rev. 1 by ImageBot on 11-21-16, 03:14 am)
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Karma: 3022 Posts: 544/653 Since: 10-22-12 |
Turns out NSMBU tiles are not 64x64, they're actually 60x60 with garbage around the edge of each tile. That makes it a bit harder. :V Anyway, here you go: NSMBU Sky DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. NSMBU Sky - Blue DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. NSMBU Sky - Orange DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. ♪♫♩♬ |
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Posted on 01-20-16, 02:46 am in Rips from Newer NSMB Titles (rev. 1 by ImageBot on 11-21-16, 03:17 am)
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Karma: 3022 Posts: 569/653 Since: 10-22-12 |
I only recently realized I could use both multi-palette techniques at the same time. NSMBU Beach DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. Tileset heavily edited to fit more in. Personally I prefer it this way. NSMBU Castle DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. Due to how frustrating it was to put together this castle tileset, I will probably not re-rip the "castle - lava" tileset. NSMBU Sky/Mushrooms Condensed DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. I couldn't make the orange ground look good, so have purple instead. NSMBU Underground Condensed DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. The pipes were for my own use; I'm just too lazy to remove them. If you don't like the yellow palette, stick this tileset in slot 3 and don't use the yellow. NSMBU Underwater DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup. ♪♫♩♬ |
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Posted on 11-16-16, 05:09 pm in Roast me
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Karma: 3022 Posts: 590/653 Since: 10-22-12 |
Roasting you isn't worth my time.
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