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Posted on 07-18-13, 07:14 pm in Rips from Newer NSMB Titles (rev. 18 by  TRS on 05-08-17, 10:53 pm)
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Karma: 2721
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Since: 10-22-12
Basically I plan on sticking my rips from NSMBWii and NSMBU here as I make them. If you have one that isn't here, feel free to post it and I'll add it to this post.

I'm too lazy to replace everything individually so instead I made a zip of all of my ripped tilesets. You can find them here:

Rips.7z

Foregrounds

NSMBU Grassland




NSMBU Underground Condensed




NSMBU Desert




NSMBU Forest




NSMBU Sky



NSMBU Sky - Blue



NSMBU Sky - Orange




NSMBU Sky/Mushrooms Condensed




NSMBU Urchin Shoals




NSMBU Beach




NSMBU Underwater




NSMBU Ghost Ship




NSMBU Spooky Ground




NSLU Rock-Candy Mines Underground




NSMBU Castle




NSMBU Castle - Lava




NSMBWii Grassland (2 palette)





NSMBWii Grassland (4 palette)





NSMBWii Underground




NSMBWii Underground with light bulbs

Light bulbs switch on and off on their own.







NSMBWii Sky/Mushrooms




NSMBWii Forest




NSMBWii Snow




NSMBWii Beta Snow




NSMBWii Ice




NSMBWii Icy Underground




NSMBWii Beach




NSMBWii Underwater




NSMBWii Desert




NSMBWii Desert with munchers




NSMBWii Desert Underground




NSMBWii Sewer




NSMBWii Ghost House




NSMBWii Ghost House Outside




NSMBWii Tower




NSMBWii Tower - Lava




NSMBWii Tower 2




NSMBWii Tower 3




NSMBWii Tower - Sky




NSMBWii Tower 1 Battle




NSMBWii Tower 2 Battle




NSMBWii Tower 3 Battle




NSMBWii Tower 4 Battle




NSMBWii Tower 5 Battle




NSMBWii Tower 6 Battle




NSMBWii Tower 7 Battle




NSMBWii Tower 8 Battle




NSMBWii Castle




NSMBWii Castle 2




NSMBWii Castle - Sky



NSMBWii Castle Boss




NSMBWii Airship




NSMBWii Mountain



NSMBWii Mountain

Double randomization




NSMBWii Mountain - Red




Jungle Mountain NSMBWii-style

Double randomization

This one actually doesn't exist in NSMBWii, it's merely a mock-up of the Mountain tileset taken from NSMBWii File Depot.


NSMBWii Volcano



NSMBWii Castle Boss - Lava




NSMBWii Bonus Room




NSMBWii Bonus Room - Variation






Backgrounds


NSMBU Castle Background - Top




NSMBWii Underwater Top and Bottom BG




NSMBWii Clouds Bottom Background





NSMBWii Bonus Bottom BG







Sprites/Other


NSMB2 Styled Whomp Texture




NSMBU Beta Pipes




NSMBWii End-of-level Castle (normal and secret)





(disabled layout for readability)
Posted on 03-22-17, 05:39 pm in Newer Super Mario Bros. DS
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Karma: 2721
Posts: 630/652
Since: 10-22-12
they were not going to change

has that changed


you guys are great
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Posted on 04-14-13, 01:42 am in New Super Mario Bros DSi (rev. 1 by  TRS on 04-14-13, 01:42 am)
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Since: 10-22-12
Posted by Crist_93
because i want it to be mix of NSMB DS and NSMB Wii (and also NSMB 2 and NSMB Wii U) but only in graphic way.


I'm just gonna come in and say that this seems to be a very common thing among NSMB hacks. I just wanted to make sure you knew, because if I didn't tell you, Mega-Mario would, and he wouldn't be nearly as nice about it.
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Posted on 08-11-14, 01:02 am in suggestion Be able to remove +1's
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Karma: 2721
Posts: 484/652
Since: 10-22-12
Posted by py_hacker
A year ago. Um, wow. How did it get forgotten?!

EDIT: Apparently dirbaio was lazy enough to not do it. "I might do it sometime. No Promises though."

Well you might want to try doing it now dirb


You dont even know.



Posted by gridatttack
I support this. I accidentally gave a +1 and I want to undo it...


Giving +1s is a good thing. You should try it sometime.
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Posted on 01-29-15, 11:24 pm in hamza62240
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Karma: 2721
Posts: 534/652
Since: 10-22-12
Can we not get into this please? That specific issue should have been dropped long ago, by both sides.
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Posted on 10-25-12, 01:40 am in tutorial How to do multi-palette tilesets! (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Karma: 2721
Posts: 7/652
Since: 10-22-12
Sorry for the bump (I think, the FAQ doesn't specify how long a bump is and I can't seem to find a rules thread?).

Anyway, I found a way to make multi-palette tilesets like those done in NSMB. Bear with me here, since this method is somewhat hackish.

So for the purpose of this tutorial, I'm going to take my NSMBWii underground tileset and add a whole bunch of colored pipes for absolutely no reason:



Note that this is far more than 256 colors. Now I take that and try to insert it with the editor using the "Insert this bitmap and recreate palette" option. This is the result:



The actual underground tiles look okay, but you can definitely notice the color loss in the pipes. Let's fix that.

To start off, I split the picture into two, like this:





I insert the first picture (the underground tiles) using the first palette using the "Insert this bitmap and recreate palette" option. Export this picture. I repeat this for the second picture (the pipes) with the second palette.

Now this is where the hackish part happens. I used MS Paint (don't close your browser yet) and GIMP for this.

I click on the first palette. This is what I get:



You can kind of see the pipes, but otherwise it's just a huge mess. But that's what I want. I export this picture, then open it up in paint. I also open up the picture with just the underground tileset, then cut and paste the pipes from the first picture to the second. The result looks like this:



Now I go back to the editor, and select the first palette. I reinsert the first picture (the underground tileset) using the "Insert this bitmap with existing palette" option, then I select the second tileset and export that picture:



I open it up in paint, as well as the picture with just the pipes, then cut and paste the underground tileset to the other picture. The result is this:



Now I take the two pictures I made in paint, then stack them on top of each other...



...remove the white...



...then insert it using the "Insert all bitmaps with all palettes [BROKEN]" option.

Then it's done. The result is this:



That is a much better result than if it only used one palette.
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Posted on 11-27-12, 05:05 am in I have a life-changing decision to make... (rev. 1 by ImageBot on 11-21-16, 02:34 am)
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Karma: 2721
Posts: 56/652
Since: 10-22-12
So it seems you guys recommend chocolate. Let's see how this goes...



So here I have the ingredients. Even though I found the chocolate syrup, I used the chocolate milk because chocolate. I also have very little vanilla ice cream left, which is unfortunate. My laptop webcam is to blame for the poor picture quality.




All the ingredients are in the blender. I moved my laptop over to get a better angle, and I forgot to remove the cookies and gummy worms from the picture.

I forgot to take a picture of the finished milkshake in the blender, but did remember to take one of the milkshake in a mostly transparent cup.





It's not nearly as thick as I would like, but it's still delicious.
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Posted on 12-18-12, 01:54 am in The Race to the 20,000th post.
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Karma: 2721
Posts: 75/652
Since: 10-22-12
The real accomplishment is keeping gridattack from getting a milestone. Seriously, all of the non-gridattack people should be proud.
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Posted on 01-19-13, 05:27 am in An NSMB contest on SMWC
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Karma: 2721
Posts: 92/652
Since: 10-22-12
Don't really have an introduction, so I'll just skip straight to it.

A few months ago, a user named TLMB hosted a contest on SMWCentral to make the best Yoshi's Island level. It got entries in the double digits (pretty much unheard of for a contest not hosted by staff), and garnered a lot of attention towards YI hacking. Now, YI was already a popular game to hack there, but apparently it requires multiple tools and a bit of technical knowledge, which was a big barrier to entry.

What I want to is to hold a level design contest for NSMB, on SMWCentral, in order to hopefully draw some attention to this site and get more talented people here. This is how I want to do it:
- First, create a thread just to try to get gauge interest. If I can get a few people interested and it gets approved, I'll go ahead and start the contest thread.
- Write a basic how-to tutorial that covers everything needed to make a simple level. Things like importing graphics may or may not be covered depending on how lazy I am. Link the tutorial and the editor in the first post of the contest thread.
- Advertise with my custom title, signature, on the IRC, and all that.

The reason I'm posting this here is to see if I can get any help, be it in setting up the contest, or drawing more interest, or whatever may be needed. Specifically, I want to know if any of you would be willing to participate in or judge the contest.
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Posted on 05-01-13, 05:36 am in A level design contest... with a twist! (rev. 3 by  TRS on 09-24-13, 12:59 am)
Doesn't actually do anything.

Karma: 2721
Posts: 159/652
Since: 10-22-12
EDIT: Hey, it's over. Have some results.

Hey there everyone.

Another level design contest is up, but there's a twist! This contest is a collaborative effort between NSMBHD and the folks over at SMWCentral!

There is no specific thing you have to base your level around, just make a level! Entries will be accepted both here and at SMWC, and will be judged together for a shot at the same prize pool.

So what are you waiting for? Get over to the submissions thread and join in!
Posted on 06-21-13, 05:27 am in newsuperhackboy's level contest (rev. 2 by  TRS on 06-22-13, 03:17 am)
Doesn't actually do anything.

Karma: 2721
Posts: 172/652
Since: 10-22-12
[null]
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Posted on 08-29-13, 06:42 pm in Hey People
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Karma: 2721
Posts: 259/652
Since: 10-22-12
Posted by Haydn
Useless thread. When Dirbaio sees this, its going in the The Different Dimensional Trash Can.


"The" isn't capitalized and the name is trademarked (™)

gah
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Posted on 07-24-14, 10:56 am in fixed Hollow Tile Randomization Glitch? (rev. 1 by ImageBot on 11-21-16, 03:01 am)
Doesn't actually do anything.

Karma: 2721
Posts: 418/652
Since: 10-22-12
I assume you're using the grassland slot for these graphics?


The problem you seem to be having is that certain tiles in that tileset slot are randomized:



Pretty much, when you use any of the above six squares in an object, instead of loading that specific map16 tile, the game loads a random tile out of the six. The original NSMB used this to randomize the dirt tiles, as shown in the picture.

If the affected tiles are in that space, move them somewhere else (and fix the associated objects and tile behaviors) and you should be good.
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Posted on 01-29-15, 04:22 am in hamza62240 (rev. 3 by  TRS on 01-29-15, 11:25 pm)
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Karma: 2721
Posts: 533/652
Since: 10-22-12
what

EDIT: Okay this is a huge overreaction. If  SnakeBlock is going to be a problem (and I am not saying he will be), the admins will take care of it. The last thing we need is somebody else threatening to leave.

EDIT EDIT: +1s, +1s everywhere
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Posted on 02-02-15, 02:04 am in Rips from Newer NSMB Titles (rev. 1 by ImageBot on 11-21-16, 03:11 am)
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Karma: 2721
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Since: 10-22-12
Hey everyone.  Hiccup sent me .pngs of the NSMBU/NSLU tilesets, so I should be able to rip them easily enough now.

NSMBU Sky - Blue (no mushrooms)



DOWNLOAD HERE. Uses two palettes. Credit to roadrunnerwmc, treeki, and Hiccup.

No mushrooms yet, since like NSMBWii, NSMBU's mushrooms are sprites. They aren't technically part of the tileset, so I'll have to rip them separately myself later.

Fun fact: NSMBU tiles are 64x64, compared to NSMB's 16x16 tiles.
Posted on 02-24-15, 09:20 pm in Rips from Newer NSMB Titles (rev. 1 by ImageBot on 11-21-16, 03:14 am)
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Karma: 2721
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Since: 10-22-12
Turns out NSMBU tiles are not 64x64, they're actually 60x60 with garbage around the edge of each tile. That makes it a bit harder. :V

Anyway, here you go:

NSMBU Sky



DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup.

NSMBU Sky - Blue



DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup.

NSMBU Sky - Orange



DOWNLOAD HERE. Uses four palettes. Credit to roadrunnerwmc, treeki, and Hiccup.
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Posted on 11-16-16, 05:09 pm in Roast me
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Since: 10-22-12
Roasting you isn't worth my time.
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Posted on 11-17-16, 12:17 am in Roast me
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Posts: 593/652
Since: 10-22-12
Posted by TruelyJohn64
Your life is like your profile picture.

An outdated unfunny meme.


I tried to call the cops, but they keep telling me the line is "for emergencies only."
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Posted on 12-20-16, 08:06 pm in Theme?
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Since: 10-22-12
Anybody interested in doing a contest? It's been forever since we've had one.
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Posted on 11-03-12, 11:08 pm in 2-world demo New(er) Something Mario Something (rev. 1 by ImageBot on 11-21-16, 02:33 am)
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Since: 10-22-12
No news on 2-1, but I have redone the grassland tileset. Here's what it looked like before:




Here's what it looks like now:










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Pages: 12345 »