poudink |
Posted on 01-06-21, 03:15 pm in World Map editing
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1195/1447 Since: 02-12-16 |
poudink |
Posted on 02-24-21, 04:37 am in Downtime?
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1218/1447 Since: 02-12-16 |
poudink |
Posted on 02-24-21, 08:51 pm in new super mario bros the new levels beta 1
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1219/1447 Since: 02-12-16 |
unnecessarytutorial How to get/post screenshots
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 03-07-21, 10:31 am in Problem with star coins
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1236/1447 Since: 02-12-16 |
You need to make sure you have the star coin IDs set properly. All of your coins are set as the level's first star coin, so after you collect one, the others won't appear. If you clear the level and re-enter it after that, they'll all show up as collected. The second star coin needs to have its number set to Star Coin-2 and the third needs to have its number set to Star Coin-3.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 04-22-21, 10:15 pm in What's up?
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1251/1447 Since: 02-12-16 |
poudink |
Posted on 04-25-21, 12:14 am in someone knows how the textures of world 8 are edited
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1253/1447 Since: 02-12-16 |
tutorial Fixing 'already opened' files
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 05-05-21, 05:53 pm in help me
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1261/1447 Since: 02-12-16 |
poudink |
Posted on 05-08-21, 01:59 am in tutorial NSMB Sound & Music Hacking Guide
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1267/1447 Since: 02-12-16 |
That's because the track you used is too large. There wasn't enough space left in the sound heap for the SWAR that contains those sound effects. You'll need a smaller track, or use smaller sound samples if you customized the SWAR.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 05-12-21, 03:32 pm in Underrated tips for good level design
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1275/1447 Since: 02-12-16 |
Posted by TraineeLuigie 2.Never make the time limit to 100 or even lower,except cannon levels. I did this like this rule. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 05-12-21, 03:34 pm in Word balls?!
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1276/1447 Since: 02-12-16 |
tutorial Edit world-map icons
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 05-24-21, 01:43 am in it's different now
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1289/1447 Since: 02-12-16 |
NSMB and NSMBW are not completely different games. There are many mechanics that they do not share, but there are also many mechanics that they do share, and levels should be designed for both games in similar fashion. The only extra thing that needs to be taken into account with NSMBW level design is the presence of four players.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 05-25-21, 02:36 pm in cancelled New Super Sicko Mario-The Full 3 World Demo
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1292/1447 Since: 02-12-16 |
poudink |
Posted on 06-05-21, 01:41 am in About the roulette block texture.
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1300/1447 Since: 02-12-16 |
it's one of the jyotyu bitmaps. I forgot which though.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 06-07-21, 09:57 pm in rumor curiosity about the legend of zelda (rev. 1 by poudink on 06-07-21, 09:58 pm)
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1308/1447 Since: 02-12-16 |
poudink |
Posted on 06-11-21, 09:09 pm in Today is a big day...
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1311/1447 Since: 02-12-16 |
poudink |
Posted on 06-18-21, 04:03 am in how to join SSEQ, SBNK, SWAR and convert them to MP3
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1318/1447 Since: 02-12-16 |
poudink |
Posted on 06-18-21, 02:14 pm in how to join SSEQ, SBNK, SWAR and convert them to MP3
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1319/1447 Since: 02-12-16 |
poudink |
Posted on 06-21-21, 06:57 pm in star coin cheese (rev. 3 by poudink on 06-21-21, 07:01 pm)
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1323/1447 Since: 02-12-16 |
You can use a zone with sprite 168 to detect the power up the player has and bock his way to the star coin by spawning some solid tiles with tilegod if it's not the fire flower. You could also have some tiles there by default that only go away if the piranha plant is defeated, which would also be achieved with a zone, sprite 168 and the tilegod sprite. I do think it'd be better if you just let the people who want to cheese do their thing. It's not like damage boosting comes with no consequences.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 07-04-21, 01:57 am in help me midi compatibility with nsmb
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1337/1447 Since: 02-12-16 |
The size of the MIDI doesn't really matter. The size of the SSEQ the MIDI is converted into does. As for the size, it all depends on the sound banks and sound sets you use. As long as everything can fit into the sound heap, you're good to go.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
poudink |
Posted on 07-14-21, 05:19 pm in New Super Mario Bros The New Levels (rev. 1 by poudink on 07-14-21, 05:19 pm)
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1353/1447 Since: 02-12-16 |