pinet |
Posted on 07-27-16, 10:59 am in Custom Level Intros with Player Select
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Karma: 1064 Posts: 92/200 Since: 02-02-15 |
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pinet |
Posted on 09-08-16, 03:29 am in MSMBR2 - Halloween Edition (Bralloween 2016) (rev. 17 by pinet on 02-24-19, 04:22 pm)
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Karma: 1064 Posts: 171/200 Since: 02-02-15 |
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pinet |
Posted on 10-11-16, 01:34 am in Super Mario Star Collect (rev. 1 by ImageBot on 11-21-16, 03:24 am)
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Karma: 1064 Posts: 185/200 Since: 02-02-15 |
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pinet |
Posted on 03-01-15, 10:27 am in sarcasmlulztagloltag Petition to unban SKJmin & (rev. 1 by ImageBot on 11-21-16, 03:14 am)
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Karma: 1064 Posts: 7/200 Since: 02-02-15 |
First, sorry my bad English, I'm from Brazil.
I know that the objective of this forum is not to discuss personal matters. The two sides: When an interested person realizes his membership on this forum, that person must accept the rules, terms and conditions set by the site. Since this area is a private space, the sponsors have the right to choose your members. Therefore, administrators have the unrestricted right to allow or not the existence of a particular member, regardless of any reason. Also, members who for some reason feel dissatisfied, have all right to discontinue their participation in the forum by simply not visit the site or keep down your activity. No one is forced to register on this site or to access this forum. There are thousands of other forums. This is a concept of mutual freedom that the Internet offers to the world. The contribution: On the other hand, it is fair to admit the fact of the distinguished former collaborator appear to have contributed significantly to the development of two versions which I had the opportunity to play, 'NSMB Origins' and 'NSMB 3'. According to my view and what I could quickly observe the posts in the respective profile, it seems that both remakes are the result of long work and dedication in order to reproduce the original titles. The effort committed to the development of this project should not be left in vain, naturally. The lost point: But site rules are very clear. Just look at the 'FAQ'. However, seems to escape the eyes of new participants, like me, the original reason that triggered the discontinuation of participation of this member in concern. A quick analysis of the posts of that member, shows no specific reason for compulsory inactivation. In principle, there seems not to be reasonable to think that the original motive was the tag of your profile. The negative feedback received by other members, simply by being negative, does not seem to be the fundamental reason. Harmful materials (item 1.5)? Layout (item 3.10)? Insubordination (item 2.6)? Or it's just personal? What to do, or not to do: After all, it is a forum - a fruitful and equal environment for presenting ideas and, of course, receive feedback, positive or negative. A forum maintain personal neutrality and focus on the goal of the subject. The problem of the unavailable member is justified by the fact that the original motivation was unclear. The cerne of the question is because there is a fear, not knowing the concrete and justified reason for this deportation. How future members should behave exactly for not reproduce the same pattern followed by the member in question? What not to do for deserve a summarily punishment with no apparent reason? Thanks for all. [] - Pinet |
pinet |
Posted on 03-15-15, 06:38 pm in implemented NSMBe Language and Translations (rev. 6 by ImageBot on 11-21-16, 03:14 am)
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Karma: 1064 Posts: 10/200 Since: 02-02-15 |
NSMBe interface in Portuguese-Brazil Language (Pt-Br)
See more screen-shoots: (1) (2) (3) (4). Download the latest text version here The Motivation Excuse me if I'm talking nonsense. I not found in this forum any translation in Portuguese-Brazil language for the NSMBe interface. Because this, I would like to have the pleasure of sharing to this community this humble Portuguese-Brazil ".ini" translation Language file for the NSMBe software. It's a 1.0 stable translation, and have all usefull pt-br words for brazilian users needs. Tested with sucessfull in version 5.2 build 378. This translation is not just for the brazilians, but it is my mode to give a gift and to say thanks to the NSMBe team for made this dream possible. It would be an honor to Brazilian users to perhaps have the opportunity to see this translation available in future builds of the NSMBe. It will be a good surprise to see a Portuguese option in the list of languages available in the editor. Why brazilian translation? Although the NSMBe is a very intuitive and friendly software, a brazilian language user interface is a great additional option to amplify the use of the software for brazilian users. There is a spanish translation, but the difference between this two languages are significant. The "downstairs" little friends from Brazil can download the most recent"Portuguese.ini" translation text and put in the "Languages" folder. Find an error? Would like to give a sugestion? Fell free to improve this translation. Thanks [] -P The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have a slight difference interpretations according to the player's region. |
pinet |
Posted on 06-23-15, 01:59 am in version 1.2 New Super Mario Advance + Take 2 (rev. 5 by ImageBot on 11-21-16, 03:16 am)
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Karma: 1064 Posts: 15/200 Since: 02-02-15 |
Advance + Take 2: For Macho Men
I played the lauched version. I can say: New Super Mario Bros Advance + Take 2 is a game for “macho men”. In this version, the protagonist will need a lot of balls to go through eight worlds with relative comfort. If the player want a piece of cake, sit on pudding. If the player decide to venture into this version, get ready, because you will find a lot of challenges. New sprites, sand a lot. Stay big First the player will realize that just what we have available, with some exceptions, are red mushrooms. And be satisfied with that. Mushrooms besides being peppered here and there, are found in small amounts in levels. You’ll be lucky to find more than three at the same stage. This does not mean that you’ll be orphan of a mushroom. Also I am not saying you will start and finish every tiny in all levels. What it is trying to say is that you will need to save your power. So use your mushrooms wisely. Be stingy. It is the same with coins. OMG, these are rare as the gold which are made. Very few are found. And a houndred of these to win a life, the player will have to sweat the shirt. About this, let’s also speaks of lives. There 1UP mushrooms here and there, but in very timid positions and unfavorable in some ocasions. But what you want? I said that this game is for “macho men”. Be ninja Another point that the player will notice is that the levels do not have middle point. This means that the player will have to face the level from start to finish. Ie if the player die along the way will have to face all the path again. This does not mean that the game will be harder. In fact leaves it in a challenging situation. This may not delight all the players but after all it is impossible to please Greeks and Trojans. Keep cold The third point that player can see, is the length of the levels. They are larger and more elaborate. The player will come across levels that mix vertical and horizontal paths. With certain constancy. You will also come across many areas that mix different varieties of landscapes, objects and scenarios. Have fun!!! The setting in the adapted world of Super Mario Bros 2 is quite pleasing to the eyes of the players. It’s possible see that there was an effective effort developing the landscape of this game. Of course, for technical reasons, the core can not represent all the specific aspects from the NES version. But these technical aspects are well outlined, with the substitution of equivalent sprites or tiles. Sand or soil are replaced by soft bridges (one type of block which Mario falls to stay long stopped above). And a plenty of other new features are found in this adventure. Damn snow balls! Are you a "macho man"? Star Coins The Star Coins are arranged on levels in a quite fairly situation. There are nor too difficult nor too easy Star Coins. The position of these coins are spread across the levels in a random mode. At one level, the player can grab all the coins in a very easy way. Another level it seems that you will give birth to a child, born with forceps. Keep an open mind I would like the reader observe all these points not like a criticism, but only as peculiarities of this version. The NES version was very hard (is very hard!) and may be more than this version. This difficult can not be used here as a negative point of this story. Once the Star Coins are scattered in relatively abundance on the way from the different levels, you can always record your progress in any mushroom house. Anyway, the tip is: save your Star Coins for the end to use these preferably in the world 7 or 8. My final perspective: Graphics: excelent Difficulty: Normal to Hard (Mario or Luigi) Entertainment: challege Quality: Very well refined Sound: Normal Gameplay: you will not regret it Final Media: 4.0/5.0 (very recommended) Obs.: World 8-Tower 2 froze in some flash cards (1) (2). This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region. |
pinet |
Posted on 09-15-15, 11:09 pm in Super Mario Maker Megathread (rev. 1 by pinet on 09-15-15, 11:10 pm)
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Karma: 1064 Posts: 21/200 Since: 02-02-15 |
Oh my... I'll have to wait until Christmas. SMM here, in Brazil, is an average of $ 115.
[] -P |
pinet |
Posted on 11-19-15, 01:27 am in New Super Mario Bros. The Next Levels. (rev. 7 by ImageBot on 11-21-16, 03:17 am)
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Karma: 1064 Posts: 32/200 Since: 02-02-15 |
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pinet |
Posted on 01-15-16, 11:09 pm in New Super Mario Bros. Alpha Replica
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Karma: 1064 Posts: 36/200 Since: 02-02-15 |
I played the World 1. Quite interesting. I liked to play. The Mega Goomba froze on my flash card, but it worked in the emulator. It would be nice if this version would evolve into something new. For example, starting a new implementation of others Worlds... Have Positive thumb.
[]s -P |
pinet |
Posted on 06-13-16, 12:31 am in Discord?
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Karma: 1064 Posts: 71/200 Since: 02-02-15 |
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pinet |
Posted on 08-07-16, 10:33 pm in mini hack Classic Super Mario Bros. (rev. 3 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 109/200 Since: 02-02-15 |
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pinet |
Posted on 08-10-16, 03:44 am in How to delete levels from world map? (answered!) (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 111/200 Since: 02-02-15 |
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pinet |
Posted on 08-18-16, 03:32 pm in cancelled Super Mario Story
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Karma: 1064 Posts: 120/200 Since: 02-02-15 |
I do not know if that's a good thing or bad but...
It just proves that no one actually tried to play this hack... until now. [] -P |
pinet |
Posted on 08-25-16, 10:45 am in "New" Super Mario Bros. - Bowser's Ridiculous Plan (rev. 1 by pinet on 08-25-16, 10:47 am)
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Karma: 1064 Posts: 141/200 Since: 02-02-15 |
Posted by Luluca Oh my ovaries... Someone trash this thread, then. By the way Asporek, and your hack? Why not extract the levels from the rom? Because Asproek already answered your question. The base ROM is no more longer available. It's not possible, at momment, to recriate that patch. Did you read the post? [] -P |
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Karma: 1064 Posts: 146/200 Since: 02-02-15 |
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pinet |
Posted on 09-01-16, 10:03 am in suggestion Conveyor Belt display (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Karma: 1064 Posts: 148/200 Since: 02-02-15 |
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pinet |
Posted on 09-21-16, 12:30 am in release Super Mario: Endless Earth (rev. 1 by ImageBot on 11-21-16, 03:24 am)
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Karma: 1064 Posts: 175/200 Since: 02-02-15 |
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pinet |
Posted on 09-25-16, 05:38 am in The single levels thread! (rev. 3 by ImageBot on 11-21-16, 03:24 am)
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Karma: 1064 Posts: 177/200 Since: 02-02-15 |
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pinet |
Posted on 10-10-16, 12:59 am in The single levels thread! (rev. 4 by ImageBot on 11-21-16, 03:24 am)
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Karma: 1064 Posts: 184/200 Since: 02-02-15 |
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pinet |
Posted on 10-28-16, 07:13 pm in suggestion Pipe Cannon Line (rev. 2 by ImageBot on 11-21-16, 03:24 am)
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Karma: 1064 Posts: 195/200 Since: 02-02-15 |
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