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Posted on 11-27-15, 08:58 pm (rev. 15 by  KTRMAmbiance on 05-06-19, 05:24 pm)
Snifit


Karma: 596
Posts: 2/289
Since: 11-20-15
I've made a replica of the E3 2004 Alpha version of NSMB. This is my first NSMB Hack.

Download here:
1.0:
NSMB ALPHA.xdelta

1.1:
NSMB ALPHA.xdelta

1.2:
NSMB ALPHA.xdelta

1.3:
NSMB ALPHA.xdelta

1.4:
NSMB ALPHA.xdelta

1.5:
nsmb alpha new.xdelta

2.0:
nsmb alpha replica.xdelta

2.1
newmario_a_r_2.1.xdelta

2.2:
https://nsmbhd.net/get.php?id=pwa9jPNtOY7LO4QP

2.3:
https://nsmbhd.net/get.php?id=aDl5Xg5XCWkZ9ms5

2.4:
https://nsmbhd.net/get.php?id=oio89eQLEaBRAlMG

2.5:
https://nsmbhd.net/get.php?id=r0gz4vklB4cYZOFC

2.6:
https://nsmbhd.net/file/I47EPncKuPjmVJzo/nsmbalpha2.6.xdelta
EDIT (December 8, 2018): I've got a report that the patch for the version 2.6 was broken, so the link is updated, the new link points to the fixed version. It should now patch correctly.

2.7:
https://nsmbhd.net/file/rlKZrqZIYtbTtoDJ/nsmb2.7.xdelta

Screenshots:

Posted on 11-28-15, 10:32 am
Goomba
for MC in range(708):

Karma: 65
Posts: 3/28
Since: 11-26-15
Dude thats impressive!
Posted on 11-28-15, 11:35 am
Snifit


Karma: 596
Posts: 5/289
Since: 11-20-15
Posted by MattCrafter
Dude thats impressive!


Thanks
Posted on 11-28-15, 12:55 pm
Once upon a time there was a tiger.

Karma: 4876
Posts: 1725/2618
Since: 01-17-13
Well I can congratulate you for getting most of the resources yourself instead of stealing.

I know someone might mention the fact there wasn't only two (alpha/beta) early builds of NSMB tough.
Posted on 11-28-15, 12:58 pm
Snifit


Karma: 596
Posts: 6/289
Since: 11-20-15
Posted by Thierry
I know someone might mention the fact there wasn't only two (alpha/beta) early builds of NSMB tough.


But I saw only 2 early versions of NSMB: Alpha (E3 2004) and Beta (E3 2005).
Posted on 11-28-15, 10:47 pm
Flurry
newsuperexpandkongs

Karma: 343
Posts: 172/250
Since: 06-19-13
Personally, this hack needs more improvement. It's cool to recreate what the beta would have been like, but most of the levels were not good. Most of it left the original level design, just with small tweaks. 1-1 has obvious references to.. Well... 1-1. I've seen that 1-2 gets repeated in 1-4. 1-2 is even has references to 1-4. Also most of the levels BARLEY had changes. The Tower level is the same with no edits and so is 1-5, and the castle level. The only thing in the castle that is orginal is the remake of one of the beta videos where the 3D Goomba touches the SM64DS Mushroom and becomes a GODZILLA Goomba. Granted it appeared in the Forest World 4, but I digress. I also noticed glitches with the tilesets at times. It's all my opinion, so others please agree or not.
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Posted on 11-29-15, 08:56 am (rev. 1 by  KTRMAmbiance on 11-29-15, 10:35 am)
Snifit


Karma: 596
Posts: 7/289
Since: 11-20-15
Personally, this hack needs more improvement. It's cool to recreate what the beta would have been like, but most of the levels were not good. Most of it left the original level design, just with small tweaks. 1-1 has obvious references to.. Well... 1-1. I've seen that 1-2 gets repeated in 1-4. 1-2 is even has references to 1-4. Also most of the levels BARLEY had changes. The Tower level is the same with no edits and so is 1-5, and the castle level. The only thing in the castle that is orginal is the remake of one of the beta videos where the 3D Goomba touches the SM64DS Mushroom and becomes a GODZILLA Goomba. Granted it appeared in the Forest World 4, but I digress. I also noticed glitches with the tilesets at times. It's all my opinion, so others please agree or not.


I'll fix these bugs soon, if I would have enough time.

EDIT: Also, in the original Alpha (E3 2004) version, as seen in the trailer, the levels were very short and going in an infinite loop. (there's likely a debug menu to access other levels, but we'll never know). Also, there're only 4 levels: Grassland, Sunset, City, Castle.

EDIT 2: It's Mega Goomba not GODZILLA Goomba.
Posted on 11-29-15, 12:05 pm (rev. 2 by  Hiccup on 11-29-15, 12:07 pm)
Birdo


Karma: 2556
Posts: 1492/2060
Since: 06-26-11
[post about how there weren't only two (alpha/beta) early versions of NSMB and that there is no evidence that the E3 2004 trailer version had a debug menu or looping levels]

@Ambiance 69
Just because somebody named their YouTube video "NSMB alpha" or "NSMB beta" or similar, doesn't mean they are right.
Posted on 12-11-15, 11:39 am
Snifit


Karma: 596
Posts: 8/289
Since: 11-20-15
Version 1.1 of this hack has been released.
Changes from 1.0 are:

Slight mods to 1-1
Better 1-2 background
Restored early versions of 1-2, 2-2, 2-4, 3-B, 6-1 and 8-4. (early 1-2 replaces 1-4)
1-5 replaced by E3 2005 Overworld level (created 100% from scratch), 2-1 replaced by E3 2005 Desert. (unused level 4)
Posted on 12-22-15, 06:04 pm
Snifit


Karma: 596
Posts: 12/289
Since: 11-20-15
Version 1.2 of this hack has been released.
Changes from 1.1 are:

Better backgrounds
New HUD
More beta levels restored
Some of Mario's voice clips have been changed
1-2 and 1-4 are swapped
1-2, 1-5 and 2-1 are now completeable
2-3 is now E3 2005 Grassland Level 2

And a boomload of improvements...
Posted on 01-02-16, 09:01 am
Snifit


Karma: 596
Posts: 14/289
Since: 11-20-15
Version 1.3 of this hack has been released.
Changes from 1.2 are:

Entirely Beta style HUD
Better levels
One more Beta level restored at 4-2
Posted on 01-15-16, 11:09 pm


Karma: 1044
Posts: 36/200
Since: 02-02-15
I played the World 1. Quite interesting. I liked to play. The Mega Goomba froze on my flash card, but it worked in the emulator. It would be nice if this version would evolve into something new. For example, starting a new implementation of others Worlds... Have Positive thumb.
[]s -P
Posted on 01-17-16, 01:33 pm
Snifit


Karma: 596
Posts: 16/289
Since: 11-20-15
Version 1.4 of this hack has been released.
Changes from 1.3 are nothing special, but improved HUD and improved pseudo-3D Goombas and Koopas.
Posted on 01-28-16, 06:43 pm
Snifit


Karma: 596
Posts: 30/289
Since: 11-20-15
Here are the current E3 2004 levels design for the upcoming version:




Posted on 01-28-16, 07:12 pm


Karma: 160
Posts: 11/75
Since: 01-09-16
You can't help loving those uneven star coins.
_________________________
Cranky's Advice:
Git Gud!

NSMB Returns Progress (updated daily!)
Posted on 01-28-16, 08:42 pm
Birdo


Karma: 2556
Posts: 1537/2060
Since: 06-26-11
Why are you using early multiplayer music in singleplayer mode?
Posted on 01-28-16, 11:08 pm
Snifit


Karma: 596
Posts: 31/289
Since: 11-20-15
Because it's the only beta music that still exists in the final NSMB.
Posted on 01-29-16, 10:54 am
Birdo


Karma: 2556
Posts: 1538/2060
Since: 06-26-11
It isn't, and anyway that wouldn't mean it fits.
Posted on 01-30-16, 01:09 am
Roy Koopa
The guy who does things.

Karma: 12066
Posts: 1963/2784
Since: 07-01-11
The music fits with the Grass and Sunset level, but the City level would probably be more suited with the Ghost House Theme.

Remember though, that while the music was to be used for multiplayer, at this point in development the multiplayer mode was full-blown co-op, meaning the music probably would have been used in single player mode too.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-30-16, 11:27 am
Birdo


Karma: 2556
Posts: 1539/2060
Since: 06-26-11
There isn't any evidence that "beta" MvsL mode was a co-op mode. It appears it was the same as final MvsL, but it was a race, and had more levels. And more interesting levels.
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