Pages: « 12345 »
Posted on 01-10-18, 05:32 pm
Buzzy Beetle


Karma: 935
Posts: 203/396
Since: 11-20-15
Version 2.5 is out now. The Xdelta has been tested this time and it works with unmodified USA ROMs.
Changes:

New coin and time icons (for the top screen HUD)
Beta music restored
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Posted on 01-14-18, 02:25 am
Red Goomba


Karma: 36
Posts: 27/42
Since: 07-12-17
Posted by OneOf99
You can't help loving those uneven star coins.


It really adds an emphasis to the 1st star coin unintentionally.
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Posted on 10-02-18, 01:01 pm
Buzzy Beetle


Karma: 935
Posts: 241/396
Since: 11-20-15
Version 2.6 of this hack has been released, with improved SFX, and more.
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Posted on 10-02-18, 03:00 pm


Karma: -122
Posts: 18/55
Since: 08-31-18
Good luck
Posted on 10-05-18, 08:31 am (rev. 2 by DeadSkullzJr on 10-05-18, 10:41 pm)
Goomba


Karma: 7
Posts: 16/23
Since: 11-22-17
Edited Comment:

I decided to go the extra mile and fix the issue myself. All I did was download the pre-patched version he provided (won't tell you where as downloading ROM's is illegal, unless it is custom homebrew or things of the sorts.) and created a fresh 2.6 patch for the proper dump (the Psyfer dump is actually a proper dump as well so it doesn't matter if you use that dump or not). I also decided to upload it into my collection on MEGA. Full documentation on the dump needed for the patch and where to download the patcher tool (xDelta UI) is in the readme text document I provided in the link below. Enjoy guys!

New Super Mario Bros. - Alpha Replica Collection: (Patches only for legal purposes.)
https://mega.nz/#F!UYhwBaRI!Z7i7S-WRcfySLiKGHgobGA
Posted on 05-06-19, 05:25 pm
Buzzy Beetle


Karma: 935
Posts: 264/396
Since: 11-20-15
After a long break, I've finally released the version 2.7. This version includes slight GFX improvements and slign design changes on levels 1-1, 1-2, 1-3 and basically, most of the World 1 levels.
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Posted on 11-25-19, 03:49 pm
Buzzy Beetle


Karma: 935
Posts: 292/396
Since: 11-20-15

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Posted on 11-25-19, 05:02 pm
この記号は… 解読できないよ…


Karma: 6341
Posts: 2627/2788
Since: 01-17-13
..........you literally swapped a model
Posted on 11-25-19, 07:01 pm (rev. 1 by  KTRMAmbiance on 11-25-19, 07:03 pm)
Buzzy Beetle


Karma: 935
Posts: 293/396
Since: 11-20-15
Yup, but that was the best with my current possibilities. If I knew ASM, I would've done something better...

But this is at least better than the texture-hacked spin block I had before
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Posted on 12-06-19, 08:37 pm
Goomba


Karma: 3
Posts: 8/27
Since: 04-22-19
Pretty cool to see the old NSMB. Great!
Posted on 02-14-20, 04:23 pm
Buzzy Beetle


Karma: 935
Posts: 301/396
Since: 11-20-15
Version 2.8 is out now.

> Improved desert and grass (World 2-3) textures
> New Spindrift model
> Improved snow background graphics (World 4-2)
> Slight level re-designs
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Posted on 05-09-20, 10:34 am
Flurry
Drink Coffee, it's great :P

Karma: 13
Posts: 42/250
Since: 09-24-19
The graphics are very old and super!
_________________________
I make SM64 Based videos (Machinimas), subscribe!
My YouTube Channel
Posted on 06-07-20, 03:25 pm (rev. 2 by  SLG3 on 06-20-20, 09:33 am)
Flurry
Drink Coffee, it's great :P

Karma: 13
Posts: 81/250
Since: 09-24-19
Watch this video:

_________________________
I make SM64 Based videos (Machinimas), subscribe!
My YouTube Channel
Posted on 06-15-20, 01:34 pm
Buzzy Beetle


Karma: 935
Posts: 315/396
Since: 11-20-15
That can be done with ASM or some Action Replay codes.
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Posted on 06-18-20, 03:54 pm (rev. 1 by  SLG3 on 06-18-20, 11:31 pm)
Flurry
Drink Coffee, it's great :P

Karma: 13
Posts: 118/250
Since: 09-24-19
I make you a Box Art:

And, Watch this video:

As you can see, we can stock 3 powers-ups, can you add a lot of ASM Hack?
_________________________
I make SM64 Based videos (Machinimas), subscribe!
My YouTube Channel
Posted on 06-19-20, 08:27 am (rev. 2 by  TheGameratorT on 06-19-20, 09:40 am)
Shyguy
DMA problems.

Karma: 819
Posts: 64/89
Since: 07-19-18
I already coded the triple powerup in the bottom screen. I just haven't released the code because I have plans to use it.

And the middle text in that box art looks bad.
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NSMB Hacking Discord
Posted on 06-19-20, 09:45 am
Flurry
Drink Coffee, it's great :P

Karma: 13
Posts: 119/250
Since: 09-24-19
Posted by TheGameratorT
I already coded the triple powerup in the bottom screen. I just haven't released the code because I have plans to use it.

And the middle text in that box art looks bad.

1-you need to release the code to return in 2005
2-i can replace this font by Super Mario 256 or Super Mario [Script] 3.
_________________________
I make SM64 Based videos (Machinimas), subscribe!
My YouTube Channel
Posted on 06-19-20, 05:10 pm
Shyguy
DMA problems.

Karma: 819
Posts: 65/89
Since: 07-19-18
A remake for NSMB E3 beta 2005 is in the works in the background with Hiccup, Alzter, etc.
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NSMB Hacking Discord
Posted on 06-23-20, 04:28 pm
Flurry
Drink Coffee, it's great :P

Karma: 13
Posts: 131/250
Since: 09-24-19
hey,  KTRMAmbiance, Download this:
https://nsmbhd.net/file/IXQzblE9uyclcTVR/New%20Super%20Mario%20Bros.%20B%C3%AAta%20for%20NSMB.png
it's for the logo.
_________________________
I make SM64 Based videos (Machinimas), subscribe!
My YouTube Channel
Posted on 06-23-20, 05:12 pm
Paratroopa
Beginner

Karma: 128
Posts: 27/154
Since: 05-21-20
How he has blue shells in almost every screenshot is beyond me.
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My 2 current NSMB Hacking projects, NSMB Adventure DS, and NSMB Adventure Wii. Download NSMB Adventure here
Pages: « 12345 »