pinet |
Posted on 10-25-15, 04:30 am in release More Super Mario "Bras." DS (rev. 33 by pinet on 02-24-19, 04:39 pm)
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Karma: 1064 Posts: 23/200 Since: 02-02-15 |
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pinet |
Posted on 07-27-16, 06:46 pm in Level Previews (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 93/200 Since: 02-02-15 |
pinet |
Posted on 04-05-15, 12:52 pm in v1.3.1 New Super Mario Bros. 5: Clone Tag Team (rev. 1 by ImageBot on 11-21-16, 03:14 am)
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Karma: 1064 Posts: 13/200 Since: 02-02-15 |
NSMB5: Clone Tag Team - Experience
I played "CTT". More layouts, more worlds, more ... Marios. The initial fear: I was a little suspicious, but I decided to download the Double Pack Clone Tag Team version. ROM generated. Time to save the memory card. Suspense … Here comes the title screen, specifically in the upper side of the left corner of the screen. Funny. More Suspense … Tell me Alfred Hitchcock, what can I expect from the rest of this Clone Tag Team version? The reality is that I already had a certain prejudice in this release. This is because, before playing, I decided to read all about what others have written on NSMBHD Forum. Views were countless. Some described about incredible difficulty of controlling the clones. Other problems pointed over tilesets, bugs, glitches and more difficult to control the clones. The surprise: Do not let fear set in my head. I ventured. Gradually the fear turned curiosity. And the curiosity turned challenge. The idea of playing with two Marios was new. Totally unique. But I can not lie: it is really difficult. But the layout seem to have been designed for that every problem could be resolved with the clones. Dorothy, follow the yellow brick road! Play with two Marios is not the difficulty. The difficulty is really figure out how to keep your clone live, while the player faces a bunch of enemies and a lot of holes along the way. There is always another way: But if you consider yourself a mediocre player (like me), you can still breathe between one level and another. This is because not all stages have clones. If you got to the middle of a stage where is great difficulty, then you can die without fear. Mario can end alone the rest of the stage, without having to load the clone. Once you get to master your clone, it’s time to figure out what to do with it. The best thing is not to let the clone away from you. Play together is the best strategy (in most cases). If you still fail to play with a clone, there is always another way. You can play with Luigi, pressing “L + R” buttons on the game screen. This allows the player appreciate the beauty game landscape and enjoy the gameplay of levels, without having to worry about being a clone nanny. In "Clone Tag Team" you can find the old and the new. The Old and the New in Clone Tag Team: The levels are very well designed. The scenarios mix new and retro in a perfect composition. In some parts of game is possible to identify ancient levels, for example, SMB2, SMB3 and SMW, strategically placed. Dotted here and there. Never overstated. There are always new things to do. There are positioned tilesets, with totally new form, and levels that defy gravity and funny worlds to explore. Thanks for StarCoins! The best thing that happened to me while playing Clone Tag Team are the Starcoins. If you are in the struggle, need to save the game, and is still far away from any castle, you can use your Starcoins without fear. The Starcoins are strategically positioned at each level in the best possible way. You can always count on at least one of them. The Starcoins are distributed as follows: – An easy. – A not so easy. – And hidden in front of your face, but you just did not notice because run so fast away the place like someone who has to pee! My final comments is that “Clone Tag Team” blend beauty, novelty, balance of difficulty and originality. If you complete Clone Tag Team, will have the opportunity to see some very interesting credits. It’s a game that will captivate. My final perspective: * Graphics: excelent * Difficulty: Normal-Hard (Mario); Balanced (Luigi) * Entertainment: guarantee of fun * Quality: excelent * Sound: remix * Gameplay: you will not regret it * Final Media: 4.3/5.0 (very recommended) This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region. |
pinet |
Posted on 07-22-16, 07:55 pm in New Super Mario Bros. 6 An Unknown Journey
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Karma: 1064 Posts: 86/200 Since: 02-02-15 |
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pinet |
Posted on 06-15-16, 02:18 am in Hack Name vote (rev. 3 by ImageBot on 11-21-16, 03:21 am)
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Karma: 1064 Posts: 73/200 Since: 02-02-15 |
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pinet |
Posted on 07-31-16, 08:37 pm in Newer Super Mario Bros. DS (rev. 3 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 97/200 Since: 02-02-15 |
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pinet |
Posted on 11-14-16, 01:55 pm in NSMB Editor: My 200th Post Birthday Simple Pack (rev. 3 by pinet on 02-24-19, 05:02 pm)
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Karma: 1064 Posts: 200/200 Since: 02-02-15 |
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pinet |
Posted on 03-12-15, 03:02 am in New Super Mario Bros. 2: Doki Doki Panic! Edition (rev. 3 by ImageBot on 11-21-16, 03:14 am)
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Karma: 1064 Posts: 8/200 Since: 02-02-15 |
NSMB 2: Doki Doki Panic! Edition - The Brute Diamond.
One day MarioFanatic64 out of bed and decided to launch the version "Doki Doki Panic!" to the world. Some screenshots from "Doki Doki Panic! Edition". I liked it. The Bad: Anyone who has decided to play this version, will can clearly see that "Doki Doki" has a different final touch from other games of this author, as "Clone Tag Team" and most recently "Clone Tag Team 2". During the first 20 minutes of play, within a Nintendo DS, it's hard not verify that "Doki Doki" has quietly one or other little glitch, and one or other tile placed in a position perhaps not very convenient. But anyway, I was intrigued by "Doki Doki". Then someone asks me: The "Doki Doki" has a glitch and / or bad workmanship? I answer yes. But so what? There is no problem. This is no reason to discredit the game. The glitches from "Doki Doki" are very discreet for an ordinary player and almost imperceptible to a distracted player. The Good: If defect was synonymous of bad, several games of large companies would never marketed. God of War Ascension for PlayStation 3 cost some millions and was distributed with several bugs. The number of errors was so big that Sony had to provide an update to the player would not get stuck at certain levels. Then someone continues: From zero to ten, how much you give for this game? I answer that I give a hundred. "Doki Doki" captivated me. What needs to be seen in "Doki Doki" is not one or other glitch, but the whole game. The Ugly: When MarioFanatic64 shared his humble game with the whole community, may not have realized that simultaneously shared a large diamond in the ugly rough. For some people there is just an ugly darkened coal of simple graphics but, behind this, the game shows an expensive and brilliant diamond of guaranteed fun. "Doki Doki" is not boring. Instead, this game is actually more interesting than it may seem. The player does not get tired in the first 10 minutes or becomes frustrated because he died of ridiculous. Soon the glitches become curiosities that can be explored in the game, like a second objective. The gameplay is smooth and continuous. The enemies are well placed and are fair and well distributed mushrooms and flowers. This is good. The Star Coins are not impossible to get, and this is very good. The levels are linear and, independent of the graphical issue, have great overall configuration. The different tilesets at various levels leave the game positively peculiar. "Doki Doki" is a version that I recommend. If the player keep an open mind for the game, you can see the real diamond that has this version. My final perspective: * Graphics: good * Difficulty: balanced * Entertainment: guarantee of fun * Quality: not bad * Sound: match * Gameplay: you will not regret it * Final Media: 4.0/5.0 (very recommended) This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region. |
pinet |
Posted on 02-21-16, 10:18 pm in release More Super Mario "Bras" 2 (rev. 17 by pinet on 02-24-19, 04:56 pm)
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Karma: 1064 Posts: 41/200 Since: 02-02-15 |
More Super Mario "Bras." 2 - Choose a Path!
More Super Mario Bras 2 is the continuation of the previous classic with many new features. What if you could choose the path you want to go during the game at the same level? What if you could double the amount of different levels to explore in the same game? Well, now you can. In this variant, the player will have the option to select a different path to complete each level. Read more... With 8 (eight) complete worlds, More Super Mario "Bras." 2 - Choose a Path! is a patch to add into the original New Super Mario Bros game for DS, to create a new game with new levels. First released in February/2016 for the Nintendo DS/3DS. More Super Mario Bros ("Bras.") 2 - Choose a Path! is a free open source hack, and the patch can be downloaded below. For retro-compatibility, the game also features a the same customized multiplayer levels for two players with "More Super Mario Bras. 1". It was made using a minimum of imported tilesets. The design of the levels try to enjoy and make the most of originality and creativity with the pre-existing material.
Path download: msmbr2vs101d (xdelta file) – Vs 1.0.1d 08.2016 more_smbr2_vs101d (nmp file) – Vs 1.0.1d 08.2016 February 2016 - More Super Mario "Bras" 2 Hack. All characters belong to Nintendo. This is a non profit hack game. The team is not liable for damage resulting from misuse of this software if you use non original ROMs. Buy the original game to add this mod. (*)The xldelta patch contains all level previews with botton worlds. The nmp file have a default botton image because can't carry new image files. The xdelta with icon cannot be edited anymore with NSMBe. |
pinet |
Posted on 07-22-16, 01:56 am in Stompable Blocks (rev. 4 by ImageBot on 11-21-16, 03:21 am)
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Karma: 1064 Posts: 83/200 Since: 02-02-15 |
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pinet |
Posted on 07-22-16, 02:05 pm in download Zoom sprite helper (rev. 6 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 84/200 Since: 02-02-15 |
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pinet |
Posted on 07-22-16, 06:09 pm in New Super Mario Bros. 6 An Unknown Journey (rev. 1 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 85/200 Since: 02-02-15 |
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pinet |
Posted on 07-26-16, 02:26 pm in Level Previews (rev. 2 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 91/200 Since: 02-02-15 |
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pinet |
Posted on 10-09-16, 10:06 pm in Actor/Particle/SFX Spawner Sprite (rev. 4 by pinet on 10-20-16, 11:16 pm)
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Karma: 1064 Posts: 183/200 Since: 02-02-15 |
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pinet |
Posted on 02-06-15, 11:35 pm in Newer Super Mario Bros. DS (rev. 1 by pinet on 02-07-15, 12:04 am)
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Karma: 1064 Posts: 1/200 Since: 02-02-15 |
Excuse my English. I'm from Brazil.
First: I would like to congratulate the excellent preview of the "Newer" for DS that I see. The "Newer" Wii experience: I had the opportunity to play the "Newer" for Wii. I bought the original NSMBW just to add the patch. Extended the console's lifetime for a few more months. If the final design for the DS becomes half of what exists for Wii, the project will be a success. The harmony of "Newer" for DS: From the perspective of an end user (like me) who just like to run and jump, levels are not difficult, but thoroughly interesting. This is very good. There is only a necessary amount of enemies. This is great. There is no complex hidden pipes or impossible puzzles. This is excellent! Everything in "Newer" for DS seems to be carefully intuitive. There arrows indicating the path or well-defined patterns in the mushroom platforms. Final comments (of this comment): "Newer" for DS seems to be in great harmony. There seems to be a balance between new, fun and difficult. You must have a great team of beta-testers, or an excellent nose to know what the end user really like. I am thoroughly impressed! Once again, congratulations. [] - Pinet. |
pinet |
Posted on 02-07-15, 02:20 am in v3.1 Super Mario Bros. - The New Worlds
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Karma: 1064 Posts: 2/200 Since: 02-02-15 |
Excuse my English. I'm from Brazil.
First impression: I would like to congratulate this excellent project. I had the opportunity to download and play version 1.1 of "The New Worlds" directly on my DS. The first impression was that I found very interesting the idea of falling leaves in the world 1-1. The feeling of sunset in the world 1, is different from the standard bright and vivid color, found in the first levels of most Mario games. Curious point. The paths are well targeted by arrows. This allows the player does not miss. The game: "The New Worlds" for DS proved to be visually beautiful, but difficult for beginners. In a first gameplay test, all lives were lost in 10 minutes of game and a game-over occurred in level 1-2. In a normal occasion, it is usually possible to complete at least one castle and save the game. But this does not really mean difficulty of the "New Worlds" DS. May only be a need of adapt the player to the game. This is because the concept presented is new. On the other hand, this game, in principle, does not appear to be recommended for players who wish to find more fun than challenge. The Star Coins are well positioned. But the feeling is that few mushrooms were found in the exploitation of levels. This humble player will continue to explore the worlds of this release. And time will tell if "The New Worlds" for DS is really fun or just have frustrating challenges for the newbies. Thanks. [] - Pinet |
pinet |
Posted on 04-24-15, 02:13 am in v1.0.1 New Super Mario Bros. 5: Clone Tag Team 2 (rev. 4 by pinet on 04-25-15, 09:48 am)
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Karma: 1064 Posts: 14/200 Since: 02-02-15 |
NSMB5: Clone Tag Team 2 - Playing the game
Clone Tag Team 2 – Are you ready to die with honor? Two men, one destiny Everybody knows the story, but it never hurts to repeat. CTT2 is the saga that follows the brothers Mario – literally, because you play with 2 Marios, of course. This time you have to save Princess Daisy. Some people say that Princess Peach decided to dye her hair with brown color. Others say that princess Peach is, in reality, princess Daisy in all Mario games, and Miyamoto asked Daisy to paint her hair from brown to blond to represent princess Peach. But that’s another story. Anyway, the player will find this and many other surprises in CTT2. The game is very well presented, detailed and not even found a bug. Positive. Mix-pickles When I finished playing CTT1, I thought it would not possible to extract anything more from the core of NSMB’s ROM. Apparently, everything had been explored. Clones, gravity, layout, etc. But I was mistaken. Layouts, backgrounds, tilesets, music, and the overall design is totally new! CTT2, of course, has several pre-existing things from the first game, after all, it is a sequence. But the player will be amazed when you notice other news. CTT2 can extract milk from stone. Sprites that normally do not see in other games, are used well in intensity and originality, and with a unique way in CTT2. Little bit hard It is always difficult to talk about difficulty. My poor fingers informed to my brain this new concept left CTT2 slightly harder than CTT1. During gameplay, this humble player faced some game-over along the way. The difficulty can be identified by other players like Tyrus Ward, through the numerous reloaded states, observed during the gameplay of the game from this user. CTT2: Red, hot and chilly levels. Looks yummy. Although the game has a difficulty level a little higher than its predecessor, the player may also notice that there is a greater number of lives, tips and mushrooms scattered through the levels. For example, the little ones don't need to get a game-over in the world 1, you can get many lives at level 1-4, throwing a turtle shell near the Goomba’s pipe generator. If you still only have one eye and two fingers, do not despair. You can always press R + L on the Home screen to play with Luigi. The fan had fun The Starcoins, now, are not easy to catch as CTT1. But the player still can get a bunch of this. Some Starcoins were only caught playing with Luigi. This player felt in CTT2 that the Starcoins are divided into three categories.
- 2. One out of the screen or hidden. - 3. A clearly visible, right near the player. But you'll be nutty to get it. Or it's floating in the middle of the abyss, stand over a very high place, or is stuck in a seemingly inaccessible place. On the other hand, player will feel at home, because also find aspects from various other games of the mustache guy. The themes of each world are identified by different icons on the map. For example, the world 4 is entirely dedicated to SMB2. World 1 resembles SMB3. Other worlds are mixed. World 7 is dedicated to floating ships, trademark from SMB3. The layout of the ships are all unique and how you face it are always different. You will never face a ship in the same way than the other. Worth playing CTT2? This time I will not say. Who resolve play, feel free to say what you think. Easy, hard or just different. I liked. Damn… I said that! My final perspective:
This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region. |
pinet |
Posted on 09-11-15, 10:38 am in Newer Super Mario Bros. DS
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Karma: 1064 Posts: 20/200 Since: 02-02-15 |
I need take off my hat for you. Oh my, from the little I've seen, this work is highly professional. Like an undercover Nintendo developer! If I had a lot of money (a Little bit hard here in Brazil) surely would sponsor your project immediately, with all the resources needed to finish this in 1 month. Congratulations more one time.
-P |
pinet |
Posted on 02-13-16, 03:40 am in release More Super Mario "Bras." DS (rev. 8 by ImageBot on 11-21-16, 03:19 am)
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Karma: 1064 Posts: 39/200 Since: 02-02-15 |
Already thank you for this post. Yes, the 1.4a version can be considered the Final Stable Version.
This appears to be stable enough, because the last bug fixed was found kindly reported on 16 Jan 2016 by member joelcanciones, on replicated Starcoins, found in the worlds 3-A, 6-6, 7-5. After this, no user seems to have found no other errors, bugs or significant glitch. It will be a great pleasure to see this version have the opportunity to be nominated for such honorable list. Thank your more one time, [] -P Bumped because an update. Check First Post for update. New release. Now including an expanded pack vs. 1.4b. See the logs on post #45350. Level Previews with Select Player included. Thanks Skawo for spread the how-to on Level Previews thread Credits update. If you whant download the pics, here is below. Level Preview Pics (94 files) Or download the zip file: msmbratoppics.zip (2.1 MB) Credit Pics (108 files) Click here to show all images: Or download the zip file: msmbrcrecpics.zip (4.6 MB) |
pinet |
Posted on 06-05-16, 10:57 am in New Super Mario Bros. 2: Doki Doki Panic! Edition
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Karma: 1064 Posts: 61/200 Since: 02-02-15 |
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