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Posted on 06-25-13, 08:19 pm in if I made a extended tileset 0...


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I suggest we wait with tileset 0 a little more time to edit.
It is so much hardcoded, game can crash if edited wrong, wrong colors, ...
Posted on 06-27-13, 05:42 pm in New deadline for the contest - July 21st


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I will submit mine on saturday.
I've just finished 1/2 of it.
Posted on 06-27-13, 05:45 pm in Two years of NSMBHD already


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I don't use the F5 button at all, either.
That's why  gridatttack kept beating me off when it came to earning badges.
Posted on 07-15-13, 05:06 pm in Level problem


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Since: 06-28-11
It does that because the Sprite "End-of-Level-Flag" is the end point of the level.
Example: You have two view. The first is placed on top of the other one. There is the "End-of-Level-Flag" on the top view. The bottom view is longer than the top one. Mario will stop walking on the bottom view, when the "End-of-Level-Flag" 's X Position is reached.

I will demonstrate that a little better with this Image:

Posted on 07-15-13, 05:38 pm in Level problem


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Since: 06-28-11
The problem does not happen when there are more views, but it happens when there is a wrong or bad placed "End-Of-Level-Flag" in your area. If that's not the problem I dunno.
Posted on 08-14-13, 03:58 pm in Fandom's


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This. Please tell us.
Posted on 08-10-14, 03:36 pm in ASMB - Adventure Super Mario Bros. (rev. 1 by ImageBot on 11-21-16, 03:04 am)


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What happens, when you place the Sprite "Sea Weed" in an overworld jungle level?
You get awesome looking bushes that are animated and blend perfectly with the ground.



Seriously, why didn't anybody ever think about this?
Posted on 09-14-14, 07:38 pm in HGSS Teaser: Arceus ??? type


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Those soundtracks bring old memories back again.
Posted on 11-03-14, 05:42 pm in Tileset List


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I like the green version most.
BEST TILESET EVER *_*
Posted on 12-02-14, 04:25 pm in Pokemon OR/AS


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Since: 06-28-11
These are the first Pokémon games in ages that I really enjoy. Probably becaue I already loved Ruby/Saphire/Emerald.
Omega Ruby and Alpha Saphire are really well remade games. There are just some things that I don't quite like about them:
  • They really fucked up Mauville City. Now its just one big building and has nothing to do with the good old Mauville City we knew long ago.
  • They somehow fucked up the gooooooood music on Route 113. The melody is still the same, but it sounds somehow like some future style instruments.
  • As a remake they follow Ruby and Saphire really strictly. I would have loved to see some cool Elements about Emerald in it as well, but they didn't seem to put any of them in the game. (For example the battle zone you reach after the elite 4)
  • They got rid of the gaming hall (casino) and they got rid of the Berry Mixer that generated the Pokéblocks (Now you just need to choose the berries and it gets generated automatically)

Well, all in all i would say its worth its 40 bucks!

But Game Freak somehow ran out of ideas. They lost the creativity they have got ages ago. This game is just so good because its a remake. New Pokémon games (like BW2, BW, XY) are so linear. You get to one city, finish the gym leader and switch to the next route and defeat the next gym leader. Up until the 4th generation Pokémon games weren't so regular.
It is too easy to complete the Pokédex now. You can catch almost every Pokémon on one version. In order to complete the Pokédex in the 4th generation you needed to trade with Saphire, Ruby, Leaf Green, Fire Red, Diamond/Pearl. Now either X or Y is enough to have it finished (even if there are double as many Pokémon out there now, the time it takes has been quatered)

I somehow hate Game Freak for this fuck-up, but still I am happy like a little 9-years-old when the new Pokémon game gets released every year.
Posted on 01-22-15, 08:57 pm in tutorial How to make good NSMB style tilesets with paint.net


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Since: 06-28-11
I do it the same way, but usually with more colours (it depends on the kind of tileset). I skip the "draw an outline" part and make the shape of the tiles directly. Also, I add more dark shading beneath the covering (grass, sand, snow, ...) of the tile.
Like this: (right is my change). But I think it is just my preference.
Posted by Thierry
Still, the result has very big shadows and is a little blurred, but it remembers me of the grassland tileset from NNSMB2.

However, it looks far better than all most of the tilesets that I get to see in the Resources forum or in the Community Remix. Also, I don't see any big shadows.
Posted on 06-28-11, 02:11 pm in Tileset Editing FAQ and How-to's


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Could you implement my 4x1 slopes into your list?
Posted on 06-28-11, 02:19 pm in The obligatory introduction thread


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Since: 06-28-11
Hi, I am NsmB_PrO from Jul.
Maybe the most NSMB-Hacker know me.
Posted on 06-28-11, 02:40 pm in Habituation


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Since: 06-28-11
This Forum looks REALLY great! But there are also some things, i will have to habituate to:
The first thing:
I was used, that the first letter of the name "dirbaio" is a little "d", not a big one.
Also, the name got written in light-blue, not in blue:


The second thing:
On Jul, "NSMB-Hacking" was a Sub-Forum, so it was placed second. Now "NSMB-Hacking" is the "Main-Forum". I always click on the wrong button, because I forget:



Just wanted to tell the members of this page, since it has a "General" Subforum.
And a "General" Subforum is here, to post things like that, isn't it?...Like on Jul?
Posted on 06-28-11, 02:44 pm in Happy Birthday thread!


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Since: 06-28-11
WOW, when I saw the name, I thought:
"You want to wish a just created thread a happy birthday? What the FUUCK???" xDD
Posted on 06-28-11, 06:28 pm in tutorial Editing .ncg files with NSMBe 5.2


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Nice
Posted on 06-28-11, 07:36 pm in release New Super Mario Bros. Deluxe!


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Since: 06-28-11
In the "Some Images" Compartment the images are in a vertical line, 'til deep down on the thread.
Could you fix that?

I love the graphics of your hack. Please continue working on it. PLEASE.
Posted on 06-28-11, 08:01 pm in release New Super Mario Bros. Deluxe!


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Since: 06-28-11
Posted by ray
I like your recolored lakitu xD

I did not see a recolored lakitu?
Posted on 06-28-11, 08:31 pm in Tileset Editing FAQ and How-to's


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Since: 06-28-11
Once I have found a Tile Behavior that bounces you up into the sky (like the giant spring board)
But I lost it again. Probably ray has it
Posted on 06-28-11, 08:46 pm in Tileset Editing FAQ and How-to's


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Since: 06-28-11
You can combine Tile Behavior:
Each pair of numbers holds something special.

AA BB CC DD

A holds something like an ID/Location. (while door = what tile of the door) (while slope = what tile of the slope) (fences = what tile of the fences)

B holds something like (while solid = sand, snow, icy, normal, walljumpable/unwalljumpable, etc...) (while slope = sand, icy, snow, normal, etc...) (anything else = climbable, etc...)

C holds the tile type (solid, slope, upside down slope, probably more....)

D holds the effect (hurts, turnable-fences, solid from above, other effects probably)

With that you can combine everything. You only have to hope, the things you want to combine are in different pairs of numbers
I hope you did not know that :D:D
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