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Posted on 04-15-12, 08:39 pm in Tileset List (rev. 45 by  Freeze on 11-06-14, 12:23 pm)


Karma: 3752
Posts: 1065/2112
Since: 06-28-11
This is the Tileset List.

Give suggestions what Tileset number should be what Tileset slot.
If you would like to make one of the Tilesets, also post that here.
Tileset Slot
Tileset
Creator
Link
Randomized Tiles

0,8,12,27,34,75
Autumn Grassland
 Dirbaio http://nsmbhd.net/get.php?id=384
Yes

1,32,41,45
Castle
-
-
No

2,6,52,53,65
Desert
 Freeze http://nsmbhd.net/get.php?id=743
Yes

3
Undergrond + Ice
 Dirbaio http://nsmbhd.net/get.php?id=418
Double Randomization

4
Grassland Ruins
 Dirbaio http://nsmbhd.net/get.php?id=529
No

5,57
HSDB Grassland
 Dirbaio http://nsmbhd.net/get.php?id=1488
Yes

7
SMB3 Hills
 Dirbaio http://nsmbhd.net/get.php?id=470
Yes

9,10,48
Snow + Ice
 Freeze http://nsmbhd.net/get.php?id=1374
Yes

11,19,51,54
-
-
-
Yes

13,14,33,50
-
-
-
Yes

15,56
-
-
-
Yes

16,22
-
-
-
Yes

17,26,28
-
-
-
No

18
-
-
-
Yes

20,64,66
-
-
-
Yes

21,67,68,69,70,71,72,74
-
-
-
No

23
-
-
-
No

24,25
Desert Ruins
 MarioFanatic64 http://nsmbhd.net/get.php?id=1228
Yes

29
Pyramid Blocks
 Dirbaio http://nsmbhd.net/get.php?id=392
No

30
-
-
-
No

31
4-Seasons
 MeroMero Download
Yes

35
-
-
-
Double Randomization

36
-
-
-
Double Randomization

37
-
-
-
Yes

38
-
-
-
Yes

39
-
-
-
Yes

40
-
-
-
Yes

42
-
-
-
No

43
-
-
-
No

44
-
-
-
No

46
-
-
-
No

47
-
-
-
No

49
-
-
-
No

55
-
-
-
No

58
-
-
-
No

59
-
-
-
No

60
-
-
-
Yes

61
-
-
-
No

62
-
-
-
Yes

63
-
-
-
No

73
-
-
-
Double Randomization




Unassigned Tilesets


Tileset Slot
Tileset
Creator
Link
Randomized Tiles
?
Blue ruin variant (Underwater maybe)
 Dirbaio http://nsmbhd.net/get.php?id=530
No

Posted on 06-28-11, 05:22 pm in tutorial Changing which Tileset 0 Palette is used for each BG (rev. 2 by  Freeze on 08-04-14, 11:12 pm)


Karma: 3752
Posts: 7/2112
Since: 06-28-11
This is a guide, how to hack the palette, the jyotyu Tileset uses. (Thanks to Treeki, he found the table in the Overlay 0)

You all know, the simple way, to change the colour of the ?-Blocks and Bricks in a level (Red in Vulcanoes, Blue in Underground, Golden in Overworld, Grey in Ghost-House/Winter) is, to change the Bottom BG. But that has an end! With this guide, you will be able, to change the colour of the blocks, without changing the BG.

It can be really silly, when you make your own BG (for example an Underground-BG) and import it to a BG in NSMB (for example the Orange Hills and Pastel Clouds (BG-ID=0)) and then, in your underground level there are golden ?-Blocks. It is not suitable to an Underground Level.

Simple Way how to change that:


Step 1:

Open the NSMB-Editor (Version does not matter).

Step 2:

Open the jyotyu Tileset through the Tileset Editor. (Tools Tab)

Step 3:

Click Save, without changing anything and close the Tileset Editor.

Step 4:

Go to the Filebrowser and open that File with the Hex-Editor:


Step 5:

Go to the following Offset:
The Offset depends on the ROM-Region you are using. (I use NSMB (U) in this Tutorial)

U: 0x30CD8
E: 0x304EC
JAP: 0x300D8
KOR: 0x30198

If you have done all right up to now, it looks like that:

The red framed area is the table, that holds the colours, the BGs are giving to the jyotyu Tileset. The blue underlined number is the BG-ID 0. The green underlined one is the BG-ID 1. And so on through the whole table.

Step 6:

Change the numbers to.....to get the different palettes.
Golden ?-Blocks - 00
Blue ?-Blocks - 01
Red ?-Blocks - 02
Grey ?-Blocks - 03

I changed the first two numbers to 03. That means, that if I use the ID 0 of the Bottom BG in my Level, the Bricks/?-Blocks get grey.


Step 7:

Save.

That's It!


All you have still to do, is to change the Bottom BG of the Level to the BG, you have edited in that way.
Posted on 11-19-12, 08:56 pm in Custom Overworld Models


Karma: 3752
Posts: 1640/2112
Since: 06-28-11
I did a testing overworld today.
How do you like it?


If you ever have custom overworld models, post them here. (Though I don't think that anybody wants to spend so much time making an overworld)
Posted on 08-06-12, 07:58 pm in HEY! YOU! What are you doing in the trash!?


Karma: 3752
Posts: 1397/2112
Since: 06-28-11
I am cool. I can post in the trash can.
Posted on 07-03-14, 04:14 pm in I'm Leaving...


Karma: 3752
Posts: 2020/2112
Since: 06-28-11
Who is this guy.
Posted on 08-04-12, 04:12 pm in Level list


Karma: 3752
Posts: 1380/2112
Since: 06-28-11
Great idea.
Posted on 04-04-13, 02:08 pm in Contribute to the Community Remix now! (rev. 1 by  Freeze on 09-05-13, 05:01 pm)


Karma: 3752
Posts: 1805/2112
Since: 06-28-11

Make a Level



First of all, choose Tilesets listed in this thread you want to use in your level: Tileset List. Download it by clicking the link and import it into the corresponding number using NSMBe. Don't use tilesets that aren't in that list. Levels made with different ones won't be accepted, unless you rebuild it with the tilesets listet in that thread.

You don't need to care about Backgrounds for now, because we haven't even assigned IDs to them. For now, use a random one for your level. We will change the already uploaded level for you, once we have assigned IDs to the Backgrounds.

When this is done, apply to make a Level in this thread: Level list. Search for a level that hasn't already been taken by somebody else and write it as a short post there, like Please add me as a maker of the Level wX-Y. (X and Y are random numbers in this example). Don't apply to make a level, when you actually plan to get inactive on this site. It is just annoying and does not help us.

Now you can finally start making a level. Try to make it as beatiful as you can. This thread will probably help you with designing levels properly: tutorial Best practices when making NSMB levels.

When you have finished designing your Level, upload it in the board's included Uploader. Get the link of your level and post it in the Level list.

You may update your level, even if it is already uploaded and posted. Just upload the updated level again and post your link again in the Level list.

Have fun designing your Level! And if you are doing it, I got to say thanks to you on behalf of this whole community!


Make a Tileset



To make a Tileset apply for a tileset that hasn't already been made in the Tileset List. Then we will tell you, wether a tileset of that sort is needed or not. If we tell you that it is needed, you can finally start.

First get a good image editing software. My personal recommendation is Gimp or Photoshop. Photoshop is payware, so unless you want to pay or pirate it, you should download Gimp, which is powerful too, but is freeware. Of course you can use any other software but Microsoft Paint. It does not support transparency, so it is not able to make a proper tileset.

Create an image with the size of 256x112, which is the size of NSMB's tilesets. Now you can start painting the tiles (16x16). You should look in different tilesets, if you don't know how they look like in NSMB. How you paint your tileset is something that is fully up to you. At least it should look good.

Don't forget to kepping the Community up-to-date with your work. So everytime you make a little progress, post a little screenshot of your work in the Tileset List, because there are always little things that only another's eyes can see. If everybody is fine with it, continue.

Once the tileset has been finished, import it to NSMB and do the Map16, Tile behaviors and objects. Currently there isn't a proper tutorial about Tilesets. So just wait for one to come. Now test your tileset to see eventual bugs. If it passes the test, upload it on the board's included Uploader. Post the link to it in the Tileset List. It will be added to list soon.

You may update your tileset, even if it is already uploaded and posted. Just upload the updated tileset again and post your link again in the Tileset List.

I know, making a tileset is hell of a work, but if you would be so nice to make one, we would all really appreciate your work!


Make a Background



You don't need to apply for a background here. Probably you should just let the people know that you are making one and what you are making in this thread: Background list!. Also don't make a Background that has already been posted in there. It is inefficient to have two Backgrounds of the same kind.

First get a good image editing software. My personal recommendation is Gimp or Photoshop. Photoshop is payware, so unless you want to pay or pirate it, you should download Gimp, which is powerful too, but is freeware. Of course you can use any other software but Microsoft Paint. It does not support transparency, so it is not able to make a proper background.

Now create an image of the size 512x512. Draw a background with good quality. This thread will probably help you with that: BG Editing How-To. When you have finished, upload it as a .PNG on the board's included Uploader. Post it in the Background list!.

We say thanks to you if you make one! You would really help us out.
Posted on 08-06-14, 07:40 pm in tileset Winter Tileset (rev. 1 by  Freeze on 08-07-14, 09:37 am)


Karma: 3752
Posts: 2027/2112
Since: 06-28-11
I made another custom Snow Tileset out of bordom. I don't like it. Its free to use. Have fun with it.


Draw missing stuff like decoration or ice yourself. These are just the common tiles.

EDIT: Added 2 tiles (between ceiling and wall)
Posted on 08-06-12, 09:53 pm in Board changelog


Karma: 3752
Posts: 1398/2112
Since: 06-28-11
EPIC!
I always liked that.
Posted on 08-06-12, 10:17 pm in HEY! YOU! What are you doing in the trash!?


Karma: 3752
Posts: 1401/2112
Since: 06-28-11
h


Karma: 3752
Posts: 1475/2112
Since: 06-28-11
Thata would give him back his old background. But I guess he would like to keep that dark rainy BG in his level.

Posted on 09-16-12, 03:11 pm in suggestion export a world (rev. 1 by  Freeze on 09-16-12, 03:11 pm)


Karma: 3752
Posts: 1527/2112
Since: 06-28-11
I would suggest that when you create a patch, a dialog box should appear.
In that box you can see all the changes from the original ROM to your ROM. You can select/deselect all the changes in form of a checkbox.
That way you can decide, what stuff the patch should contain.
Posted on 09-30-12, 01:03 pm in problem Water goes down?


Karma: 3752
Posts: 1537/2112
Since: 06-28-11
No it is not.
It's only like that with the lava sprite.
Posted on 09-19-13, 10:57 am in How to use IRC? (rev. 2 by  Freeze on 09-19-13, 10:58 am)


Karma: 3752
Posts: 1960/2112
Since: 06-28-11
Tutorial how to write for example "hi":
Type in the letter h followed by i. Afterwards do ENTER and you are fine.

Seriously, it are threads like these that make my day!
Posted on 01-02-14, 09:04 pm in How's this board going?


Karma: 3752
Posts: 2005/2112
Since: 06-28-11
You havent misses much. The latest features came to NSMBe long time ago. (I think half a year)
The only thing that still happens here is noobs posting random suggestions to the board software.
This board is going down in my eyes. There is more interest in random forum games and kind of than in NSMB Hacking.
Posted on 06-25-14, 08:26 pm in Happy third birthday, NSMBHD!


Karma: 3752
Posts: 2017/2112
Since: 06-28-11
Still, we had worse times. Remember the days back on Jul?
Not the early NSMB Hacking time. I am speaking about the late days on Jul like 3 months before NSMBHD or "Dirbaios Borad" has been opened.
That was the time when everybody gave a fuck about NSMB Hacking. Like 2 posts per month regarding NSMB. And one of those came from me,  ray or  Dirbaio. Now NSMB Hacking has still more interest than back then.

Still, I prefer the good old days when nothing has been discovered. You could amaze people with the most simple graphic hacks. To impress people (and make them happy) now you need to do tons of ASM Hacks. Or probably it is just the nostalgia when I revisit the old forums on Jul looking at old stuff. Everything was better years ago.
Posted on 08-08-14, 08:00 pm in suggestion Show/Hide Function


Karma: 3752
Posts: 2030/2112
Since: 06-28-11
Add a Show/Hide Button on the toolbar on top. When you click it you should be able to show/hide the different level items like zones, sprites, views, objects, paths, ...
Posted on 06-28-11, 02:05 pm in New Super Hacker Bros. by ray and Fr33ze


Karma: 3752
Posts: 1/2112
Since: 06-28-11
Ok, creating this thread was the work, I was going to do first.
Posted on 06-13-12, 06:16 pm in Mario Kart DS Custom Tracks :)


Karma: 3752
Posts: 1238/2112
Since: 06-28-11
Posted by ray
a bit buggy

...yeah, a bit... ROFL
But I must say taht I wouldn't be able to do it better.
Posted on 06-18-12, 07:58 pm in New Super Mario Land (rev. 1 by  Freeze on 06-18-12, 07:58 pm)


Karma: 3752
Posts: 1245/2112
Since: 06-28-11
To clearify something:
Posted by ray
EVERYTHING USED IN NSHB IS NOW FREE TO USE! YOU CAN GIVE CREDIT, BUT YOU DONT HAVE TO!

Sorry ray, but that's what we posted and said, when we gave up with the hack.
So it isn't stealing.
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