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RicBent |
Posted on 03-09-19, 05:28 pm
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Administrator
Karma: 7460 Posts: 1445/1509 Since: 06-09-12 |
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Posted on 03-14-19, 01:12 am (rev. 2 by
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![]() A Secret star lie here ~ Karma: 321 Posts: 292/323 Since: 01-28-17 |
How do you create animated tiles for NSMB2? Also, how many frames of animation are animated tiles limited to for NSMB2?
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RicBent |
Posted on 03-14-19, 01:22 am
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Administrator
Karma: 7460 Posts: 1455/1509 Since: 06-09-12 |
NSMB2 sadly just like the other NSMB games hardcodes tile animations. All you can do without modifying the code is edit existing ones. The animation graphics are store in the tileset sarc files and can be exported and imported with CoinKiller's sarc explorer. The ctpk graphic files for the animations can for example be edited with Kukki (https://github.com/IcySon55/Kuriimu/releases).
_________________________ GitHub - Kuribo64 - YouTube |
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Posted on 03-17-19, 11:01 pm
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Rated All-Time Best Gimzie
Karma: 117 Posts: 25/25 Since: 07-07-17 |
Yep, it's possible to also create copies of existing ones by editing their internal names via CoinKiller's SARC explorer, and then editing animated tiles using Kukki linked above.
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Posted on 03-23-19, 06:50 pm
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![]() A Secret star lie here ~ Karma: 321 Posts: 294/323 Since: 01-28-17 |
Do I need to edit the sprite settings of a Star Coin to make it fall when a POW block is used?
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Posted on 03-24-19, 05:07 pm
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Newcomer
Local mod Karma: 92 Posts: 3/8 Since: 10-17-16 |
Explos The star coins in NSMB2 can't be affected by the use of a POW block.
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Minenash |
Posted on 07-10-19, 06:08 am
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Karma: 2 Posts: 4/4 Since: 03-03-18 |
How does one hack NSMB2? Does it still (somehow) use the NSMBe or are the rom files edited manually?
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Posted on 07-10-19, 08:08 am
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![]() That MvL Hacker Karma: 1271 Posts: 699/721 Since: 04-11-15 |
NSMB2 uses CoinKiller as the primary level editor. NSMBe is only for NSMB Ds
_________________________ I'm the only person on this board that hacked MvL before it was cool. Here's my MvL Hacking thread | Here's the MvL Community Hack! If you hack Mario vs Luigi, consider joining my Discord Server! #HakingNoMore |
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Posted on 07-17-19, 10:55 am
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![]() In denial that someday the NSMB betas would be found since 2014 Karma: 17 Posts: 31/33 Since: 03-09-14 |
How do I create a bcres/bcmdl file? I'm trying to model swap Mario for Tux.
![]() I've got the rigging done but I don't know how to convert it to bcres/bcmdl. I tried using EFE to convert it from an OBJ but it gave me an unhandled exception. Any help? |
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Posted on 07-17-19, 05:36 pm
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![]() Thinking of something clever to put here Karma: 1988 Posts: 941/996 Since: 02-12-16 |
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Posted on 07-17-19, 10:02 pm
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![]() In denial that someday the NSMB betas would be found since 2014 Karma: 17 Posts: 32/33 Since: 03-09-14 |
Posted by poudink well I'm pretty sure bcres and bcmdl are 3DS formats and not DS formats. you should try to convert that to nsbmd. I want to hack NSMB2, not NSMBDS. I might see into hacking DS instead though if I can't get bcmdl working. |
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Posted on 07-18-19, 03:40 pm
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![]() Thinking of something clever to put here Karma: 1988 Posts: 943/996 Since: 02-12-16 |
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Posted on 07-18-19, 05:29 pm
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Newcomer
Local mod Karma: 92 Posts: 6/8 Since: 10-17-16 |
Explos Right now the only way to make a bcres is with nintendoWare, so if you wanna do model stuff for nsmb2 you will need to obtain those tools first.
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Posted on 07-20-19, 05:29 am (rev. 1 by
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![]() In denial that someday the NSMB betas would be found since 2014 Karma: 17 Posts: 33/33 Since: 03-09-14 |
Posted by explos Right now the only way to make a bcres is with nintendoWare, so if you wanna do model stuff for nsmb2 you will need to obtain those tools first. Thanks. |
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