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Posted on 03-09-19, 05:28 pm
Administrator

Karma: 7375
Posts: 1445/1481
Since: 06-09-12
Got a short question not worth creating a thread for? Ask here!
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GitHub - Kuribo64 - YouTube
Posted on 03-14-19, 01:12 am (rev. 2 by  Ezradekezra on 03-14-19, 01:13 am)
Porcupo
What if I were to purchase fast food and disguise it as my own cooking?

Karma: 319
Posts: 292/321
Since: 01-28-17
How do you create animated tiles for NSMB2? Also, how many frames of animation are animated tiles limited to for NSMB2?
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Posted on 03-14-19, 01:22 am
Administrator

Karma: 7375
Posts: 1455/1481
Since: 06-09-12
NSMB2 sadly just like the other NSMB games hardcodes tile animations. All you can do without modifying the code is edit existing ones. The animation graphics are store in the tileset sarc files and can be exported and imported with CoinKiller's sarc explorer. The ctpk graphic files for the animations can for example be edited with Kukki (https://github.com/IcySon55/Kuriimu/releases).
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GitHub - Kuribo64 - YouTube
Posted on 03-17-19, 11:01 pm
Rated All-Time Best Gimzie

Karma: 107
Posts: 25/25
Since: 07-07-17
Yep, it's possible to also create copies of existing ones by editing their internal names via CoinKiller's SARC explorer, and then editing animated tiles using Kukki linked above.
Posted on 03-23-19, 06:50 pm
Porcupo
What if I were to purchase fast food and disguise it as my own cooking?

Karma: 319
Posts: 294/321
Since: 01-28-17
Do I need to edit the sprite settings of a Star Coin to make it fall when a POW block is used?
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Posted on 03-24-19, 05:07 pm
Newcomer
Local mod

Karma: 91
Posts: 3/5
Since: 10-17-16

Explos


The star coins in NSMB2 can't be affected by the use of a POW block.
Posted on 07-10-19, 06:08 am


Karma: 2
Posts: 4/4
Since: 03-03-18
How does one hack NSMB2? Does it still (somehow) use the NSMBe or are the rom files edited manually?
Posted on 07-10-19, 08:08 am
Pokey
That MvL Hacker

Karma: 1228
Posts: 699/699
Since: 04-11-15
NSMB2 uses CoinKiller as the primary level editor. NSMBe is only for NSMB Ds
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