RicBent |
Posted on 05-28-20, 04:06 pm
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Mariomaster
Karma: 8166 Posts: 1548/1609 Since: 06-09-12 |
The best way of learning how to do stuff like that is looking at existing level. You could for example look at the warp in retail 1-1 to the underground section.
Anyways, the warp sprite has to be linked to an Entrance via the IDs. That entrance will determine the destination of the warp. The game will crash if the entrance ID for the warp is invalid or the destination specified in the entrance is invalid. _________________________ GitHub - Kuribo64 - YouTube |
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Posted on 06-05-20, 08:20 am
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![]() Indeed it is, indeed it does Karma: 307 Posts: 20/60 Since: 03-29-20 |
So, recently, I made a custom World 6-Castle level. However, whenever I try to actually play the level, the game crashes a few seconds after entering. I'm very sure that all of the entrances, sprites, controllers, etc. are configured correctly, so I'm not entirely sure what the problem is. Any help would be appreciated.
Here's the level: https://nsmbhd.net/file/FRVBNVtrdILRNgqE/6-16.sarc _________________________ ![]() New Super Mario Bros. 2 Anew! |
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Posted on 06-05-20, 11:42 am
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![]() Local mod Karma: 140 Posts: 11/14 Since: 10-17-16 |
Explos Unfortunately, 6-castle contains some hardcoded elements that cause the level to crash if certain elements are edited, such as editing any entrances or adding/removing zones, so if you do want to edit 6-castle it is the least likely to crash if you only change tiles/sprites and avoid changing entrances or other things within the level.
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The_Eggo55 |
Posted on 06-20-20, 03:22 am (rev. 1 by The_Eggo55 on 06-20-20, 03:23 am)
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Karma: 1 Posts: 1/1 Since: 06-20-20 |
How do I make the enemies not bop or dance when a "Bah" is played in the music? And also, how do I edit the music?
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Posted on 06-23-20, 02:07 am (rev. 1 by
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![]() Local mod Karma: 140 Posts: 13/14 Since: 10-17-16 |
Explos To edit the "bahp" points, you would need to edit the bbid file associated with the song you want to edit them for. The bbid files are located in "\Sound\BgmInfoData\" of the nsmb2 romfs and can be edited with Koopa Harmony.
For music, you would use citric composer to create new bcstm files. Both of these are available here: https://gota7.github.io/Citric-Composer/ |
Tobi_I7 |
Posted on 08-03-20, 11:19 am (rev. 1 by Tobi_I7 on 08-05-20, 07:54 am)
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Karma: 2 Posts: 1/3 Since: 07-28-20 |
Is there a plugin from Nintendo, to get a custom worldmap into the game?
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Posted on 08-05-20, 01:24 pm (rev. 2 by
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![]() Beginner Karma: 123 Posts: 95/154 Since: 05-21-20 |
... Why would Nintendo even do that? You can only get unofficial plugins or just use a 3D modelling tool like Tinker Cad (its a website), make a model in the editor, export it as a .obj file, convert it to bcres or bcmdl, then import it into the game as a worldmap model
_________________________ My 2 current NSMB Hacking projects, NSMB Adventure DS, and NSMB Adventure Wii. Download NSMB Adventure here ![]() ![]() |
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Posted on 08-05-20, 05:13 pm
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![]() Indeed it is, indeed it does Karma: 307 Posts: 40/60 Since: 03-29-20 |
No, that’s not exactly how it works. For NSMB2, the only way to make working models for world maps (or almost everything) is by obtaining Maya 2011-2014, and the corresponding NW4C plugins, which are by Nintendo. Discussion about obtaining them isn’t allowed on the site, as they are SDKs, so, Tobi_I7, you’re on you own for that.
_________________________ ![]() New Super Mario Bros. 2 Anew! |
Merdi |
Posted on 10-26-20, 05:51 pm
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Karma: 2 Posts: 1/3 Since: 10-25-20 |
How do i port an enemy from other games like NSMBW or NSMBU?
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Posted on 10-26-20, 10:54 pm
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![]() Indeed it is, indeed it does Karma: 307 Posts: 45/60 Since: 03-29-20 |
Can't really do that just-like-that. A feat like that's going to take a ton of custom code, and you're going to find your own model, since it's a completely foreign enemy. Basically, you're going to have to make it from scratch; you can't just "port" things.
_________________________ ![]() New Super Mario Bros. 2 Anew! |
Merdi |
Posted on 10-31-20, 08:16 pm
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Karma: 2 Posts: 2/3 Since: 10-25-20 |
Is there any tutorial of editing/replacing models? Like replacing Mario with a Wario Model?
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