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Posted on 05-28-20, 04:06 pm
Mariomaster

Karma: 7924
Posts: 1548/1569
Since: 06-09-12
The best way of learning how to do stuff like that is looking at existing level. You could for example look at the warp in retail 1-1 to the underground section.

Anyways, the warp sprite has to be linked to an Entrance via the IDs. That entrance will determine the destination of the warp. The game will crash if the entrance ID for the warp is invalid or the destination specified in the entrance is invalid.
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Posted on 06-05-20, 08:20 am
Goomba
[Cool title goes here]

Karma: 168
Posts: 20/33
Since: 03-29-20
So, recently, I made a custom World 6-Castle level. However, whenever I try to actually play the level, the game crashes a few seconds after entering. I'm very sure that all of the entrances, sprites, controllers, etc. are configured correctly, so I'm not entirely sure what the problem is. Any help would be appreciated.

Here's the level:
https://nsmbhd.net/file/FRVBNVtrdILRNgqE/6-16.sarc
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Posted on 06-05-20, 11:42 am
Micro-Goomba
Local mod

Karma: 135
Posts: 11/14
Since: 10-17-16

Explos


Unfortunately, 6-castle contains some hardcoded elements that cause the level to crash if certain elements are edited, such as editing any entrances or adding/removing zones, so if you do want to edit 6-castle it is the least likely to crash if you only change tiles/sprites and avoid changing entrances or other things within the level.
Posted on 06-20-20, 03:22 am (rev. 1 by The_Eggo55 on 06-20-20, 03:23 am)


Karma: 1
Posts: 1/1
Since: 06-20-20
How do I make the enemies not bop or dance when a "Bah" is played in the music? And also, how do I edit the music?
Posted on 06-23-20, 02:07 am (rev. 1 by  explos on 06-23-20, 02:07 am)
Micro-Goomba
Local mod

Karma: 135
Posts: 13/14
Since: 10-17-16

Explos


To edit the "bahp" points, you would need to edit the bbid file associated with the song you want to edit them for. The bbid files are located in "\Sound\BgmInfoData\" of the nsmb2 romfs and can be edited with Koopa Harmony.

For music, you would use citric composer to create new bcstm files.

Both of these are available here: https://gota7.github.io/Citric-Composer/
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