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Posted on 01-28-18, 04:18 pm (rev. 100 by  Helios on 10-22-18, 12:26 pm)
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Beyond DS and Project Tape

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Since: 06-28-17
On hiatus. Project Tape (Not really, they are both on at the moment, kind of.)


Introduction

Beyond Super Mario Bros. DS is a hack of a hack. It is based on Newer Super Mario Bros. DS, released at Christmas 2017, to take advantage of the ASM hacks installed in the game such as the minecart and the rotation controller. Once ported to the Newer Super Mario Bros. Wii engine, but did not gain as much support. As a result, this hack is still being worked on.

This hack currently uses version 1.06 of Newer Super Mario Bros. DS.

Features

  1. Brand new levels, polished and reviewed before official and public release.
  2. Most of the original tilesets used in Newer Super Mario Bros. DS, with occasional retextured or edited tiles.
  3. Custom level previews using the template provided by Newer Super Mario Bros. DS, including stage names and screenshots.
  4. Release as a full 80-level, 8-world hack if I can form a team. Sorry about that, but it's been 6 months and I only have 9 levels.
  5. Mechanics from various games in World 7 (secret), but not remakes.

Screenshots



Videos

World 1-1: Autumn Prairie
World 1-2: Piranha Cavern
World 1-3: Mind Your Step
World 1-Tower: Walljump Fortress
World 1-A: Mushroom Ocean
World 2-3: Branching Tunnels
World 7-A: Norun Perfect
Entire Playlist

Trailer



Join

  1. Reverse engineering the ASM hacks applied and new sprites used in the original game.
  2. Find the locations of newly added files.
  3. Create various ASM hacks to implement into Beyond Super Mario Bros. DS, suiting the needs of different ideas and levels.

Hiring Level Designers!

If you'd like to apply, please submit a level/video of it made in either SMM, NSMBe, Reggie, CoinKiller, Miyamoto, SMB3 Workshop, Lunar Magic or whatever you have. It must have good level design. If the application is successful, you can choose whether to include the level in the hack or not.
NewerSMBe + My Spritedata


Credits

Basically everything: Newer Team
ASM: Meromero
Graphics: Pokerface (SMW Hacker) & Epic (SMM Modder)

Downloads

1-World Demo Update 4 (U)
Resources


Progress

World
Name
Status
1-1
Autumn Prairie
100%
1-2
Piranha Cavern
100%
1-3
Tricky Blocks
100%
1-Tower
Walljump Fortress
100%
1-4
Dive & Drive
20% no minecart ...
1-5
Skyscraping Fungi
100%
1-Castle
Outdoor Manor
95%, Preview Screen
1-A
Mushroom Ocean
100%
2-3
Branching Tunnels
95%, Preview Screen
6-5
Solid Rainbow
10%
7-5
Cloudtop Clay
1%, old level remake. Polandball
7-A
Norun Perfect
95%, Preview Screen

Copied from my website.

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Posted on 01-28-18, 06:24 pm
We do what we must because we can

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Well, since you don't have a real name yet I think it can stay this way, just make sure your final name for the hack doesn't include "Newer".
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Posted on 01-28-18, 06:26 pm
Administrator

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It's not worth Reverse Engeneering NewerDS as we plan to release the source in the future anyways.

And hacking ontop the Newer rom isn't a really good idea as quite a few things are hardcoded for special levels and worlds (which you could then change if the code is released)

The credits sequence is stored in file 2848 btw
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Posted on 01-29-18, 11:56 am
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Beyond DS and Project Tape

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Posted by RicBent
plan to release the source in the future anyways.

That is good. But my ASM Hack Template is some sort of half-working? Last time I tried to import one of the ASM Hack my ROM turned into a 32-MB brick. I have tried to re-download the thing again, but I don't trust it.
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Posted on 01-29-18, 07:42 pm
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You obviously should make backups before doing asm hacks. And the template worked for years now...

Also there still is the make clean button which restores your rom.
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Posted on 01-30-18, 10:46 am (rev. 1 by  Helios on 01-30-18, 10:46 am)
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Beyond DS and Project Tape

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I know we cannot use Newer in the name, but is Another prohibited? I only saw  skawo's cancelled hack Another Super Mario Bros. 2, so nobody is using the word. Can I use Another Super Mario Bros. DS?
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Posted on 01-30-18, 11:25 am
Roy Koopa
The guy who does things.

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If you don't understand why we banned the word 'Newer' then you're missing the point when you ask to use 'Another'.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-31-18, 03:58 pm (rev. 1 by  Helios on 01-31-18, 03:58 pm)
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Beyond DS and Project Tape

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Can anyone tell me where is the file to edit the bottom screen logo? Thanks. It is the opening cutscene.
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Posted on 01-31-18, 11:49 pm
Cobrat
Now part of NSMBHD for more than 2 years. Time flies.

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try root/zh_cutscenes/A_CREDITS/2849 NewerDS_Credits_Logo.nsbtx
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Posted on 02-01-18, 10:27 am (rev. 1 by  Helios on 02-01-18, 10:38 am)
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Beyond DS and Project Tape

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No, I have already applied the logo to the file before. That's only for credits? Because the background of that logo is not transparent.

Also, I replaced file 2849 and I got the new logo at the start of the credits. After the logo shifted downwards, it became Newer's logo. How and where am I going to edit it? Thanks.
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Posted on 02-01-18, 02:13 pm (rev. 1 by RicBent on 02-01-18, 02:14 pm)
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Also NSBTX files are 3d textures which means that the DS could never draw a NSBTX on the bottom screen because in NewerDS only the upper screen is ever set as the 3d engine target.

The logo uses the same one used for the credits. Palette/Bitmap/Tilemap should be in the Crdits folder.
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Posted on 02-01-18, 03:18 pm (rev. 2 by  Helios on 02-02-18, 11:37 am)
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Beyond DS and Project Tape

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No, I give up... I am not going to solve this.



So I will just focus on levels and stuff.
Just assume I am giving credit to Newer Team everywhere (it is in the subtitle and the credits already)

Edit: Anyone knows where is the opening cutscene text?
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Posted on 02-02-18, 04:55 pm (rev. 1 by  Arceus on 02-02-18, 06:00 pm)
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uIstudio/d_2d_UI_O_menu_title_logo2_o_u_ncg.bin

If that is not the one you meant, then I apologise.

Edit: I understand now which text you mean, then of course I have no idea where it is stored.
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Posted on 02-02-18, 05:47 pm
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Nope. He's hacking the NewerDS rom.

The file he got is correct. Maybe MKDSCM can open the map correctly? I don't remember.
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Posted on 02-02-18, 05:58 pm (rev. 3 by  Arceus on 02-02-18, 06:02 pm)
We do what we must because we can

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Posted by RicBent
Nope. He's hacking the NewerDS rom.

The file he got is correct. Maybe MKDSCM can open the map correctly? I don't remember.


Posted by user123123
Edit: Anyone knows where is the opening cutscene text?


I was referring to his edit, but I understand now what he means with the text, so sorry for giving wrong advises
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Super Mario Castle 2 | Full release
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Posted on 02-11-18, 10:37 am (rev. 1 by  Helios on 02-11-18, 10:38 am)
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Beyond DS and Project Tape

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What do you think about the music in the area where Star Coin 2 is found (YouTube 0:38)? Is it weird? If it is, I will move the entire level to W1-5. It is not possible to have different music when I underflowed the area... So please tell me, thanks.
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Posted on 02-13-18, 05:53 pm (rev. 2 by  Helios on 02-13-18, 06:00 pm)
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Beyond DS and Project Tape

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This is supposed to be in World 1-3, but it may be too hard for World 1 as the third level...
Please tell me about your thoughts. If it is really too hard, I will put it to World 6 or World 1-5.
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Posted on 02-13-18, 08:28 pm
Mole


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That looks fine for 1-3. Cool concept, too
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Posted on 02-14-18, 01:04 pm
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Beyond DS and Project Tape

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I am asking it again...
Anyone knows which file does the text belong to? Thanks in advance.
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Posted on 02-14-18, 01:20 pm
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2695
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