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Posted on 11-12-17, 03:49 pm
Blooper
shoutouts to fimpleslips

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So I've been making a level for my hack which revolves around the wrap around functionality and the camera just doesn't want to work correctly. I tried different things each times it would make everything worse. It fucks up on so many levels that I decided it'd be easier to make a video and post the level and tileset files than explain everything in details. Please excuse the current state of everything, it is very unfinished:

level
tileset

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Posted on 11-12-17, 04:13 pm
(Words)

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Don't use Object5, use camera controllers instead and fill in the ground underneath anyways.
Even then I don't think this particular level design allows for the effect you want.
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Posted on 11-12-17, 04:20 pm
Blooper
shoutouts to fimpleslips

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Thanks, but what about the death at the end which was also caused by the camera.
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Posted on 11-12-17, 05:41 pm
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Since: 01-03-16
Not sure, camera just locked and killed you, but it probably be from using Object5
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Posted on 11-12-17, 08:25 pm (rev. 1 by  BooChewbaca on 11-12-17, 08:32 pm)
Chewy Fanboy

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Since: 10-22-17
I think this problems are caused by empty 16*16 spaces. If they are empty, the camera wont enter it.
Place Object2 in them and the camera should work fine. (and the death at the end looks like an empty space too. Again: Object2 should help)

EDIT: I downloaded your level and looked at it. You used those blue blocks to FORBID the camera to enter a specific space(even if the space isnt empty).
Replace those by Object2 (which should be orange) and try again.
I couldnt really test around because when i started the game with this level, everything was just glitchy as hell, but i noticed a better camera movement. Maybe you should try it and tell us if this worked or not.
Posted on 11-13-17, 07:12 pm
Blooper
shoutouts to fimpleslips

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Since: 02-12-16
I used the blue blocks on purpose because I didn't want the camera to enter those spaces, my problem is that it didn't work properly.
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Posted on 11-14-17, 09:42 am
Chewy Fanboy

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Since: 10-22-17
If you dont want the camera to enter these spaces, I cant help you. The blue blocks are the problem for the camera and as far as i know you can forbid the camera only 16*16 and no smaller spaces (what would be helpful for smoother camera movement)
Posted on 11-14-17, 05:03 pm
Green Birdo

Once upon a time there was a tiger.

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Posted by poudink
I used the blue blocks on purpose because I didn't want the camera to enter those spaces, my problem is that it didn't work properly.


..there's Object 1 for that
Posted on 11-14-17, 05:52 pm
Blooper
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Since: 02-12-16
Doesn't object 1 allow the camera to enter empty spaces? Because I want the opposite.
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Posted on 11-14-17, 05:53 pm
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I think it's object 5 or something but I don't remember
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Posted on 11-14-17, 08:24 pm
Green Birdo

Once upon a time there was a tiger.

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Object 2 allows entering empty spaces. Object 1 is the opposite (works on non-empty spaces).

sometimes, you should just test them all in a row so you actually know what they do.
anyway, if you don't want to be restricted to a 16blocks wide grid, try scroll stop sprites. for those, refer to thier use in original levels. there are both vertical and horizontal sprites.
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