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Posted on 12-16-18, 12:53 am
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Finally got around to doing the title screen. Yes, it's been two years since I started this project and I still hadn't done that.
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Posted on 12-16-18, 12:56 am
Fuzzy
Swagmaster

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Since: 04-24-18
I really like it

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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 01-02-19, 10:25 pm (rev. 1 by  poudink on 01-02-19, 10:30 pm)
Bandit
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Status update: haven't been able to work on this for the past two weeks or so. I to see relatives for a week for christmas break and I got a laptop on christmas. Since then I've been working on moving all of the stuff from my old PC to my laptop, which takes a long time when all you have to transfer shit is an 8GB SD card. Now, the demo. If I really wanted to, I could get a demo out within a week. I'd just have to get all the levels working and slap the default worldmap on it. However, I want the demo to be representative of the final product's quality. I got three levels that I'm definitely redoing, one that's about halfway done and one that I might be redoing, with the other four levels being pretty much ready. I don't want to ship a demo with three terrible levels in it and give off a bad first impression. So the demo's gonna wait longer. Probably a while too, I think I'm going to wait for the Newer DS ASM hacks to get released because I want to make use of a few of them and nobody knows when that's happening.
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Posted on 02-04-19, 10:44 pm
Bandit
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Finally got around to getting those custom jyotyu palettes to work. I'm not very fond of some of the graphics I used so I'd like to know everyone's opinion about them.

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Posted on 02-05-19, 01:03 pm
Goomba
Kab-omb for life

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The Jyotyu looks pretty good, but the coin seems a bit too flashy.
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Renewed Super Mario Bros. exists.
Posted on 03-06-19, 09:01 pm
Bandit
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Since the general consensus seems to be "Looks good but coins are bad", which of the two is better, coins A or coins B?
A:

B:

Coins A is what is shown in the video and coins B is a potential replacement.
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Posted on 03-06-19, 09:19 pm
Once upon a time there was a tiger.

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coins B looks like the pallete is broken. the white pixels at the top of the third frame look out of place for example.

I get what you're trying to do with the white band and gradients, but the effect doesn't look good. only the shape of the coins is any improvement over the resized rip that is coins A. the coloration is just odd.
Posted on 03-07-19, 06:48 pm
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I need to precise that I didn't draw or rip either of those coin graphics. I found both of them on MFGG, like many of the other graphics I am using.
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Posted on 03-13-19, 10:11 pm
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New worldmap and new HUD!

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Posted on 03-14-19, 02:26 pm


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Since: 10-17-18
World icons are from the beta of New super mario bros.
I think you have to do them yourself also because they don't make sense in your hack rom

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Posted on 03-14-19, 09:19 pm
Bandit
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those icons are just placeholders. they're the default icons that come with meromero's 256 colors worldmap icons code hack.
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Posted on 03-15-19, 06:32 am


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Ok sorry
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Posted on 03-15-19, 11:30 am
Shyguy
Captain Underpants

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All the way up at the coin palettes, I think B had too much effort and it looked too realistic. Palette A does look a lot like NSMB, but I think it's better.
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One small step for man, and a flag too, I guess.
Posted on 03-15-19, 11:38 am


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Since: 10-17-18
Me too
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Lel im italian
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