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Posted on 09-07-16, 11:30 pm (rev. 3 by  poudink on 09-08-16, 08:44 pm)
Giant Red Paratroopa
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Each levels slots will have three missions.
EDIT: I'll post a video.
EDIT2: Here it is! It also shows how certain levels will be different if a certain star coin is choosed(the exemple in the video is only for testing purposes).
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Posted on 09-08-16, 05:35 am
Nipper Plant


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Thats a cool concept!
Posted on 09-08-16, 08:44 pm
Giant Red Paratroopa
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Thank you!
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Posted on 10-10-16, 11:57 pm (rev. 1 by  poudink on 10-10-16, 11:59 pm)
Giant Red Paratroopa
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Since the video I posted about the first level's outdated, here's an update!
EDIT: I added some credits to the first post btw.
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Posted on 10-11-16, 01:34 am (rev. 1 by ImageBot on 11-21-16, 03:24 am)


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Very good level design.
It seems to be a lot of fun to play.

An interesting idea would be to use 1 star by area slot, instead of three. This makes the design easier to build (and helps the player as well), and is free of ASM. An alternative of the star coin mission is to hide the star and link the ID to an event which in turn triggers an explosion of a wall, releases the passage of a pipe, or brings up a secret door.


Download level: example.nml

Here is a simple example.
(Sorry bad quality. Hardware limitations)

Video: 1:46 min.


I wish you the persistence of Gandhi.

[] -P
the level shared here is free to use, modify and spread.

Posted on 10-11-16, 04:16 pm
Giant Red Paratroopa
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I already use the two other areas for the underground parts of the level, What I'm doing is making three copy of the level in the same area slot and making each of them a bit different, like in the 3d mario games. The changes will be more evident in the 2nd level. And to finish the level, I found out a better way, wich is to check both shift 1/2 to the bottom and shift 1/2 block to the right on the star coin, put a warp on the middle of it and then make it warp to the flag pole.
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Posted on 10-12-16, 02:48 am


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Cool! Simple and functional.
I'll be honest, this idea has not crossed my mind before.
Very creative! Congratulations.

[] -P
Posted on 10-13-16, 12:13 pm
Giant Red Paratroopa
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Thanks a lot!
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Posted on 10-13-16, 01:11 pm
Panser
I AM DERP INCARNATE

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Posted by poudink
And to finish the level, I found out a better way, wich is to check both shift 1/2 to the bottom and shift 1/2 block to the right on the star coin, put a warp on the middle of it and then make it warp to the flag pole.

But if you collected the coin by just very carefully touching it's edge then you don't get warped, a solution would be to make the warp sprite cover up the whole coin AND a small area around it, make the Star Coin trigger an Event ID (without timer), and finally set the warp sprite's trigger ID to the event ID you set on the star coin
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Posted on 10-13-16, 01:40 pm (rev. 1 by Asprok on 10-13-16, 01:43 pm)
Passed away in 2017

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…Isn't it too soon to put Banzai Bills and more than one Hammer Bro. in the first level/mission? It leaves no room for difficulty on further levels.

I could not…
Posted on 10-13-16, 04:48 pm
Giant Red Paratroopa
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Posted by MarioKart7z
Posted by poudink
And to finish the level, I found out a better way, wich is to check both shift 1/2 to the bottom and shift 1/2 block to the right on the star coin, put a warp on the middle of it and then make it warp to the flag pole.

But if you collected the coin by just very carefully touching it's edge then you don't get warped, a solution would be to make the warp sprite cover up the whole coin AND a small area around it, make the Star Coin trigger an Event ID (without timer), and finally set the warp sprite's trigger ID to the event ID you set on the star coin

I... didn't understand anything. Sorry, I'm just a begginer
Posted by Asproek
…Isn't it too soon to put Banzai Bills and more than one Hammer Bro. in the first level/mission? It leaves no room for difficulty on further levels.

I will put less hammer bros but the banzaie bills will stay. Also, this is the last mission of the first level.
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Posted on 10-13-16, 06:34 pm
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Posted by poudink
Posted by MarioKart7z
Posted by poudink
And to finish the level, I found out a better way, wich is to check both shift 1/2 to the bottom and shift 1/2 block to the right on the star coin, put a warp on the middle of it and then make it warp to the flag pole.

But if you collected the coin by just very carefully touching it's edge then you don't get warped, a solution would be to make the warp sprite cover up the whole coin AND a small area around it, make the Star Coin trigger an Event ID (without timer), and finally set the warp sprite's trigger ID to the event ID you set on the star coin

I... didn't understand anything. Sorry, I'm just a begginer

Click the Star Coin, near the whole "shift 1/2 tile whatever" thing, there's a "Target ID" field and a "Timer if Targer ID is not null" field, on the first one put a number from 0 to 255, on the second select "Untimed", then you do a similar thing to the Warp sprite only that the field is called "Trigger ID" and you don't have to set the event timer
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Posted on 10-13-16, 07:41 pm (rev. 1 by  Arceus on 10-13-16, 07:42 pm)
We do what we must because we can

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Putting Banzai Bills in the first level isn't that unfair, even Nintendo did it in Super Mario World.
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Posted on 10-14-16, 01:44 am (rev. 2 by ImageBot on 11-21-16, 03:24 am)


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Simple Warp with Star Coin

According to the position and the procedure used in the capture of the star, the technique to be applied can be as simple as possible. In this example, no configuration needs to be performed on the star, and a warpzone 2x2 becomes fully functional as shown below:


Pics: Level design and runtime screen-shot.

(Sorry bad quality. Hardware limitations)

Video: 30 secs.

NML used: example_1033.nml

[] -P
Elegance is not in the embellishment of a thing, but in the simplicity of its shape - Confucius

Posted on 12-01-16, 09:58 pm
Giant Red Paratroopa
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Does this logo look good?

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Posted on 12-01-16, 11:26 pm
Super Koopa
That MvL Hacker

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The font on star is meh, but otherwise pretty good!
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Here's my MvL Hacking thread

Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki!

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Posted on 12-22-16, 01:29 am
Giant Red Paratroopa
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Level previews!

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Posted on 12-22-16, 03:34 pm (rev. 1 by Alexutzu3 on 12-22-16, 03:35 pm)


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I sent you a message but I could not wait for an answer. I am a graphic designer, and I love your project. So I made this:
https://postimg.org/image/vie2dnh71/
Tell me if you like them, and if you want to change anything, and I will send them to you with transparent background.
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Find out more about it here: https://goo.gl/VQ0yE5
Posted on 12-23-16, 01:28 am (rev. 2 by  poudink on 12-23-16, 03:17 pm)
Giant Red Paratroopa
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Posts: 139/1447
Since: 02-12-16
Thanks a lot! They're much better that the one I made I'll defenetly use one of them!
EDIT: So I kinda mixed the three of them and here's what I came up with:

Still needs some improving but I think it looks cool.
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Posted on 12-23-16, 11:06 pm (rev. 1 by  Fluorescent on 12-23-16, 11:10 pm)



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They look great, but why JPEG? It doesnt support transparency at all...

Posted by poudink
So I kinda mixed the three of them and here's what I came up with:

Still needs some improving but I think it looks cool.

The mix looks great aswell, but the resizing looks bad imo
So here's what I did:

The Legendary Sprite 326:
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