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Posted on 12-16-18, 12:53 am
Giant Red Paratroopa
Not Edible

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Since: 02-12-16

Finally got around to doing the title screen. Yes, it's been two years since I started this project and I still hadn't done that.
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Posted on 12-16-18, 12:56 am
Giant Paratroopa
Cream Cheese King

Karma: 2140
Posts: 687/1379
Since: 04-24-18
I really like it

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Posted on 01-02-19, 10:25 pm (rev. 1 by  poudink on 01-02-19, 10:30 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 691/1447
Since: 02-12-16
Status update: haven't been able to work on this for the past two weeks or so. I to see relatives for a week for christmas break and I got a laptop on christmas. Since then I've been working on moving all of the stuff from my old PC to my laptop, which takes a long time when all you have to transfer shit is an 8GB SD card. Now, the demo. If I really wanted to, I could get a demo out within a week. I'd just have to get all the levels working and slap the default worldmap on it. However, I want the demo to be representative of the final product's quality. I got three levels that I'm definitely redoing, one that's about halfway done and one that I might be redoing, with the other four levels being pretty much ready. I don't want to ship a demo with three terrible levels in it and give off a bad first impression. So the demo's gonna wait longer. Probably a while too, I think I'm going to wait for the Newer DS ASM hacks to get released because I want to make use of a few of them and nobody knows when that's happening.
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Posted on 02-04-19, 10:44 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 729/1447
Since: 02-12-16
Finally got around to getting those custom jyotyu palettes to work. I'm not very fond of some of the graphics I used so I'd like to know everyone's opinion about them.

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Posted on 02-05-19, 01:03 pm
Paragoomba
Kab-omb for life

Karma: 114
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Since: 11-22-17
The Jyotyu looks pretty good, but the coin seems a bit too flashy.
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Posted on 03-06-19, 09:01 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 790/1447
Since: 02-12-16
Since the general consensus seems to be "Looks good but coins are bad", which of the two is better, coins A or coins B?
A:

B:

Coins A is what is shown in the video and coins B is a potential replacement.
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Posted on 03-06-19, 09:19 pm
この記号は… 解読できないよ…


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Since: 01-17-13
coins B looks like the pallete is broken. the white pixels at the top of the third frame look out of place for example.

I get what you're trying to do with the white band and gradients, but the effect doesn't look good. only the shape of the coins is any improvement over the resized rip that is coins A. the coloration is just odd.
Posted on 03-07-19, 06:48 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 794/1447
Since: 02-12-16
I need to precise that I didn't draw or rip either of those coin graphics. I found both of them on MFGG, like many of the other graphics I am using.
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Posted on 03-13-19, 10:11 pm
Giant Red Paratroopa
Not Edible

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Posts: 802/1447
Since: 02-12-16
New worldmap and new HUD!

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Posted on 03-14-19, 02:26 pm
Red Paratroopa
Lul

Karma: 138
Posts: 6/161
Since: 10-17-18
World icons are from the beta of New super mario bros.
I think you have to do them yourself also because they don't make sense in your hack rom

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Posted on 03-14-19, 09:19 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 805/1447
Since: 02-12-16
those icons are just placeholders. they're the default icons that come with meromero's 256 colors worldmap icons code hack.
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Posted on 03-15-19, 06:32 am
Red Paratroopa
Lul

Karma: 138
Posts: 8/161
Since: 10-17-18
Ok sorry
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Posted on 03-15-19, 11:30 am
Red Koopa
idk man

Karma: 41
Posts: 74/133
Since: 02-01-19
All the way up at the coin palettes, I think B had too much effort and it looked too realistic. Palette A does look a lot like NSMB, but I think it's better.
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Posted on 03-15-19, 11:38 am
Red Paratroopa
Lul

Karma: 138
Posts: 10/161
Since: 10-17-18
Me too
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Posted on 03-26-19, 10:42 pm (rev. 1 by Linco457 on 03-26-19, 10:44 pm)
Newcomer


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Since: 03-06-19
I like coin B but i feel like the coloring is....off? i cant exactly pin point it, but it doesn't exactly fit.
Posted on 01-26-20, 08:18 pm
Micro-Goomba
@jnthndrn

Karma: 25
Posts: 14/18
Since: 01-04-18
How did you do the bottom screen UI mod? I wanna use a NSMB2 style bottom screen
Posted on 02-02-20, 06:18 pm (rev. 1 by  poudink on 02-02-20, 06:21 pm)
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1007/1447
Since: 02-12-16
I edited the ncg and ncl files (as well as some nsc files specifically for the reserve item box else I wouldn't have been able to make it look that way for reasons) for the bottom screen UI. I don't remember the file names exactly since this was nearly a year ago but they're all in ui_studio. I also used meromero's 256 color worldmap icon asm hack which has the side effect of also giving more colors for most of the worldmap UI. the screenshots I posted aren't completely up to date but I also edited a bncl (or was it bnbl? can't remember which does what) file to put the timer off-screen using thegamerator's custom NSMBe 5.3 versions which supports editing of those files.
you can ask if you have more questions. I'm not exactly the best at explaining so I'd get if you didn't understand everything.
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Posted on 04-03-20, 04:36 pm
Red Cheep-cheep
MammaMia Team Member

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Posts: 9/213
Since: 04-26-19
Poudink, so you also used goombatlas for custom map or its just retextured?
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Posted on 04-04-20, 06:35 pm
Birdo


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You can see in the screenshot that its remoddeled and the paths were moved, so he probably did use goombatlas for the latter.
Posted on 04-06-20, 03:09 pm
Ninji
Drink Coffee, it's great :P

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Posts: 11/238
Since: 09-24-19
Posted by ItzTacos
Poudink, so you also used goombatlas for custom map or its just retextured?

As you can see, well YES.
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