KTRMAmbiance |
Posted on 11-27-15, 08:58 pm (rev. 18 by KTRMAmbiance on 12-21-21, 08:48 pm)
|
Buzzy Beetle
Karma: 935 Posts: 2/396 Since: 11-20-15 |
I've made a replica of the E3 2004 Alpha version of NSMB. This is my first NSMB Hack.
Download here: 1.0: NSMB ALPHA.xdelta 1.1: NSMB ALPHA.xdelta 1.2: NSMB ALPHA.xdelta 1.3: NSMB ALPHA.xdelta 1.4: NSMB ALPHA.xdelta 1.5: nsmb alpha new.xdelta 2.0: nsmb alpha replica.xdelta 2.1 newmario_a_r_2.1.xdelta 2.2: https://nsmbhd.net/get.php?id=pwa9jPNtOY7LO4QP 2.3: https://nsmbhd.net/get.php?id=aDl5Xg5XCWkZ9ms5 2.4: https://nsmbhd.net/get.php?id=oio89eQLEaBRAlMG 2.5: https://nsmbhd.net/get.php?id=r0gz4vklB4cYZOFC 2.6: https://nsmbhd.net/file/I47EPncKuPjmVJzo/nsmbalpha2.6.xdelta EDIT (December 8, 2018): I've got a report that the patch for the version 2.6 was broken, so the link is updated, the new link points to the fixed version. It should now patch correctly. 2.7: https://nsmbhd.net/file/rlKZrqZIYtbTtoDJ/nsmb2.7.xdelta 2.8: https://mega.nz/#!gc4UhAzL!won7XI-hW7rfjMNndfvwrn3gkEUuieKOjgGVYgRjvoQ NOTE: NSMBHD's uploader was being problematic to me (the upload cuts at the middle and Chrome says that the page was either moved or non-existant), so I had to upload the patch to another file sharing site. 2.9: NSMB Alpha 2.9.xdelta 3.0: NSMB Alpha Replica 3.0 Screenshots: _________________________ |
MattCrafter |
Posted on 11-28-15, 10:32 am
|
Goomba
for MC in range(708): Karma: 62 Posts: 3/31 Since: 11-26-15 |
Dude thats impressive!
|
KTRMAmbiance |
Posted on 11-28-15, 11:35 am
|
Buzzy Beetle
Karma: 935 Posts: 5/396 Since: 11-20-15 |
Thierry |
Posted on 11-28-15, 12:55 pm
|
この記号は… 解読できないよ…
Karma: 6330 Posts: 1725/2786 Since: 01-17-13 |
Well I can congratulate you for getting most of the resources yourself instead of stealing.
I know someone might mention the fact there wasn't only two (alpha/beta) early builds of NSMB tough. |
KTRMAmbiance |
Posted on 11-28-15, 12:58 pm
|
Buzzy Beetle
Karma: 935 Posts: 6/396 Since: 11-20-15 |
Posted by Thierry I know someone might mention the fact there wasn't only two (alpha/beta) early builds of NSMB tough. But I saw only 2 early versions of NSMB: Alpha (E3 2004) and Beta (E3 2005). _________________________ |
newsuperhackboys |
Posted on 11-28-15, 10:47 pm
|
Flurry
newsuperexpandkongs Karma: 348 Posts: 172/250 Since: 06-19-13 |
Personally, this hack needs more improvement. It's cool to recreate what the beta would have been like, but most of the levels were not good. Most of it left the original level design, just with small tweaks. 1-1 has obvious references to.. Well... 1-1. I've seen that 1-2 gets repeated in 1-4. 1-2 is even has references to 1-4. Also most of the levels BARLEY had changes. The Tower level is the same with no edits and so is 1-5, and the castle level. The only thing in the castle that is orginal is the remake of one of the beta videos where the 3D Goomba touches the SM64DS Mushroom and becomes a GODZILLA Goomba. Granted it appeared in the Forest World 4, but I digress. I also noticed glitches with the tilesets at times. It's all my opinion, so others please agree or not.
_________________________ Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI Honest Quality Rippers Needed! |
KTRMAmbiance |
Posted on 11-29-15, 08:56 am (rev. 1 by KTRMAmbiance on 11-29-15, 10:35 am)
|
Buzzy Beetle
Karma: 935 Posts: 7/396 Since: 11-20-15 |
Posted by newsuperhackboys Personally, this hack needs more improvement. It's cool to recreate what the beta would have been like, but most of the levels were not good. Most of it left the original level design, just with small tweaks. 1-1 has obvious references to.. Well... 1-1. I've seen that 1-2 gets repeated in 1-4. 1-2 is even has references to 1-4. Also most of the levels BARLEY had changes. The Tower level is the same with no edits and so is 1-5, and the castle level. The only thing in the castle that is orginal is the remake of one of the beta videos where the 3D Goomba touches the SM64DS Mushroom and becomes a GODZILLA Goomba. Granted it appeared in the Forest World 4, but I digress. I also noticed glitches with the tilesets at times. It's all my opinion, so others please agree or not. I'll fix these bugs soon, if I would have enough time. EDIT: Also, in the original Alpha (E3 2004) version, as seen in the trailer, the levels were very short and going in an infinite loop. (there's likely a debug menu to access other levels, but we'll never know). Also, there're only 4 levels: Grassland, Sunset, City, Castle. EDIT 2: It's Mega Goomba not GODZILLA Goomba. _________________________ |
Hiccup |
Posted on 11-29-15, 12:05 pm (rev. 2 by Hiccup on 11-29-15, 12:07 pm)
|
Birdo
Karma: 2789 Posts: 1492/2091 Since: 06-26-11 |
[post about how there weren't only two (alpha/beta) early versions of NSMB and that there is no evidence that the E3 2004 trailer version had a debug menu or looping levels]
@Ambiance 69 Just because somebody named their YouTube video "NSMB alpha" or "NSMB beta" or similar, doesn't mean they are right. |
KTRMAmbiance |
Posted on 12-11-15, 11:39 am
|
Buzzy Beetle
Karma: 935 Posts: 8/396 Since: 11-20-15 |
Version 1.1 of this hack has been released.
Changes from 1.0 are: Slight mods to 1-1 Better 1-2 background Restored early versions of 1-2, 2-2, 2-4, 3-B, 6-1 and 8-4. (early 1-2 replaces 1-4) 1-5 replaced by E3 2005 Overworld level (created 100% from scratch), 2-1 replaced by E3 2005 Desert. (unused level 4) _________________________ |
KTRMAmbiance |
Posted on 12-22-15, 06:04 pm
|
Buzzy Beetle
Karma: 935 Posts: 12/396 Since: 11-20-15 |
Version 1.2 of this hack has been released.
Changes from 1.1 are: Better backgrounds New HUD More beta levels restored Some of Mario's voice clips have been changed 1-2 and 1-4 are swapped 1-2, 1-5 and 2-1 are now completeable 2-3 is now E3 2005 Grassland Level 2 And a boomload of improvements... _________________________ |
KTRMAmbiance |
Posted on 01-02-16, 09:01 am
|
Buzzy Beetle
Karma: 935 Posts: 14/396 Since: 11-20-15 |
Version 1.3 of this hack has been released.
Changes from 1.2 are: Entirely Beta style HUD Better levels One more Beta level restored at 4-2 _________________________ |
pinet |
Posted on 01-15-16, 11:09 pm
|
Karma: 1064 Posts: 36/200 Since: 02-02-15 |
I played the World 1. Quite interesting. I liked to play. The Mega Goomba froze on my flash card, but it worked in the emulator. It would be nice if this version would evolve into something new. For example, starting a new implementation of others Worlds... Have Positive thumb.
[]s -P |
KTRMAmbiance |
Posted on 01-17-16, 01:33 pm
|
Buzzy Beetle
Karma: 935 Posts: 16/396 Since: 11-20-15 |
Version 1.4 of this hack has been released.
Changes from 1.3 are nothing special, but improved HUD and improved pseudo-3D Goombas and Koopas. _________________________ |
KTRMAmbiance |
Posted on 01-28-16, 06:43 pm
|
Buzzy Beetle
Karma: 935 Posts: 30/396 Since: 11-20-15 |
Here are the current E3 2004 levels design for the upcoming version:
_________________________ |
OneOf99 |
Posted on 01-28-16, 07:12 pm
|
Karma: 165 Posts: 11/75 Since: 01-09-16 |
You can't help loving those uneven star coins.
_________________________ Cranky's Advice: Git Gud! NSMB Returns Progress (updated daily!) |
Hiccup |
Posted on 01-28-16, 08:42 pm
|
Birdo
Karma: 2789 Posts: 1537/2091 Since: 06-26-11 |
Why are you using early multiplayer music in singleplayer mode?
|
KTRMAmbiance |
Posted on 01-28-16, 11:08 pm
|
Buzzy Beetle
Karma: 935 Posts: 31/396 Since: 11-20-15 |
Because it's the only beta music that still exists in the final NSMB.
_________________________ |
Hiccup |
Posted on 01-29-16, 10:54 am
|
Birdo
Karma: 2789 Posts: 1538/2091 Since: 06-26-11 |
It isn't, and anyway that wouldn't mean it fits.
|
MarioFanatic64 |
Posted on 01-30-16, 01:09 am
|
Roy Koopa
The guy who does things. Karma: 12749 Posts: 1963/2796 Since: 07-01-11 |
The music fits with the Grass and Sunset level, but the City level would probably be more suited with the Ghost House Theme. Remember though, that while the music was to be used for multiplayer, at this point in development the multiplayer mode was full-blown co-op, meaning the music probably would have been used in single player mode too. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Hiccup |
Posted on 01-30-16, 11:27 am
|
Birdo
Karma: 2789 Posts: 1539/2091 Since: 06-26-11 |
There isn't any evidence that "beta" MvsL mode was a co-op mode. It appears it was the same as final MvsL, but it was a race, and had more levels. And more interesting levels.
|