skawo |
Posted on 09-10-16, 01:46 pm
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Karma: 19807 Posts: 668/1100 Since: 04-02-13 |
RicBent |
Posted on 09-10-16, 01:47 pm
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Mariomaster
Karma: 8573 Posts: 653/1681 Since: 06-09-12 |
skawo |
Posted on 09-10-16, 01:50 pm
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Karma: 19807 Posts: 669/1100 Since: 04-02-13 |
...What the heck. I don't remember fixing that oO
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RicBent |
Posted on 09-10-16, 01:59 pm (rev. 2 by RicBent on 09-10-16, 03:03 pm)
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Mariomaster
Karma: 8573 Posts: 654/1681 Since: 06-09-12 |
MarioKart7z |
Posted on 09-10-16, 02:36 pm
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 101/328 Since: 08-20-16 |
Posted by Mariomaster Fireballs But Arceus wanted them to be killable by Koopa shells, not fireballs. Plus i think they're already killable with fireballs
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Hiccup |
Posted on 09-10-16, 02:37 pm
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Birdo
Karma: 2789 Posts: 1867/2091 Since: 06-26-11 |
I think it was a typo.
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RicBent |
Posted on 09-10-16, 02:59 pm (rev. 2 by RicBent on 09-10-16, 03:03 pm)
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Mariomaster
Karma: 8573 Posts: 655/1681 Since: 06-09-12 |
skawo |
Posted on 09-10-16, 03:44 pm
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Karma: 19807 Posts: 670/1100 Since: 04-02-13 |
defenetly Yep, you definitely do, my sir! |
Hiccup |
Posted on 09-10-16, 05:10 pm
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Birdo
Karma: 2789 Posts: 1868/2091 Since: 06-26-11 |
Would it be difficult to create an ASM hack that activates/deactivates an event based on what button is being pressed? As part of a new sprite or the IF activator?
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skawo |
Posted on 09-10-16, 06:00 pm
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Karma: 19807 Posts: 671/1100 Since: 04-02-13 |
Not really
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Hiccup |
Posted on 09-10-16, 06:55 pm
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Birdo
Karma: 2789 Posts: 1869/2091 Since: 06-26-11 |
I can think of a few uses for it, but for it to be really useful, you'd need to give a whole load more sprites event functions.
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MarioKart7z |
Posted on 09-11-16, 09:47 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 104/328 Since: 08-20-16 |
*ahem ahem*
http://nsmbhd.net/thread/3637-bowser-jr-help/ ^ According to this thread, Bowser Jr's voice is only loaded if Area 1's bottom BG is set to 0. You should change it so that the voice is loaded if Bowser Jr. spriteset is also loaded.
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MarioFanatic64 |
Posted on 09-11-16, 09:55 am
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Roy Koopa
The guy who does things. Karma: 12749 Posts: 2217/2796 Since: 07-01-11 |
It's already been fixed, it's the "Always load Boss Victory Music" fix. Basically tells the game to load Boss SFX/Music everywhere. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
skawo |
Posted on 09-11-16, 10:30 am
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Karma: 19807 Posts: 673/1100 Since: 04-02-13 |
You should use this instead, actually: http://nsmbhd.net/thread/2569-misc-patches-thread/?from=320#51370
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Ndymario |
Posted on 09-11-16, 10:38 am (rev. 1 by Ndymario on 09-11-16, 10:39 am)
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 87/833 Since: 04-11-15 |
Hey Skawo, I have a question / suggestion, could you ASM the Vs Battle stars so they work in Single player plz, because as of now if you put a battle star in, nothing happens
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
MarioKart7z |
Posted on 09-11-16, 10:39 am
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 106/328 Since: 08-20-16 |
Posted by skawo Junglekusa Retexture Code repl_02165B74_ov_36:
@Copy from here
STMFD SP!, {LR}
MOV R0, #MODEL ID - 0x83 HERE
MOV R1, #0
BL loadFileByExtId_3dModel
@...to here and paste before the MOV R0, #1 to add more models
MOV R0, #1
LDMFD SP!, {PC}
repl_021659A8_ov_36:
LDR R0, [R4, #8]
LSR R0,R0,#8
AND R0, R0, #0xF
@Copy from here
CMP R0, #1
MOVEQ R0, #MODEL ID - 0x83 HERE
@To here and paste after this comment to add more settings. Change the 1 in 'CMP R0, #1' to whatever you want nybble to be set.
MOVNE R0, #0x700
ADDNE R0, #0x25
BX LR Uses nybble 10. You can still only have one kind per zone though. What the **** is a Junglekusa
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skawo |
Posted on 09-11-16, 10:40 am (rev. 1 by skawo on 09-11-16, 10:41 am)
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Karma: 19807 Posts: 674/1100 Since: 04-02-13 |
Sprite 255
Hey Skawo, I have a question / suggestion, could you ASM the Vs Battle stars so they work in Single player plz, because as of now if you put a battle star in, nothing happens Well, maybe I could, but they're in such a shittily placed overlay I don't really see the point. |
Ndymario |
Posted on 09-11-16, 10:43 am
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Super Koopa
That MvL Hacker Karma: 1701 Posts: 88/833 Since: 04-11-15 |
My "Master Plan" is that it would be that in every level there are x amount of Battle Stars, and once you collect all of them you would complete the level
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! Also, be sure to check out the new wiki! #HakingNoMore |
skawo |
Posted on 09-11-16, 10:49 am
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Karma: 19807 Posts: 675/1100 Since: 04-02-13 |
That wouldn't be hard to implement, I guess.
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MarioKart7z |
Posted on 09-11-16, 11:51 am (rev. 3 by ImageBot on 11-21-16, 03:24 am)
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Panser
I AM DERP INCARNATE Karma: 518 Posts: 107/328 Since: 08-20-16 |
Posted by skawo Sprite 255 Oh. *tries placing one in level* Well i can certainly see why it never ended up being used... /offtopic (it also apparently has the power to turn poison water into swimmable water, for some reason)
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