Thierry |
Posted on 09-03-16, 08:34 am
|
この記号は… 解読できないよ…
Karma: 6330 Posts: 1957/2785 Since: 01-17-13 |
Yoshi is already in NSMBDS, you silly cakes
|
skawo |
Posted on 09-03-16, 10:05 am (rev. 2 by skawo on 09-03-16, 10:06 am)
|
Karma: 19807 Posts: 646/1100 Since: 04-02-13 |
Posted by Asproek Also, swako, could you implement six more players, the Koopalings, the Falcon punch and a three-layer tileset mode? YEP NO PROB HER: Posted by skawo Seven Player Co-Op, Koopalings, Falcon Punch, Yoshi and Three Tileset Layers: nsub_01FFD524_main:
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
BX LR |
Hiccup |
Posted on 09-03-16, 10:35 am
|
Birdo
Karma: 2789 Posts: 1822/2091 Since: 06-26-11 |
Posted by MarioKart7z
And also a super tilegod sprite which destroys every single tile and sprite in the level when activated You can already do that with a bunch of tilegod sprites. Also, it probably wouldn't be that hard to increase the capacities of the width and height settings. |
skawo |
Posted on 09-03-16, 10:37 am
|
Karma: 19807 Posts: 647/1100 Since: 04-02-13 |
Yes it would be
|
MarioKart7z |
Posted on 09-03-16, 10:53 am (rev. 2 by MarioKart7z on 09-03-16, 10:56 am)
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 73/328 Since: 08-20-16 |
Posted by skawo Yes it would be because there aren't enough nybbles left, right? Posted by skawo Posted by Asproek Also, swako, could you implement six more players, the Koopalings, the Falcon punch and a three-layer tileset mode? YEP NO PROB HER: Posted by skawo Seven Player Co-Op, Koopalings, Falcon Punch, Yoshi and Three Tileset Layers: nsub_01FFD524_main:
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
LDR R0, [R1]
LDR R1, [R0]
BX LR I bet that just crashes the game
rip signature
|
Hiccup |
Posted on 09-03-16, 11:44 am
|
Birdo
Karma: 2789 Posts: 1824/2091 Since: 06-26-11 |
Posted by skawo Yes it would be I don't really know what I'm talking about on the ASM front My first statement is correct, though this method doesn't work that well. |
skawo |
Posted on 09-04-16, 01:35 pm (rev. 1 by skawo on 09-04-16, 06:31 pm)
|
Karma: 19807 Posts: 653/1100 Since: 04-02-13 |
Buzzy Beetles can hit Grounded Piranha Plants:
repl_021765C8_ov_44:
LDR LR, =0x2178FB4
LDR R0, =0x00F30004
STR R0, [LR,#0x10]
B 0x021765CC |
Asprok |
Posted on 09-05-16, 01:30 am (rev. 2 by Asprok on 09-05-16, 01:38 am)
|
Passed away in 2017
Karma: 999 Posts: 232/380 Since: 03-04-14 |
Can any shell enemy kill them or just the Buzzy Beetles? Because IIRC only Mario could kill the grounded Piranha Plants.
|
Arctus Platner |
Posted on 09-05-16, 04:39 am (rev. 2 by Arctus Platner on 09-05-16, 04:40 am)
|
Red Paratroopa
Friend of N64s and DSes Karma: 516 Posts: 161/171 Since: 07-26-15 |
Something I've noticed, that is a bit odd, is that Swoopers are unaffected by Buzzy Beetle shells in the main game, although, I'm not quite sure about Koopa Troopa or Spiny shells...
_________________________ My Youtube Channel Never use a flash drive unless you are transferring files... |
cros107 |
Posted on 09-05-16, 06:30 am
|
Fuzzy
Will never finish a hack Karma: 1873 Posts: 283/778 Since: 03-25-16 |
Can someone confirm that the "Seven Player Co-Op, Koopalings, Falcon Punch, Yoshi and Three Tileset Layers" code works?
But seriously, what does that code actually do? Nothing? _________________________ hey look, I did a thing |
skawo |
Posted on 09-05-16, 07:49 am
|
Karma: 19807 Posts: 656/1100 Since: 04-02-13 |
Posted by Asproek Can any shell enemy kill them or just the Buzzy Beetles? Because IIRC only Mario could kill the grounded Piranha Plants. All shell enemies in the original game can, EXCEPT the Beetles for some reason. |
Hiccup |
Posted on 09-05-16, 09:23 am
|
Birdo
Karma: 2789 Posts: 1835/2091 Since: 06-26-11 |
Posted by cros107 Can someone confirm that the "Seven Player Co-Op, Koopalings, Falcon Punch, Yoshi and Three Tileset Layers" code works? But seriously, what does that code actually do? Nothing? Nothing useful, obviously. |
skawo |
Posted on 09-08-16, 06:23 pm (rev. 2 by skawo on 09-08-16, 10:31 pm)
|
Karma: 19807 Posts: 660/1100 Since: 04-02-13 |
Track Controlled Swinging Rope Speed Adjustment Nybble:
repl_02187EB0_ov_61:
STMFD SP!, {R1, R2, LR}
LDR R0, [R4, #8]
LSR R0, #0xC
AND R0, R0, #0xF
CMP R0, #0
MOVEQ R0, R4
LDMEQFD SP!, {R1, R2, PC}
MOV R1, #0x200
MUL R1, R0
LDR R2, [R4, #0x56C]
LDR R0, [R4, #8]
LSR R0, #0x8
ANDS R0, R0, #0xF
SUBNE R2, R1
ADDEQ R2, R1
STR R2, [R4, #0x56C]
MOV R0, R4
LDMFD SP!, {R1, R2, PC} Uses nybble 9 (counting from 1). Higher = faster. |
MarioKart7z |
Posted on 09-10-16, 11:08 am (rev. 2 by MarioKart7z on 09-10-16, 12:01 pm)
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 99/328 Since: 08-20-16 |
Could someone make a hack that makes Mario (while entering pipe), Piranha Plants (in-pipe) and Enemy-in-pipes appear behind the tileset layer? It'd allow to make custom pipe tiles without having to fiddle around with textures n' stuff
rip signature
|
skawo |
Posted on 09-10-16, 11:57 am
|
Karma: 19807 Posts: 666/1100 Since: 04-02-13 |
That's literally impossible.
|
MarioKart7z |
Posted on 09-10-16, 12:01 pm
|
Panser
I AM DERP INCARNATE Karma: 518 Posts: 100/328 Since: 08-20-16 |
Posted by skawo That's literally impossible. Uh i mean, while in the pipes, not always behind the tilesets
rip signature
|
Hiccup |
Posted on 09-10-16, 12:08 pm
|
Birdo
Karma: 2789 Posts: 1866/2091 Since: 06-26-11 |
Still impossible, if I understand skawo's meaning.
You'd have to bring the pipes forward, not Mario backward. And the pipes forward thing has already been done. |
skawo |
Posted on 09-10-16, 12:32 pm (rev. 1 by skawo on 09-10-16, 12:33 pm)
|
Karma: 19807 Posts: 667/1100 Since: 04-02-13 |
It's impossible because tilesets are a background layer and therefore will always appear behind 3D.
I suppose it /could/ be possible if you could assign tiles to models as texture, but I haven't a clue how. |
Arceus |
Posted on 09-10-16, 01:28 pm (rev. 1 by Arceus on 09-10-16, 01:28 pm)
|
We do what we must because we can
Karma: 5569 Posts: 1190/1426 Since: 06-25-13 |
Referring to this:
It bugs me that you can't kill Grounded Fire Piranha Plants with Koopa shells. Is there anything you can do against this? (Pls don't kill me if this was already requested ) _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
RicBent |
Posted on 09-10-16, 01:33 pm
|
Mariomaster
Karma: 8573 Posts: 652/1681 Since: 06-09-12 |