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Posted on 03-31-13, 04:37 pm
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![]() Karma: 3316 Posts: 1170/2026 Since: 06-28-11 |
Posted by Hiccup Posted by gridatttack Thanks! I didn't noticed it. ![]() Should be fixed in the next release ![]() And you put my name in 1-2! (Thats not a bug ![]() Yeah, I did. I actually added more people username in coins. See if you can find them all ![]() _________________________ |
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Posted on 03-31-13, 04:57 pm
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![]() Karma: 2799 Posts: 524/2091 Since: 06-26-11 |
It is also not clear in the 2-1 green block maze bonus room that there is no floor underneath.
So you should adjust the camera or add floor there too. |
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Posted on 03-31-13, 04:58 pm
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![]() Karma: 3316 Posts: 1171/2026 Since: 06-28-11 |
Posted by Hiccup It is also not clear in the 2-1 green block maze bonus room that there is no floor underneath. So you should adjust the camera or add floor there too. How its not clear? I think its pretty obvious its a hole... ![]() _________________________ |
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Posted on 03-31-13, 05:08 pm (rev. 1 by
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![]() Karma: 2799 Posts: 525/2091 Since: 06-26-11 |
Posted by gridatttack Posted by Hiccup It is also not clear in the 2-1 green block maze bonus room that there is no floor underneath. So you should adjust the camera or add floor there too. How its not clear? I think its pretty obvious its a hole... ![]() You can't see the floor when you enter through the pipe ![]() But this isn't that important. You don't get stuck. |
mikey6921 |
Posted on 06-27-13, 08:48 pm
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Karma: 1 Posts: 1/1 Since: 06-27-13 |
Gridattack I add music in New Super Mario Bros Deluxe
Those music I added is in Super Mario Bros 1 and Lost levels Here's 2.0 that I made: http://www.mediafire.com/?41atrwzl8x4tjzr |
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Posted on 06-28-13, 12:49 am
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![]() Karma: 3316 Posts: 1246/2026 Since: 06-28-11 |
Posted by mikey6921 Gridattack I add music in New Super Mario Bros Deluxe Those music I added is in Super Mario Bros 1 and Lost levels Here's 2.0 that I made: http://www.mediafire.com/?41atrwzl8x4tjzr Oh cool. Thanks. Just heard them in the video you uploaded...and the grassland and castle need improvements on the midi/instruments used ![]() But the underwater water one is pretty good ![]() _________________________ |
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Posted on 07-09-13, 11:04 pm
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![]() Karma: 3316 Posts: 1264/2026 Since: 06-28-11 |
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Posted on 07-10-13, 06:48 am
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![]() Karma: 2799 Posts: 584/2091 Since: 06-26-11 |
I like the simple remixes.
But what about boss music? In the original NES version, the castle music carries on, so maybe you should have the boss music be the SMB castle music, but the SNES version had it's own boss music, so maybe you should use that? What do you think? |
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Posted on 07-10-13, 11:29 pm
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![]() Karma: 3316 Posts: 1265/2026 Since: 06-28-11 |
Posted by Hiccup I like the simple remixes. But what about boss music? In the original NES version, the castle music carries on, so maybe you should have the boss music be the SMB castle music, but the SNES version had it's own boss music, so maybe you should use that? What do you think? Nope. The boss and world map themes have been left intact. _________________________ |
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Posted on 07-11-13, 07:05 am
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![]() Karma: 2799 Posts: 585/2091 Since: 06-26-11 |
Posted by gridatttack Posted by Hiccup I like the simple remixes. But what about boss music? In the original NES version, the castle music carries on, so maybe you should have the boss music be the SMB castle music, but the SNES version had it's own boss music, so maybe you should use that? What do you think? Nope. The boss and world map themes have been left intact. Do you want it like that? |
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Posted on 07-11-13, 07:28 am
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![]() The guy who does things. Karma: 12764 Posts: 882/2796 Since: 07-01-11 |
Posted by Hiccup Posted by gridatttack Posted by Hiccup I like the simple remixes. But what about boss music? In the original NES version, the castle music carries on, so maybe you should have the boss music be the SMB castle music, but the SNES version had it's own boss music, so maybe you should use that? What do you think? Nope. The boss and world map themes have been left intact. Do you want it like that? Well, I assume as it's a remake of the NES version of Super Mario Bros., then that's how he chose it to be. There are only 4 different themes in the NES version, hence only those 4 need to be changed. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
mosterra |
Posted on 09-03-13, 01:12 am, deleted by
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Posted on 09-03-13, 01:59 am
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Doesn't actually do anything.
Karma: 3042 Posts: 262/653 Since: 10-22-12 |
^ That deletion really needs a proper reason ^ As it is now it just looks like the guy gave a particularly negative comment about the hack and you were just "haha nope". ♪♫♩♬ |
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Posted on 09-03-13, 02:09 am (rev. 1 by
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![]() Karma: 3316 Posts: 1381/2026 Since: 06-28-11 |
Posted by TRS ^ That deletion really needs a proper reason ^ As it is now it just looks like the guy gave a particularly negative comment about the hack and you were just "haha nope". ^Another offtopic post ![]() The post said 'TKS', which could perhaps mean 'Thanks". Go figure ![]() _________________________ |
mario |
Posted on 09-06-13, 01:37 pm
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Banned
Karma: -161 Posts: 9/19 Since: 07-19-13 |
Hi my name is mario and I have turned your game on the snes version
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Posted on 09-06-13, 01:42 pm
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We do what we must because we can
Karma: 5606 Posts: 218/1430 Since: 06-25-13 |
Posted by mario Hi my name is mario and I have turned your game on the snes version uuuh what? _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
mario |
Posted on 09-06-13, 02:43 pm
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Banned
Karma: -161 Posts: 10/19 Since: 07-19-13 |
If you want I'll give you the link to mediafire
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Posted on 10-11-13, 01:36 am
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a
Karma: 1589 Posts: 438/1290 Since: 02-12-13 |
In my opinion, I think:
Some of the level assets from Lost Levels and SMB1 might not work well with NSMB. Try asking Dirby, or if you know to ASM hack make a ASM hack which disable double, and triple jumps and wall-jumps. That way it will fit more into NSMB. ![]() ![]() |
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Posted on 10-11-13, 01:39 am
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![]() Karma: 3316 Posts: 1485/2026 Since: 06-28-11 |
Posted by hamza62240 In my opinion, I think: Some of the level assets from Lost Levels and SMB1 might not work well with NSMB. Try asking Dirby, or if you know to ASM hack make a ASM hack which disable double, and triple jumps and wall-jumps. That way it will fit more into NSMB. ![]() ![]() I know, and I asked myself this on the course of this hack. However, people complain 'its the same', so I decided to leave the NSMB mechanics. The levels play differently and are easier for the most part to new players. Also the custom areas make use of them, so I couldn't really take them off. And thanks for the feedback ![]() _________________________ |
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Posted on 10-11-13, 01:48 am
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a
Karma: 1589 Posts: 439/1290 Since: 02-12-13 |
Welcome. I'd love to give feedback and report any bugs on any hack if anyone wants ^^
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