General information
Name  alpha
Power Normal
Sex Male
Title The boy who always has something up his sleeve
Karma 895
Total posts 748 (0.64 per day)
Total threads 51 (0.04 per day)
Registered on 02-01-21, 03:11 pm (1177 days ago)
Last post 03-21-24, 06:37 pm (33 days ago)
in in progress Super Mario Bros. The Missing Lands (New hacks) » 75287
Last view 03-21-24, 06:37 pm (33 days ago)
Browser Chrome 122.0.0 on GNU/Linux x86_64 (X11)
Total +1s received 91 [View...]
From:  BL4ZED (36),  TraineeLuigie (12),  Skylander (10), adrian_54543 (5),  Keeper (5), more...
Total +1s given 127
To:  BL4ZED (26),  poudink (17),  Skylander (10),  Keeper (7),  Vadenimo (4), more...
Contact information
Email address Public
Presentation
Theme NSMB Underground
Items per page 20 posts, 50 threads
Language es_ES
Personal information
Real name Juan
Location The mushroom kingdom
Bio
well I am a very good hacker I help people with the (.ncl)and (.ncg) in NSMB and stuff, too i know Music Hacking, if you need help (MP), I also love the underground levels for some reason, I also speak Spanish, don't write me English if you speak it please (I understand you easier), yo hablo español no me escribas en inglés si lo hablas, nos entendemos mejor, sabes

Too you can called me Star Coin

I was banned once for posting shit so don't do it!

My discord server:
https://discord.gg/P5h8jhnDtk

My normal Discord: Alpha hack#2071

My email: alphahacks56@gmail.com

youtube channel:
https://www.youtube.com/channel/UCON7j6hqwvaos81A1kKhbzg

you can find me on the Skylander and Danegaming forum here:
https://dghacks.boards.net/

also on Kuribo64 here:
http://kuribo64.net

projects:

New Super Mario Bros The New Levels now Deluxe - 100%(paused for now)

New Super Mario Land DS - 1%(reboot soon, i think...)


New Super Toad DS - 49%


New Super Mario Bros A New Adventure In Beanbean - Comming soon(true) !!

I love NSMBHD, I have not retired, I have simply evolved to bring great projects this time.
Sprite database
Total edits 10
Sprites edited 8
Last edits Giant Wiggler (269) on 06-20-21, 04:51 pm
Lakitu (unused sprite) (40) on 06-18-21, 12:02 am
Floating log (111) on 06-17-21, 10:18 am
Spin Block (95) on 06-17-21, 10:11 am
Spin Block (95) on 06-17-21, 10:03 am
Flimsy Lift (falls once touched) (77) on 06-17-21, 09:59 am
Fire Snake (204) on 06-17-21, 01:02 am
Cheep Chomp (113) on 06-17-21, 12:57 am
Cheep Chomp (113) on 06-17-21, 12:56 am
Unagi (eel) (92) on 06-16-21, 08:34 pm
Comments about  alpha
« 1718192021222324252627 »
 Skylander Okay sweet
 Skylander Good!
 Skylander It still has a bunch of issues, mostly the camera, but I can really see the effort! It's so much better!
 Keeper apparently replacing the world map icons arent as straightforward as i initially thought but if i mess with it I can probably find a decent way to approach it
 Keeper i can check it out in a minute. Do I import the levels into an original rom or into your hack?
 Keeper i gave the level a quick run through, but ill probably have to play it a bit more tomorrow to really give any critique on it. also, i think i have an idea of how to replace the world map icons, so i can try detailing that to you tomorrow too.
 Keeper what'd you change in the revision?
 Keeper gotcha. Ill probably send my critique in a pm or something later so I don't have to send it in separate messages. also i have an idea on how to replace the world map icons but you may wanna backup your rom before doing it since i havent tested it really
 Keeper 1. open UI_O_1P_course_select_d_nce.bncd and use the UI_O_1P_course_select_o_ud_ncl.bin as a palette. click the 16 colour box before adding them and select View in 4pbb format in the texture editor
 Keeper 2. remove all bitmaps in the bitmaps section that arent of the world map icons, and remove all palettes except palettes 4, 5, 6, and 7. You can remove bitmaps and palette from the texture editor by right clicking them.
 Keeper before progressing forward i wanna make sure everything went alright, so try exporting all bitmaps with all palettes and send them to me
 Keeper if you already added the palettes and removed the ones that aren't necessary, just click the "export all bitmaps with all palettes" button
 Keeper Oh you didn't remove any of the other bitmaps
 Keeper well you need to remove some of the other bitmaps otherwise when you try importing over it it'll mess up the other sprites. Remove any of the bitmaps that aren't the world map icons in the texture editor by right clicking them
 Keeper hold on, i can send a screenshot of what I mean in a bit
« 1718192021222324252627 »
Sample post
The boy who always has something up his sleeve

Karma: 895
Posts: 748
Since: 02-01-21
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}

_________________________
The star project that shows my brilliant mind