General information
Name  alpha
Power Normal
Sex Male
Title The boy who always has something up his sleeve
Karma 931
Total posts 750 (0.52 per day)
Total threads 51 (0.04 per day)
Registered on 02-01-21, 03:11 pm (1436 days ago)
Last post 07-04-24, 03:42 am (187 days ago)
in demo avalaible Super Mario Bros.: The Missing Lands (New hacks) » 75533
Last view 11-05-24, 10:25 pm (63 days ago)
Browser Firefox 132.0 on Firefox OS
Total +1s received 94 [View...]
From:  BL4ZED (37),  TraineeLuigie (12),  Skylander (10), adrian_54543 (5),  Keeper (5), more...
Total +1s given 132
To:  BL4ZED (26),  poudink (17),  Skylander (10),  Keeper (7),  Mr. Ztardust (5), more...
Contact information
Email address Public
Presentation
Theme Old Metal
Items per page 20 posts, 50 threads
Language es_ES
Personal information
Real name Juan
Location The mushroom kingdom
Bio
well I am a very good hacker I help people with the (.ncl)and (.ncg) in NSMB and stuff, too i know Music Hacking, if you need help (MP), I also love the underground levels for some reason, I also speak Spanish, don't write me English if you speak it please (I understand you easier), yo hablo español no me escribas en inglés si lo hablas, nos entendemos mejor, sabes

Too you can called me Star Coin

I was banned once for posting shit so don't do it!

My discord server:
https://discord.gg/P5h8jhnDtk

My normal Discord: Alpha hack#2071

My email: alphahacks56@gmail.com

youtube channel:
https://www.youtube.com/channel/UCON7j6hqwvaos81A1kKhbzg

you can find me on the Skylander and Danegaming forum here:
https://dghacks.boards.net/

also on Kuribo64 here:
http://kuribo64.net

projects:

New Super Mario Bros The New Levels now Deluxe - 100%(paused for now)

New Super Mario Land DS - 1%(reboot soon, i think...)


New Super Toad DS - 49%


New Super Mario Bros A New Adventure In Beanbean - Comming soon(true) !!

I love NSMBHD, I have not retired, I have simply evolved to bring great projects this time.
Sprite database
Total edits 10
Sprites edited 8
Last edits Giant Wiggler (269) on 06-20-21, 04:51 pm
Lakitu (unused sprite) (40) on 06-18-21, 12:02 am
Floating log (111) on 06-17-21, 10:18 am
Spin Block (95) on 06-17-21, 10:11 am
Spin Block (95) on 06-17-21, 10:03 am
Flimsy Lift (falls once touched) (77) on 06-17-21, 09:59 am
Fire Snake (204) on 06-17-21, 01:02 am
Cheep Chomp (113) on 06-17-21, 12:57 am
Cheep Chomp (113) on 06-17-21, 12:56 am
Unagi (eel) (92) on 06-16-21, 08:34 pm
Comments about  alpha
« 1718192021222324252627 »
 Keeper before progressing forward i wanna make sure everything went alright, so try exporting all bitmaps with all palettes and send them to me
 Keeper if you already added the palettes and removed the ones that aren't necessary, just click the "export all bitmaps with all palettes" button
 Keeper Oh you didn't remove any of the other bitmaps
 Keeper well you need to remove some of the other bitmaps otherwise when you try importing over it it'll mess up the other sprites. Remove any of the bitmaps that aren't the world map icons in the texture editor by right clicking them
 Keeper hold on, i can send a screenshot of what I mean in a bit
 Keeper It should look a bit like this
 Keeper in the bitmap list (the one i boxed in the screenshot) right click all the bitmaps that are not of the world map icons
 Keeper should i move on to the next step?
 Keeper no worries, youll just have to do that process again. if you made a backup as i suggested, you should be fine.
 Keeper when you finish with that try clicking the "export all bitmaps with all palettes" button and sending it to me again just to verify everything's on-track
 Keeper indeed. in order to replace the graphics succesfully, the world map icons must be imported in a way that changes the palette for the pairs of world map icons instead of just one. thats why its important that the palettes and bitmaps are set up like that
 Keeper are you ready for the next step?
 Keeper alright. download this template and replace the placeholder icon boxes with the corresponding world icons. make sure the world icons aren't bigger than the placeholders and make
 Keeper sure to remove the placeholders. save the image, go back into the texture editor, click "import all bitmaps with all palettes" and then save them and exit.
 Keeper if my theory on how to do this is right then everything should work
« 1718192021222324252627 »
Sample post
The boy who always has something up his sleeve

Karma: 931
Posts: 750
Since: 02-01-21
This is a sample post. You probably already know what this is for.

Posted by Goomba
Posted by Mario
Oh, nooo! *stomp*


Well, what more could you want to know? Perhaps how to do the classic infinite loop?
while(true){
    printf("Hello World!");
}

_________________________
The star project that shows my brilliant mind