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Posted on 01-03-19, 11:04 pm
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Human
Karma: 12 Posts: 6/18 Since: 01-02-19 |
Is there any program that i can use to convert NSBMD files to OBJ and vice versa?
_________________________ Im not sure of what this is for, so i decided to type this and see if it does something
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Posted on 01-03-19, 11:22 pm
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 695/1447 Since: 02-12-16 |
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Posted on 01-04-19, 12:00 am (rev. 2 by
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Human
Karma: 12 Posts: 7/18 Since: 01-02-19 |
Posted by poudink I believe that MKDSCM has that function too. I can't check right now, though. Yeah, i found it, but, when i convert the NSBMD model to OBJ and try to edit it on Blender it doesnt work. This is how i did it: 1. I open NSMBe, open rom 2. Click Rom File Browser, i select the model and extract it 3. I open MKDSCM, Click File > Open > I select the model, a windows pop up 4. I press Extract > Model > OBJ 5. I Open Blender, i select the model, and it doesnt open Am i doing something wrong here? _________________________ Im not sure of what this is for, so i decided to type this and see if it does something
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Posted on 01-04-19, 01:03 am
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Giant Red ParatroopaNot Edible Karma: 3416 Posts: 697/1447 Since: 02-12-16 |
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Posted on 01-04-19, 01:53 am (rev. 2 by
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Human
Karma: 12 Posts: 8/18 Since: 01-02-19 |
Alright, now i have another problem, i tried to open it in Blender, and it did, but, the model just doesnt appear, theres nothing.
And yes, i guess it would work in other tool. Should i keep trying in Blender? _________________________ Im not sure of what this is for, so i decided to type this and see if it does something
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Posted on 01-04-19, 04:03 am
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(Words)
Karma: 755 Posts: 203/265 Since: 01-03-16 |
What model are you trying to open?
_________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
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Posted on 01-04-19, 09:38 am
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Nipper PlantKarma: 948 Posts: 249/402 Since: 11-20-15 |
Look at the top-right corner, where the number of faces are tris are shown, in the Blender window after you import the model. If they're NOT 0 (i.e. they can be 100-200 or such), then the model might be too big to fit in the view. Try to zoom back.
But if they're 0, your model might not be exported properly. _________________________
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Posted on 01-04-19, 04:33 pm (rev. 2 by
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Human
Karma: 12 Posts: 9/18 Since: 01-02-19 |
Posted by Ambiance 69 Look at the top-right corner, where the number of faces are tris are shown, in the Blender window after you import the model. If they're NOT 0 (i.e. they can be 100-200 or such), then the model might be too big to fit in the view. Try to zoom back. But if they're 0, your model might not be exported properly. ![]() Yeah, it seems like i did something wrong, do you have any idea of what it could have been? What model are you trying to open? koopa_new.nsbmd _________________________ Im not sure of what this is for, so i decided to type this and see if it does something
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Giant Red Paratroopa
Nipper Plant
