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Herz |
Posted on 01-03-19, 11:04 pm
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Human
Karma: 12 Posts: 6/18 Since: 01-02-19 |
Is there any program that i can use to convert NSBMD files to OBJ and vice versa?
_________________________ Im not sure of what this is for, so i decided to type this and see if it does something |
poudink |
Posted on 01-03-19, 11:22 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 695/1447 Since: 02-12-16 |
Herz |
Posted on 01-04-19, 12:00 am (rev. 2 by Herz on 01-04-19, 12:46 am)
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Human
Karma: 12 Posts: 7/18 Since: 01-02-19 |
Posted by poudink I believe that MKDSCM has that function too. I can't check right now, though. Yeah, i found it, but, when i convert the NSBMD model to OBJ and try to edit it on Blender it doesnt work. This is how i did it: 1. I open NSMBe, open rom 2. Click Rom File Browser, i select the model and extract it 3. I open MKDSCM, Click File > Open > I select the model, a windows pop up 4. I press Extract > Model > OBJ 5. I Open Blender, i select the model, and it doesnt open Am i doing something wrong here? _________________________ Im not sure of what this is for, so i decided to type this and see if it does something |
poudink |
Posted on 01-04-19, 01:03 am
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 697/1447 Since: 02-12-16 |
Herz |
Posted on 01-04-19, 01:53 am (rev. 2 by Herz on 01-04-19, 02:06 am)
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Human
Karma: 12 Posts: 8/18 Since: 01-02-19 |
Alright, now i have another problem, i tried to open it in Blender, and it did, but, the model just doesnt appear, theres nothing.
And yes, i guess it would work in other tool. Should i keep trying in Blender? _________________________ Im not sure of what this is for, so i decided to type this and see if it does something |
TruelyJohn64 |
Posted on 01-04-19, 04:03 am
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(Words)
Karma: 730 Posts: 203/265 Since: 01-03-16 |
What model are you trying to open?
_________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
KTRMAmbiance |
Posted on 01-04-19, 09:38 am
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Buzzy Beetle
Karma: 929 Posts: 249/394 Since: 11-20-15 |
Look at the top-right corner, where the number of faces are tris are shown, in the Blender window after you import the model. If they're NOT 0 (i.e. they can be 100-200 or such), then the model might be too big to fit in the view. Try to zoom back.
But if they're 0, your model might not be exported properly. _________________________ |
Herz |
Posted on 01-04-19, 04:33 pm (rev. 2 by Herz on 01-04-19, 05:04 pm)
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Human
Karma: 12 Posts: 9/18 Since: 01-02-19 |
Posted by Ambiance 69 Look at the top-right corner, where the number of faces are tris are shown, in the Blender window after you import the model. If they're NOT 0 (i.e. they can be 100-200 or such), then the model might be too big to fit in the view. Try to zoom back. But if they're 0, your model might not be exported properly. Yeah, it seems like i did something wrong, do you have any idea of what it could have been? What model are you trying to open? koopa_new.nsbmd _________________________ Im not sure of what this is for, so i decided to type this and see if it does something |
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