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Posted on 07-21-18, 07:33 pm
Ninji
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Hey guys,

I know that this was made and posted by skawo but I am not able to find this thread were he showed this.

I'm searching the thread where he showed how to make the game using a different model if the player enters a specific level.

Basically what I mean is the following:
Casual Goomba in 1-1
Goomba with a Santa Clause hat in 5-1

And probably the question if this is possible for every enemy in the game (in my specific case: bullet bills)

Sorry for this thread and Greets
BooChewbaca
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Posted on 07-21-18, 08:11 pm
Giant Paratroopa
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Knowing how Newer did it, it's probably either added files or coded.
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Posted on 07-21-18, 10:46 pm
Nipper Plant


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This is possible with any of the actors. Just find where their model/graphic is loaded in, and have it load a different file, depending on your chosen circumstances
Posted on 07-21-18, 11:25 pm
Giant Paratroopa
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another idea would just be use one of the useless sprites, copy code and graphics, and use that

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Posted on 07-22-18, 01:31 am
Nipper Plant


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The way I suggested would be a lot easier.
Posted on 07-22-18, 02:11 am
Giant Paratroopa
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yeah sure, I was just throwing out another possibility.
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Posted on 07-22-18, 02:14 pm (rev. 1 by RicBent on 07-22-18, 02:20 pm)
Mariomaster

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Nah, copying the entire code of a sprite is not really possible because code is location dependent. Also having the same functions in the rom twice is just wasted space.

I don't remember where  skawo posted his hack but there are some other retexture hacks in misc. patches like my spike/snowball mod.

For bullet bills that mod is even more applicable to bullet bills as all 3d spries use the same 3d model classes. Just find the model load function and add code that loads your custom model. Then find the place where it creates a model from a loaded file and substitute the file id there depending on sprite data or world/level.
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Posted on 07-22-18, 05:21 pm (rev. 1 by TheTimebreaker on 07-22-18, 06:26 pm)
Ninji
W1 out :)

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Looked around in the Misc thread and found what skawo made: here
I'll try this out but I am not sure if I can make this. Never tried stuff like that. But I can try my best.
Thanks for all replies ; )

Edit:
Stupid question, but how can I edit those models? i found the bullet bills .nsbmd file but I can neither paint in it nor import an edited bitmap again. Beside that, editing this 64x64 picture to look like I want it to (in my case: a fire ball like the podoboos) seems more like lucky shot than master of editing.
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Posted on 07-22-18, 09:20 pm
Giant Paratroopa
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export it and edit it using paint or any other painting program like paint.net
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Posted on 07-23-18, 04:51 pm
Ninji
W1 out :)

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The bullet bill seems to be a 3d model. Editing this with paint is luck and nothing else
Also, I can't reimport any file into the model. The programm doesn't let me do it
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Posted on 07-23-18, 06:11 pm
Giant Paratroopa
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what color do you want it?
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Posted on 07-23-18, 06:30 pm
Ninji
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It's not the colour. It should look like a fireball.
Recolouring the bullet bill is not enough to make him look like a fire ball
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Posted on 07-23-18, 06:59 pm
Giant Paratroopa
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why on earth do you want it to look like a fireball?
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Posted on 07-23-18, 08:12 pm
Ninji
W1 out :)

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Remember the place from NSMBWii before every bowser fight? where you run a little parcour and get some fireballs in your face?
I liked that. So I wanted to try this out.
But after thinking I guess the bullet bills aren't that bad. At least better than fireballs that can be jumped on
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Posted on 07-23-18, 10:10 pm
Giant Paratroopa
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ah nice idea! Well, I don't think that is very possible unless you can expertly retexture them. I have seem them retextured before in the hack Super Trump Bros.
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Posted on 07-24-18, 04:32 am
この記号は… 解読できないよ…


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an alternative to having the fireballs move would be having the level made of sprites that move.

just throwing this in.
Posted on 07-24-18, 01:57 pm
Ninji
W1 out :)

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This actually would be a cool idea to try out but the area where i wanted to do this leads to a boss battle.
GLHF when trying to beat the boss while the screen is moving
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Posted on 07-25-18, 01:00 am
Giant Red Paratroopa
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newer ds has a rotation controller which I heard has path following code so you could wait for that to release and put a podobo on it
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Posted on 07-25-18, 01:46 am
Giant Paratroopa
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Yeah! That's how the coins and podobos move in circles in Newer DS.
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Posted on 07-25-18, 08:46 pm
Giant Red Paratroopa
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nah those use standard rotation they don't follow a track
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