Freeze |
Posted on 09-16-12, 10:02 am
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Karma: 3752 Posts: 1525/2112 Since: 06-28-11 |
Arisotura |
Posted on 09-16-12, 10:14 am
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☭ coffee and cream
Karma: 10415 Posts: 677/2768 Since: 06-26-11 |
ENEKOwii |
Posted on 09-16-12, 10:17 am
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Red Paratroopa
Karma: 220 Posts: 103/166 Since: 04-02-12 |
Freeze |
Posted on 09-16-12, 10:21 am
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Karma: 3752 Posts: 1526/2112 Since: 06-28-11 |
ray |
Posted on 09-16-12, 10:53 am
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Roy Koopa
Karma: 4011 Posts: 2240/2722 Since: 06-26-11 |
Posted by ENEKOwii Actually I think we could release a ROM with all custom tracks. @Fr33ze: Amazing But I think there should be a bit shading _________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 09-16-12, 05:44 pm
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Birdo
Karma: 3304 Posts: 690/2021 Since: 06-28-11 |
Nice track Freeze. Also, instead of wood, shouldnt it be bettter some kind of plant texture? Beanstalk sky road?
(Also, I will try to get again intro trying to make a CT, after seeing ray in his vertex color tutorials that he didn't had to fix the UV after adding the vertex color to his rooftop track) _________________________ |
ray |
Posted on 09-16-12, 07:40 pm
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Roy Koopa
Karma: 4011 Posts: 2241/2722 Since: 06-26-11 |
We just started to make a challenge series^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 09-16-12, 07:45 pm
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Birdo
Karma: 3304 Posts: 691/2021 Since: 06-28-11 |
ray |
Posted on 09-16-12, 07:46 pm
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Roy Koopa
Karma: 4011 Posts: 2242/2722 Since: 06-26-11 |
You know, its a TEST track ;D Later we will make more than just boost
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Gericom |
Posted on 09-17-12, 05:28 pm
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Shyguy
Karma: 160 Posts: 34/90 Since: 07-10-12 |
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Freeze |
Posted on 09-17-12, 05:29 pm
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Karma: 3752 Posts: 1529/2112 Since: 06-28-11 |
Posted by Gericom You should make them a mission. EPIC idea! If it is not harder to make than just a nomral track, we will do this. |
Dirbaio |
Posted on 09-19-12, 09:08 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 2571/4457 Since: 06-08-11 |
Lol that's funny.
But you're kinda falling into the same level design problems as many NSMB hacks: it can get to be FRUSTRATING. Just be careful with that, and you can get neat stuff. |
ray |
Posted on 09-29-12, 03:56 pm
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Roy Koopa
Karma: 4011 Posts: 2246/2722 Since: 06-26-11 |
Here's my Rooftop Raceway update:
See a lots of creative DS Hacking hereIt has some nice Vertex Colors now _________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 09-29-12, 04:41 pm
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Birdo
Karma: 3304 Posts: 728/2021 Since: 06-28-11 |
Gericom |
Posted on 10-05-12, 04:58 pm
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Shyguy
Karma: 160 Posts: 36/90 Since: 07-10-12 |
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Dirbaio |
Posted on 10-05-12, 05:02 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 2644/4457 Since: 06-08-11 |
Neat
Nintendo's models look damn good. I think it's because they're postprocessing their models with ambient occlusion or something similar, which shades all the vertexs so the models actually seem to have lighting |
gridatttack |
Posted on 10-05-12, 05:05 pm
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Birdo
Karma: 3304 Posts: 764/2021 Since: 06-28-11 |
Arisotura |
Posted on 10-05-12, 05:07 pm
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☭ coffee and cream
Karma: 10415 Posts: 701/2768 Since: 06-26-11 |
Nice! Just finish that minimap and the path data and it'll be the first complete custom track.
Also at 0:45 it looks like you have a collision issue. And the boosters would be better if their textures were animated. Perhaps you should look for the texture animation data (for instance in SM64DS it is stored in the level data). _________________________ Kuribo64 - zrghij |
Gericom |
Posted on 10-05-12, 05:41 pm
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Shyguy
Karma: 160 Posts: 37/90 Since: 07-10-12 |
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Freeze |
Posted on 10-06-12, 05:17 pm
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Karma: 3752 Posts: 1547/2112 Since: 06-28-11 |