Arisotura |
Posted on 07-19-13, 02:17 pm in w2 demo Master Super Mario Bros. DS Demo
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Karma: 10543 Posts: 1041/2781 Since: 06-26-11 |
Arisotura |
Posted on 09-12-13, 06:59 pm in Hey People
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Karma: 10543 Posts: 1146/2781 Since: 06-26-11 |
Arisotura |
Posted on 10-17-13, 01:21 pm in Board changelog
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Karma: 10543 Posts: 1209/2781 Since: 06-26-11 |
Arisotura |
Posted on 11-30-13, 09:33 pm in The Resistance
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Karma: 10543 Posts: 1296/2781 Since: 06-26-11 |
Arisotura |
Posted on 03-24-14, 10:46 pm in The NSMB Community Remix needs you!
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Karma: 10543 Posts: 1364/2781 Since: 06-26-11 |
Arisotura |
Posted on 06-26-14, 07:56 pm in implemented Make some of the control objects visible
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Karma: 10543 Posts: 1453/2781 Since: 06-26-11 |
Arisotura |
Posted on 09-15-14, 05:44 pm in How to hack people's FTP?
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Karma: 10543 Posts: 1512/2781 Since: 06-26-11 |
Arisotura |
Posted on 01-03-15, 12:47 am in BlargBoard XD - Blargboard Mod
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Karma: 10543 Posts: 1623/2781 Since: 06-26-11 |
Arisotura |
Posted on 01-08-15, 05:45 pm in BlargBoard XD - Blargboard Mod
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Karma: 10543 Posts: 1635/2781 Since: 06-26-11 |
Arisotura |
Posted on 01-10-15, 12:02 am in version 1.2 New Super Mario Advance + Take 2
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Karma: 10543 Posts: 1640/2781 Since: 06-26-11 |
Arisotura |
Posted on 02-18-15, 04:10 pm in Castle Courtyard
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Karma: 10543 Posts: 1679/2781 Since: 06-26-11 |
Arisotura |
Posted on 03-01-15, 11:15 pm in Why peeps?
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Karma: 10543 Posts: 1687/2781 Since: 06-26-11 |
Arisotura |
Posted on 06-18-15, 09:23 pm in NSMB Worldmap Editor
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Karma: 10543 Posts: 1760/2781 Since: 06-26-11 |
Arisotura |
Posted on 07-17-15, 10:52 pm in Stupidest posts on social media
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Karma: 10543 Posts: 1764/2781 Since: 06-26-11 |
Arisotura |
Posted on 09-19-15, 10:47 am in ANYTHING AND EVERYTHING!
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Karma: 10543 Posts: 1778/2781 Since: 06-26-11 |
Arisotura |
Posted on 10-03-15, 08:48 pm in the chain chomp with nybble=02 (rev. 3 by ImageBot on 11-21-16, 03:17 am)
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Karma: 10543 Posts: 1785/2781 Since: 06-26-11 |
some investigations and whatnot on that
the following crash happens: R2 and R6 are the nybble's value it calls function at 02004598 function at 020045F8 is (indirectly?) responsible for the crash commenting out the call causes the sprite to spawn two(!) chomps, freeing them freezes the game silly me ROM:02172A68 LDR R0, [R5,#8]
ROM:02172A6C AND R6, R0, #0xF
ROM:02172A70 CMP R6, #1
ROM:02172A74 BLS loc_2172A7C
ROM:02172A78 BL OS_Panic
ROM:02172A7C
ROM:02172A7C loc_2172A7C ; CODE XREF: sub_21729CC+A8j it basically reads that nybble and checks it, and purposefully crashes if it's above 1 that nybble tells how many Chomps you want _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 04-26-16, 06:42 pm in FUCK NSMBHD
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Karma: 10543 Posts: 1869/2781 Since: 06-26-11 |
Arisotura |
Posted on 05-03-16, 11:30 am in RULES FOR POSTING A HACK -- READ THIS BEFORE POSTING HERE!
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Karma: 10543 Posts: 1892/2781 Since: 06-26-11 |
Arisotura |
Posted on 08-27-16, 12:58 pm in Error Exporting NMP when ROM have new files (b378/379)
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Karma: 10543 Posts: 2008/2781 Since: 06-26-11 |
Posted by Luluca Forget it. It's not possible. Even me, that not understand absolutely nothing about how the editor was coded, can see why. You have new images inserted in your rom. The editor will look for existing files on your room, and compare with the files in original rom. The error is very clear. Object not found. Give up! You clearly have no idea what you're talking about. _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 09-14-16, 09:18 pm in The single levels thread!
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Karma: 10543 Posts: 2071/2781 Since: 06-26-11 |