Arisotura |
Posted on 09-02-15, 03:28 pm in NSMB2 editor upcoming: CoinKiller
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Karma: 10415 Posts: 1772/2768 Since: 06-26-11 |
Well for now, I'm laying the bases out. Went with C++ and Qt, but might switch back to C# (QtCreator is derp, and getting Qt to work with VS is probably a pain).
The upcoming NSMB2 editor will likely be similar to Reggie! in functionality, interface, whatnot. First versions will operate on raw files (.3ds or .cia), further versions may also work on individual game files à la Reggie!. Reason is that for now, given the lack of a 3DS Riivolution-like, this will be the easiest way to test levels. (and honestly with how much of a pain it is to make a Riivo-like, it's better off as a part of a CFW, like in the NTR CFW) It's also not based on any Reggie! fork, it's something fresh instead. Source code! but I don't have a Gateway Ninjhax can be used to launch CFWs or whatever that can run unsigned CIA files. Or maybe Citra can run NSMB2. Rest assured that there is a way out of this shit. Maybe it's not convenient for you, but there's a way out. why not merge efforts with Reggie! NSMB2 or whatever it's called I don't think Python is the right language for building this kind of project. Otherwise I'd gladly join forces. I also want to have some fun, too! We haven't been writing new level editors in ages nowadays. .3ds? CIA? Gateway? but that's working in favor of piracy Quite honestly, with how fucked up the 3DS scene is, I don't really care about piracy. Not like this project would have an impact on piracy or overall cause Nintendo to go bankrupt. And even if a 3DS Riivo-like existed, you still couldn't prevent piracy. On the Wii, it's convenient because you just have to require the original disc (although you can use a modchip and a burned disc, but that's more involved than what the average pirate can afford). But on the 3DS, there's no point when you have things like Gateway or ability to install any title to the system by converting it to a CIA. Bascially, any efforts at preventing piracy are futile. I'm not in favor of piracy, I just keep my time and energy for what makes sense. my foot is itching CoinKiller won't help you there, sorry. whatever else Just post. The thread is here to collect opinions, thoughts, whatnot, that could affect the editor's building and make it the most awesome software of 2015. We want to hear you! Latest screenshots * texture decoding test * level decoding and basic rendering _________________________ Kuribo64 - zrghij |
Arisotura | |
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Karma: 10415 Posts: 1808/2768 Since: 06-26-11 |
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Arisotura |
Posted on 04-19-16, 10:11 pm in BROBLE 4 - WAIT WHAT, THERES MORE?
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Karma: 10415 Posts: 1849/2768 Since: 06-26-11 |
newsuperhackboys has all rights to post his opinion about this, even if others have said the same thing before him
PixelFox stop insulting the people who are giving you opinions, this behavior isn't welcome here (and that's not even writing, you admitted on my profile that it's a bunch of copypasta) closing this to prevent more crap _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 04-26-16, 08:05 pm in FUCK NSMBHD
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Karma: 10415 Posts: 1874/2768 Since: 06-26-11 |
Arisotura |
Posted on 04-27-16, 12:03 am in FUCK NSMBHD
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Karma: 10415 Posts: 1878/2768 Since: 06-26-11 |
Arisotura |
Posted on 06-07-16, 09:06 pm in WE QUIT
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Karma: 10415 Posts: 1950/2768 Since: 06-26-11 |
Arisotura |
Posted on 06-07-16, 09:08 pm in WE QUIT
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Karma: 10415 Posts: 1951/2768 Since: 06-26-11 |
Arisotura |
Posted on 08-17-16, 10:48 pm in How do you use a 3ds rom on your pc open it up edit and ...
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Karma: 10415 Posts: 1985/2768 Since: 06-26-11 |
Posted by EarlyBird64 How do you use a 3ds rom on your pc open it up edit and ... Use it in citra. Yes I just continued the title oh god _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 09-03-16, 06:24 pm in hacking probs
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Karma: 10415 Posts: 2049/2768 Since: 06-26-11 |
Arisotura |
Posted on 09-23-16, 05:38 pm in Topic of limitedlime
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Karma: 10415 Posts: 2087/2768 Since: 06-26-11 |
Arisotura |
Posted on 10-01-16, 10:37 pm in Albertocml strikes again. Please ignore him.
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Karma: 10415 Posts: 2094/2768 Since: 06-26-11 |
Arisotura |
Posted on 10-28-16, 12:31 am in NSMBHD is NOT moving (rev. 2 by Dirbaio on 10-30-16, 08:21 am)
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Karma: 10415 Posts: 2128/2768 Since: 06-26-11 |
EDIT: See http://nsmbhd.net/post/52841/ ~ Dirbaio
See you there! We're taking care of everything, nothing will be lost. _________________________ Kuribo64 - zrghij |
Arisotura |
Posted on 11-09-16, 04:14 pm in I'm willing to hide some Americans in my roof.
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Karma: 10415 Posts: 2162/2768 Since: 06-26-11 |
As long as you take position, there will be haters. The only way to avoid haters is to stay neutral and do nothing.
I'd rather overthrow this fucking system. Struggles against all sorts of things are joining and merging, because the enemy is the same. Anticapitalist moves are gaining power. _________________________ Kuribo64 - zrghij |
Arisotura | |
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Karma: 10415 Posts: 2200/2768 Since: 06-26-11 |
"Desume's coder" has a name
zeromus (edit: to be honest it's unfair to direct all the shit at zeromus. the other coders have their part of responsibility too. also including myself back then) he's also likely responsible of the official "wifi not supported and not emulated, it doesn't exist, fuck off" bullshit, considering he somehow immediately got into an important position when he showed up which is another reason why I'm not touching desmume again. I worked hard on the wifi crap, and not only was I alone in the adventure, but this is the kind of recognition I get. pretending my hard work doesn't exist. freaking out because "omg nintendo will send us the fbi" and silently trying to sabotage my work. and so on. noting that for a while desmume was fun to work on, the team was cool... of course, that was before zeromus showed up. his constant 'grumpy asshole' attitude killed the 'desmume team' feel and ambiance. his coding killed most will to work on desmume, every code he touched became a giant clusterfuck. some of the things he contributed were good, but the code is still a giant clusterfuck. oh and some parts were plain copypasta from other emulators, making the codebase even more inconsistent. for example you might recognize the Snes9x input config dialog. the codebase wasn't great before. it was sorta inconsistent. it had some lingering French names from the Yopyop era. it had the structure of the C++ codebase that was converted to C, retaining the OOP aspects with structs. but you could atleast figure out the code, because it was simple enough. it didn't come with 4MB of statically-linked dependencies. it didn't use glib threads in the Windows port "because why not". it was balanced, and didn't push for extreme accuracy on one side while still being grossly inaccurate on another side. ok, it was overall grossly inaccurate. it had its flaws, several of them carrying over to the current desmume. the Windows UI is crapo, especially when it comes to translations -- those are still managed by having multiple 'internationalized' versions of the resources (dialog templates, etc). meaning that features may be entirely missing in non-English languages. (noting that doing translations before the end of the dev cycle is a bad idea. desmume got translations way too early) the Linux UI is entirely different, and lacking many things. there was an attempt at a wxWidgets UI, but it never got anywhere. the provided tools are still crapo. the memory and IOreg views were redone by me, experimenting Win32 UI things. autorefreshing was attempted but was found to slow things down. the old tools were given extra complexity -- autorefresh timers, instead of just doing it every frame like before. in the meantime, said tools were still more or less crap. at some point, the disassembler scrollbar was botched, making it a total pain to use. and some old flaws were amplified. the codebase was converted back to C++, but it didn't go back to its original style. it became a happy mix of "C++ code that was converted to C, and is now C++ again but still pretty much C" and new, actually C++ code. where is desmume going? while still far from being perfect, it has been dead for more than one year. it, well, says a lot. desmume could still be improved in a lot of ways: making the wifi actually work, more accurate sound emulation, emulating the PU (homebrew would benefit from it), improving the debuggers/tools, ... but it appears that noone wants to deal with zeromus or with the motherfucking behemoth of clusterfuck the codebase has turned into. _________________________ Kuribo64 - zrghij |
Arisotura | |
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Karma: 10415 Posts: 2209/2768 Since: 06-26-11 |
Arisotura |
Posted on 03-07-17, 09:57 pm in Can we stop making one-question threads, please?
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Karma: 10415 Posts: 2268/2768 Since: 06-26-11 |
Arisotura |
Posted on 04-29-17, 07:47 pm in New Super Peppe Bros.
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Karma: 10415 Posts: 2288/2768 Since: 06-26-11 |
Arisotura |
Posted on 05-22-17, 05:04 pm in OVER THROW Dirbaio
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Karma: 10415 Posts: 2317/2768 Since: 06-26-11 |
Arisotura |
Posted on 06-14-17, 11:38 pm in I Can't use ASM-Hacking wiht Devinkitt Pro for my Hack
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Karma: 10415 Posts: 2366/2768 Since: 06-26-11 |
Arisotura |
Posted on 06-30-17, 06:58 pm in Goomba Spawner
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Karma: 10415 Posts: 2385/2768 Since: 06-26-11 |