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Posted on 10-14-16, 05:45 pm in Newer Super Mario Bros. DS (rev. 1 by ImageBot on 11-21-16, 03:24 am)
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Posted by Asproek
Wii luv u !!


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Posted on 11-06-16, 03:15 pm in super mario bros Super Mario Bros
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Dude, SMB1 has already been remade in NSMB plenty of times...
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Posted on 11-12-16, 02:36 pm in solved Asm Hacks crashes my game (lol)
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I used to have that very same issue. Removing nonintendo.cpp fixed it.
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Posted on 11-13-16, 10:22 am in MY ROM IS HAUNTED
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Mega Mushrooms can't melt LSD
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Posted on 07-27-17, 01:07 pm in Newer Super Mario Bros. DS
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Posted by MarioFanatic64
>Pretending Super Skawo 64 doesn't already exist.

>Implying that i actually know that Super Skawo 64 exists
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Posted on 08-22-16, 02:55 pm in release Super Mario: Endless Earth
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Posted by MarioFanatic64
Pic of the Week - Week 81



I made the ghostly region of the map to be very gimmicky. Little traps and secrets and such, which make you question what the right and wrong thing to do is. In this example, going through the door flips the world upside-down, which is the only way you can get through a certain pipe. This area was kinda fun to design because I had to make the ceiling traversable too.

The terrain shape doesn't look exactly the same between the two screenshots...
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Posted on 09-03-16, 01:01 pm in Use SNES Controller as PC gamepad
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Or, you could just use a SNES-to-USB adaptor...
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Posted on 09-08-16, 12:55 pm in HOW DO I RUN WITH THE B BUTTON? (rev. 1 by  MarioKart7z on 09-08-16, 12:56 pm)
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Help! I can't jump with the A button! I can't figure out how to press it! I tried with a hammer, a 9000T weight, a hatchet, my forehead, a drill, a chainsaw, my ass, 50 sticks of dynamite, a chain gun, and even my own penis but it doesn't work!
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Posted on 09-11-16, 09:34 am in Bowser Jr Help
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Posted by Ndymario
Hey it worked, thx!

Edit
TAKE ALL THE +1's

No +1s for me? ;-;
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Posted on 09-13-16, 03:51 pm in Misc. patches thread (rev. 1 by  MarioKart7z on 09-13-16, 03:54 pm)
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Posted by Mariomaster
And uh, those values seem to be very big to be a file id

Well i DO have MeroMero's xdelta on my ROM, which adds a small loan of a million files
Posted by Mariomaster
#0x1089
#0x108A

The MOV instructions are not able to take those values.


Replace the MOV instuctions with these:

LDR R0, =0x1089

LDR R0, =0x108A

or

MOV R0, #0x1000
ADD R0, #0x89

MOV R0, #0x1000
ADD R0, #0x8A

But what about the MOVEQ instructions?
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Posted on 09-16-16, 03:40 pm in Misc. patches thread
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A lot of tilesets and BGs, when modified, seem to clone themselves over other tileset/BG slots. Is there a way to fix this and make all tileset/BG slots separate?
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Posted on 09-25-16, 08:09 am in tutorial MvL Hacking Tutorial (Beginners) (rev. 1 by  MarioKart7z on 09-25-16, 08:09 am)
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I think changing the size of the level is fine as long as the amount of screens (16x16 squares) in length is a multiple of 2
And you really don't have to worry about it at all if you don't plan on using wrap-around
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Posted on 10-05-16, 02:18 pm in My name is Earl (rev. 1 by  MarioKart7z on 10-05-16, 03:06 pm)
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Posted by MarioFanatic64
dat karma tho

I'm gonna enjoy being the most popular guy on the board until skawo inevitably overtakes me.

Sorry for the bump, but i'm afraid Skawo has already surpassed you
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Posted on 10-06-16, 12:30 pm in My name is Earl (rev. 1 by  MarioKart7z on 10-06-16, 12:30 pm)
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Posted by Mariomaster
Hint: Actions like this were a ban reason while there were enogh staff members who cared about NSMBHD.

plz don't sue
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Posted on 10-09-16, 07:22 am in Misc. patches thread
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Posted by skawo
Swinging Rope on Line Movement Speed Setting:
repl_02187EB0_ov_61: STMFD SP!, {R1, R2, LR} LDR R0, [R4, #8] LSR R0, #0xC AND R0, R0, #0xF CMP R0, #0 MOVEQ R0, R4 LDMEQFD SP!, {R1, R2, PC} MOV R1, #0x200 MUL R1, R0 LDR R2, [R4, #0x56C] LDR R0, [R4, #8] LSR R0, #0x8 ANDS R0, R0, #0xF SUBNE R2, R1 ADDEQ R2, R1 STR R2, [R4, #0x56C] MOV R0, R4 LDMFD SP!, {R1, R2, PC}

Nybble 9. 0 is default speed, each subsequent value adds 0x200 units to speed.

Didn't you already post something like this?
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Posted on 10-09-16, 08:13 am in Rips from Newer NSMB Titles (rev. 3 by ImageBot on 11-21-16, 03:24 am)
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Posted by TRS
NSMBWii Volcano

*snip*

I know this is an old post but---

I made an improved version:
https://www.dropbox.com/s/l5an7fm0ble6bq0/Volcano2.nmt?dl=0
This one fixes the tile behaviour settings AND adds an entire new ground style
Here's the bitmap

I didn't rip the new ground myself, i got it from another old post, i'll place a quote here as soon as i find it
EDIT: I got the new ground from here
Posted by Abraham.X
Has anyone ever seen this volcano tileset?

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Posted on 10-09-16, 10:07 am in Misc. patches thread
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Posted by skawo
Not that I recall. But perhaps?

Here was the post
Posted by skawo
Track Controlled Swinging Rope Speed Adjustment Nybble:
repl_02187EB0_ov_61: STMFD SP!, {R1, R2, LR} LDR R0, [R4, #8] LSR R0, #0xC AND R0, R0, #0xF CMP R0, #0 MOVEQ R0, R4 LDMEQFD SP!, {R1, R2, PC} MOV R1, #0x200 MUL R1, R0 LDR R2, [R4, #0x56C] LDR R0, [R4, #8] LSR R0, #0x8 ANDS R0, R0, #0xF SUBNE R2, R1 ADDEQ R2, R1 STR R2, [R4, #0x56C] MOV R0, R4 LDMFD SP!, {R1, R2, PC}


Uses nybble 9 (counting from 1). Higher = faster.

I checked the code between the 2 posts and it's EXACTLY the same
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Posted on 10-13-16, 01:11 pm in Super Mario Star Collect
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Posted by poudink
And to finish the level, I found out a better way, wich is to check both shift 1/2 to the bottom and shift 1/2 block to the right on the star coin, put a warp on the middle of it and then make it warp to the flag pole.

But if you collected the coin by just very carefully touching it's edge then you don't get warped, a solution would be to make the warp sprite cover up the whole coin AND a small area around it, make the Star Coin trigger an Event ID (without timer), and finally set the warp sprite's trigger ID to the event ID you set on the star coin
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Posted on 10-16-16, 05:20 pm in New super mario bros.U DS
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You might wanna get rid of some of the space between the letters in the world names tho.
Other than that, the new textures for the worldmaps look pretty nice.

Have a +1!
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Posted on 10-24-16, 01:10 pm in release Super Mario: Endless Earth
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*pets Chomp*
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