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Posted on 10-30-16, 04:14 pm in NSMBHD is NOT moving
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Posted by Dirbaio
Posted by Hiccup
Posted by Dirbaio
[words]

Noice. BTW, are you going to implement sprite database suggestions or give someone else access to it?


What suggestions? I might take a look

Converting sprite DB into actor DB and replacing nybbles with single bits
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Posted on 10-31-16, 02:12 pm in release Super Mario: Endless Earth (rev. 1 by  MarioKart7z on 10-31-16, 02:13 pm)
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Not only that, but also the NSMBDS koopas, piranha plant, Mario and brick.

Also, slopes FTW.

P.S do not pet the giant piranha plant
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Posted on 11-02-16, 03:25 pm in not solved Help changing the options in the Title Screen
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Posted by Mariomaster
How to edit the buttons: http://nsmbhd.net/thread/308-tutorial-edit-titlescreen-buttons/

Dunno which files contain the previews though.

He's asking to REMOVE the singleplayer and minigames options, that tutorial only explains how to change the graphics, a thing that he has already done as you can clearly see on the screenshot

For the original poster, there's an ASM hack which removes the options, MvL and minigames buttons, however you seem to want this to be a MvL only hack so that won't help you very much.
(also that titlescreen looks ugly. No offence, just plain ugly)
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Posted on 11-08-16, 03:41 pm in a nsmb rom hack Coulton's World (rev. 1 by  MarioKart7z on 11-08-16, 03:43 pm)
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Posted by Coulton
Currently being worked on.
Screenshots :


Oh no! There's cutoff! This hack won't get accepted on SMW Central!
Posted by Coulton

So it's just vanilla W1-2 but with springboard spam and a random starcoin without the much necessary 1/2 tile shift settings? K.

Posted by Coulton

Just vanilla W1-2 again but with an extra seesaw log that partially goes into tiles


So far i'd rate it a 5/10, you should probably try making levels from scratch instead of building off the vanilla levels
(which is exactly the opposite of what i'm doing. Yay hypocrite me.)

Oh and also. When was that giant derp face emote used in a serious post again?...
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Posted on 11-14-16, 04:23 pm in solved NSMBWii Jyotyu tileset (Help)
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You also need MeroMero's SubNohara tileset if you want the flagpole. It also contains snow versions of the castle and grey version for secret exits. Downside: it doesn't have that huge tower tile used in W1-tower's secret exit
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Posted on 11-20-16, 09:21 pm in Newer Super Mario Bros. DS
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Sharing roms is not only against the rules but also illegal
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Posted on 11-22-16, 01:34 pm in Roast me
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your ass smells like burned cocaine
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Posted on 11-24-16, 05:44 pm in Rips from Newer NSMB Titles
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Posted by poudink
EDIT2:Crappy NSMBU Bonus room Please give credit

Screenshots/bitmap plz
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Posted on 11-29-16, 04:25 pm in The obligatory introduction thread
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Posted by TMolter
(Because you know, Nintendo can't make quality Mario games these days)

But NSMBU and 3D World were awesome
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Posted on 12-02-16, 09:28 am in Help/Question Asking Thread
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Posted by ThePartyPixel
Im trying to make an ice snake block like the one in NSMBW W3 Castle).

http://nsmbhd.net/thread/2569-misc-patches-thread/?from=200#49596
Then insert your custom ice snake block graphics using this:
http://nsmbhd.net/thread/2765-add-tiles-to-jyotyu-ncg-tutorial/
Then put the new graphics into the Map16. The ice snake block should go here:

Then put the solid tile behaviour on it and the Ice sub-type
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Posted on 12-12-16, 03:29 pm in release Super Mario: Endless Earth (rev. 1 by  MarioKart7z on 12-12-16, 03:34 pm)
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inb4 MF64 completely filled all 185 area files and the game's average length is 100 hours
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Posted on 04-10-17, 12:52 pm in The lost princess! (rev. 2 by  MarioKart7z on 04-10-17, 12:54 pm)
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PROTIP: Those URLs you posted lead to a page with only the image on it, that means you can put
[img]
before the URL, and
[/img]
after the URL, which will make the image show up directly here.
If your image is really big, then use
[imgs]
and
[/imgs]
instead, so the image will be shrunk down.
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Posted on 04-10-17, 03:06 pm in The lost princess!
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You just do it like this
[img]https://nsmbhd.net/get.php?id=aMrnjvY6pv6jSb16[/img]

or
[imgs]https://nsmbhd.net/get.php?id=aMrnjvY6pv6jSb16[/imgs]

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Posted on 07-27-17, 07:51 am in Newer Super Mario Bros. DS
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I had an idea to make a "New Super Releasio Bros." hack to replicate what Kaze did to bring pain and sufferi- i mean, *cough cough* "APPEASE" *cough cough* his impatient fans while he was making Last Impact
And since i have literally nothing else to do lately, i might actually do it lol

Anyway

You said a while ago that the goal here was to make the best game you could. And so far it seems you're definitely not giving up on that.
Posted by LuigiXHero
"A delayed game is eventually good, but a rushed game is forever bad."

Take as much time as you want, we can definitely wait. There are other games that have recently just come out, like ARMS and Splatoon 2, so we have those to play while we wait.
Personally, i don't have either of those (i'm broke af lol) but i still have my trusty emulators to play with, and i preordered Sonic Mania on steam, so that's not a problem at all
(and we also have your YT vids to watch everyday lol)

When it DOES come out, i'm sure it'll get 10/10s in every single aspect. It'll be so good that my 3DS (or DeSmuMe) will think they're not worthy to run it and will instead burst into flames from sheer awesomeness
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