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Posted on 09-21-17, 06:30 am in Misc. patches thread (rev. 2 by newluigidev on 09-21-17, 06:32 am)
Nipper Plant


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Posts: 283/417
Since: 08-17-15
Disable Coin Drops from Enemies when hit with Fireballs:
hook_0209D86C:
BX      LR

Asprok requested this in my profile comments a while back. So, here it is
Posted on 10-21-17, 04:20 am in Misc. patches thread
Nipper Plant


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Posts: 288/417
Since: 08-17-15
Infinite Lives

#include "nsmb.h"

void hook_020CF108_ov_08()
{
        u32 *lives = (u32*) (0x0208B364); //Pointer to lives
        *lives = 99; //Variable 'lives' is always set to 99
}


This hack sets the life counter to 99 all the time, making 1-UPs pointless. (Something that's in Odyssey)
Posted on 12-06-17, 01:12 am in Tool for Recalculating Savefile Checksums
Nipper Plant


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Since: 08-17-15
Yes. I am working on a save editor, so you'll be able to edit the savefile, and it won't be corrupted, since the checksum will be recalculated.
Posted on 12-12-17, 11:37 pm in What Nsmb hack are you most excited for?
Nipper Plant


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Since: 08-17-15
I'm looking forward to Newer Starshine.
Posted on 12-13-17, 11:55 pm in MvL Warp crash (rev. 1 by newluigidev on 12-13-17, 11:55 pm)
Nipper Plant


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Posts: 305/417
Since: 08-17-15
I can tell you this. The only way you're going to get more levels is if you learn to do it yourself.
Posted on 12-16-17, 07:22 pm in Request Anything! (rev. 1 by newluigidev on 12-16-17, 07:30 pm)
Nipper Plant


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Since: 08-17-15
OK.
Download: https://nsmbhd.net/get.php?id=TJwNxGpgmOH1OAyo
Posted on 12-28-17, 06:34 am in The free-to-use SSEQ thread
Nipper Plant


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Since: 08-17-15
No one 'needs' to do anything. Ask nicely and someone may help you.
Posted on 01-14-18, 06:36 am in Misc. patches thread
Nipper Plant


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Posts: 327/417
Since: 08-17-15
Disable Item Spawning in MvsL
repl_020203B0:
BX      LR


This small hack disables spawning items in MvsL, when 8 coins are collected.
Posted on 01-14-18, 08:39 pm in More Levels Hack in Mario vs. Luigi!
Nipper Plant


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Since: 08-17-15
Yep. Only P1 has input, therefore setting it for both.
Posted on 01-27-18, 07:27 pm in Misc. patches thread (rev. 1 by newluigidev on 01-27-18, 07:28 pm)
Nipper Plant


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Since: 08-17-15
Default is 0x258
Posted on 05-14-18, 05:42 am in demo Beyond Super Mario Bros. DS
Nipper Plant


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Posts: 348/417
Since: 08-17-15
Posted by user123123
I am looking for people to create ASM hacks, and I promise I will get your name in the credits. I will also give early access to the game for anyone who successfully coded it.

I would like to make the Message Block for about 10 levels. If you did not know ASM, do not overestimate your ability, as this is a great challenge (except for  skawo who created 2-4 and 8-A from scratch). I have the graphics from Newer Wii.

Requirements of the sprite
  • When hit from the bottom, a black rectangle appears, with animation of the "Save game" message.
  • Owns the animation of Question Blocks and Bricks: enlarges and rises when hit.
  • Press A to quit the message and return to the game.


The above list is just the ideal image of a Message Block. Feel free to not follow the entire list. It may be not so nice, but I am still grateful.

This will just improve the overall quality and impression of the game. If this is impossible, I doubt I will create a Legend of Zelda themed level.

I do not wish to produce a new tileset with text and place it in the level on a board.

Thanks for reading. If you are interested in this job, please comment below.


I could give it a go. I'm currently doing ASM for another hack, but when it's done I'll let you know.
Posted on 08-08-18, 06:46 am in cancelled
Nipper Plant


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Since: 08-17-15
Damn Newest Team, always to blame. I bet you're actually very innocent.
I'm kidding stop stealing shit and make your own fucking ROM hack.
Posted on 08-29-18, 06:45 am in Ripped tilesets + backgrounds UPDATE 1
Nipper Plant


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Since: 08-17-15
oh man lol
Posted on 09-04-18, 06:59 am in Misc. patches thread (rev. 1 by newluigidev on 09-04-18, 08:54 am)
Nipper Plant


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Since: 08-17-15
Classic Powerup System
repl_02104E00_ov_0A:
MOV    R1, #0
BX     LR


Makes it so when Mario takes damage he becomes small when his powerup is anything but super, like in Super Mario Bros/Super Mario World.
Posted on 09-18-18, 11:48 am in remix New Super Mario Bros. DS Mix
Nipper Plant


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Since: 08-17-15
Sooo, you want to go to 1-1 when you load a file? Also triggering the credits is as easy as changing scenes. Just hook to exitLevel, and uh, pretty sure the file stars is just a field in saveData that you can set. I can write this for you if you'd like.
Posted on 09-28-18, 10:46 pm in Super Mario Bros The Lost Kingdoms
Nipper Plant


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Since: 08-17-15
The only good part of the trailer was the music.
Posted on 02-28-19, 10:16 am in Power-Up Ideas
Nipper Plant


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Since: 08-17-15
lol what an amazing thread
Posted on 06-01-19, 04:21 am in Misc. patches thread
Nipper Plant


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Since: 08-17-15
Something I did to make it easier to patch for a thing I'm writing for Super Mario: Endless Earth

Save Anytime from Worldmap (template version)
@Save anytime from the worldmap.
repl_020D0200_ov_08:
MOV R0, #1
BX  LR

repl_020D0204_ov_08:
STRB R0, [R1]
BX   LR
Posted on 12-06-21, 08:56 pm in Ice Flower Custom Powerup
Nipper Plant


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Since: 08-17-15
I will upload the source code today, gotta fix a few issues people have discovered tho first
Posted on 12-07-21, 01:49 am in Ice Flower Custom Powerup
Nipper Plant


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Since: 08-17-15
Code repository: https://github.com/newluigidev/nsmbds-asm
and no because that would require to make like 9 different iceblock variants for one actor - no thanks
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