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Posted on 12-06-21, 01:04 am (rev. 8 by newluigidev on 12-09-21, 09:02 am)
Nipper Plant


Karma: 2391
Posts: 406/417
Since: 08-17-15
Sup y'all, got something I wanna show off and release: a custom powerup. The Ice Flower from NSMBWii/NSMBU. Not all enemies can be frozen, such as the Pokey, which usually can be frozen (but I couldn't figure out how the separate "parts" work so I just made it non-freezable).

The patch includes a modified Jyotyu tileset which has a ? Block and Brick Block at the bottom of the set, which contain the Ice Flower. (1-1 has a Ice Flower ? Block at the beginning of the level)

It's pretty self-explanatory, so no real need for screenshots.

A big thanks to:
 ItzTacos - help with code related to Item class and more
 TheGameratorT - help with misc. code things
 skawo &  RoadrunnerWMC - help with extending the palette of Mario's cap texture and displaying the custom palette

Download!

(patch created using GameratorT's NSMBe mod)

Code repository for those interested: https://github.com/newluigidev/nsmbds-asm
Posted on 12-06-21, 03:40 pm
Birdo


Karma: 2728
Posts: 2085/2089
Since: 06-26-11
No source code?
Posted on 12-06-21, 04:50 pm
Giant Red Paratroopa
Not Edible

Karma: 3301
Posts: 1445/1447
Since: 02-12-16
Yeah, pretty much need that, personally. xdeltas are easy and all, but they're no longer useful once you start to need more code hacks
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 12-06-21, 07:34 pm
Fire Brother


Karma: 3602
Posts: 1093/1102
Since: 11-29-11
Hey mister, it's so cool!
Posted on 12-06-21, 08:56 pm
Nipper Plant


Karma: 2391
Posts: 407/417
Since: 08-17-15
I will upload the source code today, gotta fix a few issues people have discovered tho first
Posted on 12-07-21, 12:06 am


Karma: 15
Posts: 18/25
Since: 10-27-21
Couldn't you make the pokey freeze as a whole? Better than nothing in my opinion lol.
Posted on 12-07-21, 01:49 am
Nipper Plant


Karma: 2391
Posts: 408/417
Since: 08-17-15
Code repository: https://github.com/newluigidev/nsmbds-asm
and no because that would require to make like 9 different iceblock variants for one actor - no thanks
Posted on 12-07-21, 02:32 am


Karma: 15
Posts: 20/25
Since: 10-27-21
Posted by newluigidev
Code repository: https://github.com/newluigidev/nsmbds-asm
and no because that would require to make like 9 different iceblock variants for one actor - no thanks

Wow didn't know it was that complicated. Nevermind then!
Posted on 12-08-21, 11:09 am
Nipper Plant


Karma: 2391
Posts: 411/417
Since: 08-17-15
ight so I just spent a bunch of time fixing the following (found by a bunch of people in the NSMB discord):
- Mario used to be able to shoot iceballs in unintended places (i.e. entering a pipe)
- Iceballs, when destroyed at the goal would count as an enemy, which allowed for alot of points/1-UPs
- Iceballs are kinda broken on slopes - however on the seesaw platform were incredibly broken; they now just disappear when colliding with the seesaw.

and a new feature - which allows for koopas to be frozen in a different iceblock depending on their state (whether in shell or not)

Download is here

the code repository has been updated as well
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