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Posted on 11-17-12, 06:17 pm in Can giant spikes collide with blocks?
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2864/4459 Since: 06-08-11 |
You *might* be able to do that with a zone and some activator sprites.
Make a zone at the right point where if Mario walks into it, the giant spike sprite spawns. Then add a timer, connect it to a block destroyer sprite, and adjust it so that it'll activate when the spike "collides". It could work
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Posted on 11-18-12, 08:21 pm in ASM hacks
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2866/4459 Since: 06-08-11 |
snuggles08: Before saying something, make sure you know what you're talking about. This conversation doesn't make sense. Stop it.
And NSMB hacking has NOTHING in common with SMW hacking. |
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Posted on 11-21-12, 08:14 pm in Tileset List (rev. 1 by ImageBot on 11-21-16, 02:34 am)
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2879/4459 Since: 06-08-11 |
First WIP version of the mountain tileset...Maybe it looks too similar to the underground one? but I like it ![]() Suggestions wanted, as always. |
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Posted on 11-23-12, 11:33 am in sarcasmlulztagloltag Petition to unban SKJmin & (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2884/4459 Since: 06-08-11 |
Posted by TheTicklishYoshi When You're very right. *trashes the thread* EDIT: Well, actually not. xfix has some very interesting reasons in there ![]() If people give me more reasons I could totally consider unbanning him. And I'm absolutely completely 100% serious. (lol) |
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Posted on 12-06-12, 10:27 pm in No more sprite set limitation in MvsL!
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2950/4459 Since: 06-08-11 |
Posted by wesley i got a problem with the debug screen, can there be please a screenshot of the arm9 ovt.bin, with the marked offset to change ![]() Added screenshot in the first post
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Posted on 12-09-12, 04:52 pm in List of Bitmaps wich are using the jyotyu palette
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2974/4459 Since: 06-08-11 |
This deserves stickying
![]() Also I've moved it to the Graphics Editing forum. |
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Posted on 12-09-12, 05:02 pm in NSMBHD Memes (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 2977/4459 Since: 06-08-11 |
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Posted on 12-17-12, 10:39 am in Help using switches
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3006/4459 Since: 06-08-11 |
Look at Sprite 197, it does what you want.
Set the output ID of the switch to the Input ID of the sprite 197. |
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Posted on 12-17-12, 11:31 am in Help using switches
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3007/4459 Since: 06-08-11 |
well I meant "target event ID" instead of "output ID", you could've figured that out, lol.
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Posted on 12-23-12, 04:45 pm in New Super Steve Bros.
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3021/4459 Since: 06-08-11 |
No download, no thread.
Didn't you read the rules? |
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Posted on 12-30-12, 05:41 pm in ATTENTION EVERYBODY: The U Smiley! (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3045/4459 Since: 06-08-11 |
It seems that noooooooooooooone is getting its true meaning.
It's for use when someone types "u" instead of "you". That's why it has a U-shaped mouth! And it was made by Just saying. Examples of proper use: http://nsmbhd.net/post/19674/ http://nsmbhd.net/post/18741/
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Posted on 12-30-12, 05:45 pm in ATTENTION EVERYBODY: The U Smiley!
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3047/4459 Since: 06-08-11 |
U can adblock it if U not like it.
but yes ur rite i should hide it fom da smily box, its too hueg.
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Posted on 12-30-12, 05:48 pm in ATTENTION EVERYBODY: The U Smiley!
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3048/4459 Since: 06-08-11 |
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Posted on 01-16-13, 10:15 pm in New Super Mario Bros "Beta" cartridge on ebay (rev. 3 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3072/4459 Since: 06-08-11 |
You MUST get your friend to dump the ROM! NOW! EDIT: I googled it and they're already dumped. Both U and E demos. Has anyone looked at them to see if they have beta stuff or something? EDIT2: I looked at the U demo in NSMBe. It looks like they made it "on top" of the final ROM, it has everything the final ROM has, plus some extra files for the "seizure warnin g" thing and other crap used in the demo. I don't think it has unused stuff. It has the NARCs for MvsL, even though MvsL isn't playable in the demo. It doesn't have the minigame NARCs though. It probably doesn't have minigame code either, there's a few less overlays (125) vs the retail U rom (131). And it has an annoying timeout that triggers in a few minutes: "Thank you for playing. Continue your adventure in the retail version". BLEH. So yeah, derp. |
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Posted on 01-21-13, 04:47 am in 1-Letter Swap Game!
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3081/4459 Since: 06-08-11 |
A flower POT !!!
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Posted on 02-10-13, 10:20 am in 1-Letter Swap Game!
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3132/4459 Since: 06-08-11 |
Elephants are flying! What DID you do!??!
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Posted on 02-13-13, 01:26 pm in full hack in progress New Super Holiday Bros
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3150/4459 Since: 06-08-11 |
The "X-mas battle" on the bottom screenshot looks ugly as fuck. The top one is better. Is the bottom one an earlier version or something? I hope so, lol.
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Posted on 02-26-13, 12:31 am in testing something
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3166/4459 Since: 06-08-11 |
test test test
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Posted on 02-26-13, 12:31 am in testing something
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3167/4459 Since: 06-08-11 |
aef awef awef aew fawe fa
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Posted on 03-11-13, 10:24 pm in Editor not detected SPRITE DATA. XML
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10172 Posts: 3183/4459 Since: 06-08-11 |
This is a problem on your side, not a bug in NSMBe.
Make sure you're doing it properly: - Download the latest build - UNZIP EVERYTHING - double-click NSMBe5.exe Then it should work. |
Super Mario
First WIP version of the mountain tileset...