Dirbaio |
Posted on 05-02-13, 11:33 pm in 24 levels (beta 4) New Super Mario Bros For Super Players
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3286/4458 Since: 06-08-11 |
So... Hi and welcome to the forum!
This hack looks GREAT. From watching the video, I can tell you have some great original ideas. I'll definitely play it sometime soon and come back with some feedback. |
Dirbaio | |
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3310/4458 Since: 06-08-11 |
Fixed, it was a bug in mono compiler.
We "workaround"ed it. |
Dirbaio |
Posted on 05-14-13, 05:20 am in suggestion Visual representation of sprites 84 and 245
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3317/4458 Since: 06-08-11 |
Wow you've got some interesting investigation here. Thanks a lot.
We'll definitely add visual representation. The first INE is easy. The second one I'm not very sure how to represent it. It should draw the activation areas, but then What about the zoom factors..? Also its a shame it won't let you place the pipe with the cork *under* the inflator thing. It would be really cool, it would propel you up probably. |
Dirbaio |
Posted on 06-20-13, 07:00 pm in NSMBW Tilest Download
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3428/4458 Since: 06-08-11 |
There can't be viruses in tileset files. Seriously. It's not files you can execute
And this thread is just stupid. Closing it. |
Dirbaio |
Posted on 06-20-13, 07:01 pm in NSMBW Tilest
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3429/4458 Since: 06-08-11 |
Sigh.....
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Dirbaio |
Posted on 06-24-13, 08:41 am in NSMB Class Hierachy
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3445/4458 Since: 06-08-11 |
Yeah I knew that. Its pretty funny.
Its making their code quite slower. First, it forces vectors to go on the stack. And second, it is assigning the vtable every time it creates or destructs one... But on the other hand, it makes it super duper easy to recognize vectors and other structures in the stack. Lolol. At least their compiler inlines the destructor in functions that use vectors.... |
Dirbaio |
Posted on 06-24-13, 03:59 pm in Editing Logo
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3451/4458 Since: 06-08-11 |
Ooooh the game icon. That's in the banner.bin file. It contains a 16color palette and graphics. I haven't coded ability to edit it in nsmbe, you can use other tools for it.
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Dirbaio |
Posted on 06-26-13, 11:35 am in ....................
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3457/4458 Since: 06-08-11 |
WHO THE FUCK BUMPED THIS????
I can't even read the post because my phone hangs from so many nyans. TRASHITY TRASH CLOSITY CLOSE |
Dirbaio |
Posted on 06-29-13, 06:29 pm in No freezing during power-up/-down animation hack
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3477/4458 Since: 06-08-11 |
In the ida pro database (nsmb.idb). Its in the uploader and you need ida pro 6.1 to open it
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Dirbaio |
Posted on 07-02-13, 03:48 pm in No freezing during power-up/-down animation hack
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3489/4458 Since: 06-08-11 |
Posted by Dirbaio In the ida pro database (nsmb.idb). Its in the uploader and you need ida pro 6.1 to open it |
Dirbaio |
Posted on 07-11-13, 05:11 pm in New mario bros final cloud (rev. 1 by ImageBot on 11-21-16, 02:35 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3513/4458 Since: 06-08-11 |
Dirbaio |
Posted on 07-17-13, 11:52 am in Boss door animation doesnt work?
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3521/4458 Since: 06-08-11 |
I think the animations are hardcoded by Map16 tile.
Build your tileset so it uses the same Map16 tile IDs as the original castle tileset. And import it in the same slot as the original Castle tileset. And then try again. |
Dirbaio |
Posted on 07-19-13, 07:56 pm in New mario bros the last desert
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3527/4458 Since: 06-08-11 |
chamsy jaafar: This hack isn't approved due to:
- lack of quality - using stuff from other hacks without permission - Not deleting all the stuff in the level before making yours. Seriously, if you want to get your hack approved, you'll have to try much much harder. And people, please be more respectful than this |
Dirbaio |
Posted on 07-31-13, 10:20 pm in suggestion Why you can't open player-files?
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3568/4458 Since: 06-08-11 |
Arceus, please be careful when quoting. And please link to the post, it's this one: http://nsmbhd.net/post/17417/
That thread was about model *editing*. I have no plans to make a NSBMD *model* editor. KingYoshi is asking why files in the player folder can't be double-clicked even if NSMBe supports editing them. The reason for this is that NSMBe uses the filenames to find out the file type, and these files have nothing about NSBMD or NSBTX. I'll try to make this better in NSMBe Java: finding out the file type by looking at the file itself. That should work better |
Dirbaio |
Posted on 08-20-13, 09:36 am in Who else makes games? (rev. 1 by Dirbaio on 08-20-13, 09:37 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3653/4458 Since: 06-08-11 |
Well, they offer different challenges. Nodding and rom hacking are more about reverse engineering and stuff. Creating your own game is easier because you are not limited by anything, but harder because you actually have to make the game yourself. Lol.
I personally like both. It's just different. Rom hacking is fun because you can see the design decisions game authors made, and even learn stuff from it. Game making is fun because you actually get to be creative and make stuff which is cool. |
Dirbaio |
Posted on 09-06-13, 05:51 pm in How to get power (rev. 1 by Dirbaio on 09-06-13, 06:42 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3725/4458 Since: 06-08-11 |
This thread is lol.
And yes, power level has nothing to do with ranks. We the admins (currently gridatttack and I (EDIT: And Arisotura!! Sorry Arisotura)) decide who we give power, that's it. |
Dirbaio |
Posted on 09-06-13, 06:45 pm in Hamachi Users?
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3729/4458 Since: 06-08-11 |
lulz
And what we'd use the network for? All I've ever used Hamachi for is for LAN games over the internet. ...? |
Dirbaio |
Posted on 09-07-13, 10:04 am in Two new staff members!
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3733/4458 Since: 06-08-11 |
Posted by hamza62240 And just how do we do that? You don't. We the admins choose whatever moderators we want. Period. |
Dirbaio |
Posted on 09-24-13, 10:38 pm in How experienced do you think you are at hacking?
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3788/4458 Since: 06-08-11 |
I Fixed The Annoying Thread Title. Yay.
Also this thread is getting quite interesting --- Lemme explain why I voted Complex and not Extreme: I'm a programmer, so I know how to code. Learning ASM is just like learning another programming language. Sure, it's way more low level than normal programming languages. That's because it's not designed to be easily read/written by programmers, it's designed to be executed by the CPU. So yeah, learning ASM is one step further from learning C/C++, but it's not a very big step. So, now you've learned ASM. You know how to read ASM and do modifications to it. Now what? NSMB's code is huge. Megabytes of ASM code, without any comments or function names or variable names. So what do you modify? That's the big challenge. You have to understand how NSMB works internally to do interesting stuff. And that's no easy task. Most of what we know from the inner workings of NSMB comes from Treeki and his work on NSMB DS and (mostly) NSMBW. And it requires lots of time. Time he's been able to invest in this, and I haven't as much. (Sure, you can poke around with the RAM search in DeSmuME, find where the amount of lives/coins/whatever is stored in RAM and do lulzy stuff with it (That's what Action Replay code makers do: OMG HAX LOOK 99 LIVES FOREVER). That's not cool.) So that's why I'm leaving the "Extreme" rank for Ninjifox (and other people...? ) --- So, this is how I'd classify the ranks, in order to standarize the votes a bit (It seems everyone's voting according to different criteria)
Please take these as a guide. These aren't a strict progression or anything. I know it's possible to understand hex stuff without having ever done a multipalette tileset. Meh. And don't get offended, this is just a poll for fun! You can always LEARN MOAR if you want |
Dirbaio |
Posted on 09-25-13, 03:03 pm in Please update the original eyeshift emote? (rev. 1 by ImageBot on 11-21-16, 02:38 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3792/4458 Since: 06-08-11 |
Honestly I like the first one better.
Second one looks a bit like |