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Posted on 04-04-13, 07:18 pm in Level list
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3220/4459 Since: 06-08-11 |
Yeah, the overworld is going to be trashed entirely, so we're free to do whatever we want. Also, we can have any amount of levels, we're not restricted to X levels per world and all that shit. In fact we don't have the "world" concept anymore.
It's much like Super Mario 64. A hub world that leads to many levels. Think that way, instead of the classic Mario Bros worlds. |
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Posted on 04-25-13, 01:13 pm in Enough of that shit.
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3271/4459 Since: 06-08-11 |
DONT. FUCKING. REPLY. He'll keep spamming you if you reply. And then you come to complain to me later
![]() (Anyway I've removed PM permission) |
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Posted on 05-02-13, 11:33 pm in 24 levels (beta 4) New Super Mario Bros For Super Players
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3286/4459 Since: 06-08-11 |
So... Hi and welcome to the forum!
This hack looks GREAT. From watching the video, I can tell you have some great original ideas. I'll definitely play it sometime soon and come back with some feedback. |
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3310/4459 Since: 06-08-11 |
Fixed, it was a bug in mono compiler.
We "workaround"ed it. |
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Posted on 05-14-13, 05:20 am in suggestion Visual representation of sprites 84 and 245
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3317/4459 Since: 06-08-11 |
Wow you've got some interesting investigation here. Thanks a lot.
We'll definitely add visual representation. The first INE is easy. The second one I'm not very sure how to represent it. It should draw the activation areas, but then What about the zoom factors..? Also its a shame it won't let you place the pipe with the cork *under* the inflator thing. It would be really cool, it would propel you up probably. |
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Posted on 06-20-13, 07:00 pm in NSMBW Tilest Download
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3428/4459 Since: 06-08-11 |
There can't be viruses in tileset files. Seriously. It's not files you can execute
![]() And this thread is just stupid. Closing it. |
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Posted on 06-20-13, 07:01 pm in NSMBW Tilest
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3429/4459 Since: 06-08-11 |
Sigh.....
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Posted on 06-24-13, 08:41 am in NSMB Class Hierachy
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3445/4459 Since: 06-08-11 |
Yeah I knew that. Its pretty funny.
Its making their code quite slower. First, it forces vectors to go on the stack. And second, it is assigning the vtable every time it creates or destructs one... But on the other hand, it makes it super duper easy to recognize vectors and other structures in the stack. Lolol. At least their compiler inlines the destructor in functions that use vectors.... |
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Posted on 06-24-13, 03:59 pm in Editing Logo
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3451/4459 Since: 06-08-11 |
Ooooh the game icon. That's in the banner.bin file. It contains a 16color palette and graphics. I haven't coded ability to edit it in nsmbe, you can use other tools for it.
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Posted on 06-26-13, 11:35 am in ....................
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3457/4459 Since: 06-08-11 |
WHO THE FUCK BUMPED THIS????
I can't even read the post because my phone hangs from so many nyans. TRASHITY TRASH CLOSITY CLOSE |
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Posted on 06-29-13, 06:29 pm in No freezing during power-up/-down animation hack
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3477/4459 Since: 06-08-11 |
In the ida pro database (nsmb.idb). Its in the uploader and you need ida pro 6.1 to open it
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Posted on 07-02-13, 03:48 pm in No freezing during power-up/-down animation hack
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3489/4459 Since: 06-08-11 |
Posted by Dirbaio In the ida pro database (nsmb.idb). Its in the uploader and you need ida pro 6.1 to open it ![]() |
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Posted on 07-11-13, 05:11 pm in New mario bros final cloud (rev. 1 by ImageBot on 11-21-16, 02:35 am)
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3513/4459 Since: 06-08-11 |
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Posted on 07-17-13, 11:52 am in Boss door animation doesnt work?
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3521/4459 Since: 06-08-11 |
I think the animations are hardcoded by Map16 tile.
Build your tileset so it uses the same Map16 tile IDs as the original castle tileset. And import it in the same slot as the original Castle tileset. And then try again. |
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Posted on 07-19-13, 07:56 pm in New mario bros the last desert
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3527/4459 Since: 06-08-11 |
- lack of quality - using stuff from other hacks without permission - Not deleting all the stuff in the level before making yours. Seriously, if you want to get your hack approved, you'll have to try much much harder. And people, please be more respectful than this
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Posted on 07-31-13, 10:20 pm in suggestion Why you can't open player-files?
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3568/4459 Since: 06-08-11 |
That thread was about model *editing*. I have no plans to make a NSBMD *model* editor. The reason for this is that NSMBe uses the filenames to find out the file type, and these files have nothing about NSBMD or NSBTX. I'll try to make this better in NSMBe Java: finding out the file type by looking at the file itself. That should work better ![]() |
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Posted on 08-20-13, 09:36 am in Who else makes games? (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3653/4459 Since: 06-08-11 |
Well, they offer different challenges. Nodding and rom hacking are more about reverse engineering and stuff. Creating your own game is easier because you are not limited by anything, but harder because you actually have to make the game yourself. Lol.
I personally like both. It's just different. Rom hacking is fun because you can see the design decisions game authors made, and even learn stuff from it. Game making is fun because you actually get to be creative and make stuff which is cool. |
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Posted on 09-06-13, 05:51 pm in How to get power (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3725/4459 Since: 06-08-11 |
This thread is lol.
And yes, power level has nothing to do with ranks. We the admins (currently |
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Posted on 09-06-13, 06:45 pm in Hamachi Users?
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3729/4459 Since: 06-08-11 |
lulz
And what we'd use the network for? All I've ever used Hamachi for is for LAN games over the internet. ...? |
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Posted on 09-07-13, 10:04 am in Two new staff members!
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 3733/4459 Since: 06-08-11 |
Posted by hamza62240 And just how do we do that? ![]() You don't. We the admins choose whatever moderators we want. Period. |
Super Mario

