Posted on 04-04-13, 07:18 pm in Level list
Super Mario
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Yeah, the overworld is going to be trashed entirely, so we're free to do whatever we want. Also, we can have any amount of levels, we're not restricted to X levels per world and all that shit. In fact we don't have the "world" concept anymore.

It's much like Super Mario 64. A hub world that leads to many levels. Think that way, instead of the classic Mario Bros worlds.
Posted on 04-25-13, 01:13 pm in Enough of that shit.
Super Mario
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DONT. FUCKING. REPLY. He'll keep spamming you if you reply. And then you come to complain to me later

(Anyway I've removed PM permission)
Posted on 05-02-13, 11:33 pm in 24 levels (beta 4) New Super Mario Bros For Super Players
Super Mario
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So... Hi and welcome to the forum!

This hack looks GREAT. From watching the video, I can tell you have some great original ideas. I'll definitely play it sometime soon and come back with some feedback.
Posted on 05-09-13, 11:11 pm in bugimportant Editor won't open original level
Super Mario
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Fixed, it was a bug in mono compiler.
We "workaround"ed it.
Posted on 05-14-13, 05:20 am in suggestion Visual representation of sprites 84 and 245
Super Mario
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Wow you've got some interesting investigation here. Thanks a lot.

We'll definitely add visual representation. The first INE is easy. The second one I'm not very sure how to represent it. It should draw the activation areas, but then What about the zoom factors..?

Also its a shame it won't let you place the pipe with the cork *under* the inflator thing. It would be really cool, it would propel you up probably.
Posted on 06-20-13, 07:00 pm in NSMBW Tilest Download
Super Mario
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There can't be viruses in tileset files. Seriously. It's not files you can execute
And this thread is just stupid. Closing it.
Posted on 06-20-13, 07:01 pm in NSMBW Tilest
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Sigh.....
Posted on 06-24-13, 08:41 am in NSMB Class Hierachy
Super Mario
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Yeah I knew that. Its pretty funny.

Its making their code quite slower. First, it forces vectors to go on the stack. And second, it is assigning the vtable every time it creates or destructs one...

But on the other hand, it makes it super duper easy to recognize vectors and other structures in the stack. Lolol.

At least their compiler inlines the destructor in functions that use vectors....
Posted on 06-24-13, 03:59 pm in Editing Logo
Super Mario
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Ooooh the game icon. That's in the banner.bin file. It contains a 16color palette and graphics. I haven't coded ability to edit it in nsmbe, you can use other tools for it.
Posted on 06-26-13, 11:35 am in ....................
Super Mario
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WHO THE FUCK BUMPED THIS????
I can't even read the post because my phone hangs from so many nyans.

TRASHITY TRASH
CLOSITY CLOSE
Posted on 06-29-13, 06:29 pm in No freezing during power-up/-down animation hack
Super Mario
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In the ida pro database (nsmb.idb). Its in the uploader and you need ida pro 6.1 to open it
Posted on 07-02-13, 03:48 pm in No freezing during power-up/-down animation hack
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Posted by Dirbaio
In the ida pro database (nsmb.idb). Its in the uploader and you need ida pro 6.1 to open it
Posted on 07-11-13, 05:11 pm in New mario bros final cloud (rev. 1 by ImageBot on 11-21-16, 02:35 am)
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Posted on 07-17-13, 11:52 am in Boss door animation doesnt work?
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I think the animations are hardcoded by Map16 tile.

Build your tileset so it uses the same Map16 tile IDs as the original castle tileset. And import it in the same slot as the original Castle tileset. And then try again.
Posted on 07-19-13, 07:56 pm in New mario bros the last desert
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 chamsy jaafar: This hack isn't approved due to:
- lack of quality
- using stuff from other hacks without permission
- Not deleting all the stuff in the level before making yours.

Seriously, if you want to get your hack approved, you'll have to try much much harder.

And people, please be more respectful than this
Posted on 07-31-13, 10:20 pm in suggestion Why you can't open player-files?
Super Mario
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 Arceus, please be careful when quoting. And please link to the post, it's this one: http://nsmbhd.net/post/17417/

That thread was about model *editing*. I have no plans to make a NSBMD *model* editor.

 KingYoshi is asking why files in the player folder can't be double-clicked even if NSMBe supports editing them.

The reason for this is that NSMBe uses the filenames to find out the file type, and these files have nothing about NSBMD or NSBTX.

I'll try to make this better in NSMBe Java: finding out the file type by looking at the file itself. That should work better
Posted on 08-20-13, 09:36 am in Who else makes games? (rev. 1 by  Dirbaio on 08-20-13, 09:37 am)
Super Mario
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Well, they offer different challenges. Nodding and rom hacking are more about reverse engineering and stuff. Creating your own game is easier because you are not limited by anything, but harder because you actually have to make the game yourself. Lol.

I personally like both. It's just different. Rom hacking is fun because you can see the design decisions game authors made, and even learn stuff from it. Game making is fun because you actually get to be creative and make stuff which is cool.
Posted on 09-06-13, 05:51 pm in How to get power (rev. 1 by  Dirbaio on 09-06-13, 06:42 pm)
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This thread is lol.

And yes, power level has nothing to do with ranks.

We the admins (currently  gridatttack and I (EDIT: And  Arisotura!! Sorry  Arisotura)) decide who we give power, that's it.
Posted on 09-06-13, 06:45 pm in Hamachi Users?
Super Mario
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lulz

And what we'd use the network for?
All I've ever used Hamachi for is for LAN games over the internet.

...?
Posted on 09-07-13, 10:04 am in Two new staff members!
Super Mario
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Posted by hamza62240
And just how do we do that?


You don't. We the admins choose whatever moderators we want. Period.