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Posted on 04-22-13, 08:05 pm (rev. 2 by Domich150 on 04-22-13, 08:09 pm)
Newcomer


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So,I had no problems before,but now I went to edit a level. So,I have a fresh,clean ROM that works perfectly fine on my DS,but when I open it in NSMBe,it works fine until I enter a level... Then,it says that an unhandled exception occured. Below is this very long error log:

Please help...
Posted on 04-22-13, 08:27 pm
Super Mario
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Are you rrrrrreally sure it's a 100% clean ROM?
Also does it happen with all levels? Or only one? And which one is it?
Posted on 04-22-13, 09:15 pm
Newcomer


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Since: 12-21-12
Yep,it is.
Also,it happens with all of them...
Posted on 04-22-13, 09:24 pm
Fuzzy
Full mod

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OK, so it's not just you.

I downloaded the most recent build and the same thing happens to me. I think something must be wrong with the build bot, because it works just fine when I compile it on my own PC.

The older builds should work though, so you can use one of those in the meantime.
Posted on 04-23-13, 12:58 am
Roy Koopa
The guy who does things.

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It happenned to me too.

"Unhandled exception has occured in your application"
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-23-13, 12:05 pm
Newcomer


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I downloaded an earlier build and it works. So it's a bug with the new one...
Posted on 04-24-13, 01:13 am (rev. 1 by  Dirbaio on 04-28-13, 11:01 pm)
Super Mario
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Marking it as a bug and moving to NSMBe development...
It seems it's a real bug.
LOL.
Posted on 04-28-13, 11:06 pm
Super Mario
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Ok, so we must be hitting another weird Mono compiler bug

It does work when you run it with Mono. Haven't tested with Windows as I don't have one handy right now, but as you all say it doesn't work, I've pulled b371 down.

Can anyone confirm that b370 works fine?
Posted on 04-29-13, 12:47 am
Fuzzy
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Actually, b367-b371 are all broken, just nobody mentioned it until now
Posted on 04-29-13, 01:01 am
Super Mario
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Well fuck... Pulling down the other builds then.

The only changes between b366 and b367 are these two commits:

https://github.com/Dirbaio/NSMB-Editor/commit/4c9ffd3424031eac7f9a1a46ba766a11399179b1
https://github.com/Dirbaio/NSMB-Editor/commit/5a8973e141852f79ece09233d12b2df9cda4be72

We gotta go and find out what's wrong
Posted on 05-09-13, 11:11 pm
Super Mario
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Fixed, it was a bug in mono compiler.
We "workaround"ed it.
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