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Domich150 |
Posted on 04-22-13, 08:05 pm (rev. 2 by Domich150 on 04-22-13, 08:09 pm)
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Newcomer
Karma: 42 Posts: 3/9 Since: 12-21-12 |
So,I had no problems before,but now I went to edit a level. So,I have a fresh,clean ROM that works perfectly fine on my DS,but when I open it in NSMBe,it works fine until I enter a level... Then,it says that an unhandled exception occured. Below is this very long error log:
Please help... |
Dirbaio |
Posted on 04-22-13, 08:27 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 3264/4457 Since: 06-08-11 |
Are you rrrrrreally sure it's a 100% clean ROM?
Also does it happen with all levels? Or only one? And which one is it? |
Domich150 |
Posted on 04-22-13, 09:15 pm
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Newcomer
Karma: 42 Posts: 4/9 Since: 12-21-12 |
Yep,it is.
Also,it happens with all of them... |
Piranhaplant |
Posted on 04-22-13, 09:24 pm
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Fuzzy
Full mod Karma: 1183 Posts: 657/785 Since: 06-28-11 |
OK, so it's not just you. I downloaded the most recent build and the same thing happens to me. I think something must be wrong with the build bot, because it works just fine when I compile it on my own PC. The older builds should work though, so you can use one of those in the meantime. |
MarioFanatic64 |
Posted on 04-23-13, 12:58 am
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 784/2796 Since: 07-01-11 |
It happenned to me too. "Unhandled exception has occured in your application" New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Domich150 |
Posted on 04-23-13, 12:05 pm
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Newcomer
Karma: 42 Posts: 5/9 Since: 12-21-12 |
I downloaded an earlier build and it works. So it's a bug with the new one...
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Dirbaio |
Posted on 04-24-13, 01:13 am (rev. 1 by Dirbaio on 04-28-13, 11:01 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 3265/4457 Since: 06-08-11 |
Marking it as a bug and moving to NSMBe development...
It seems it's a real bug. LOL. |
Dirbaio |
Posted on 04-28-13, 11:06 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 3276/4457 Since: 06-08-11 |
Ok, so we must be hitting another weird Mono compiler bug
It does work when you run it with Mono. Haven't tested with Windows as I don't have one handy right now, but as you all say it doesn't work, I've pulled b371 down. Can anyone confirm that b370 works fine? |
Piranhaplant |
Posted on 04-29-13, 12:47 am
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Fuzzy
Full mod Karma: 1183 Posts: 658/785 Since: 06-28-11 |
Actually, b367-b371 are all broken, just nobody mentioned it until now
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Dirbaio |
Posted on 04-29-13, 01:01 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 3277/4457 Since: 06-08-11 |
Well fuck... Pulling down the other builds then.
The only changes between b366 and b367 are these two commits: https://github.com/Dirbaio/NSMB-Editor/commit/4c9ffd3424031eac7f9a1a46ba766a11399179b1 https://github.com/Dirbaio/NSMB-Editor/commit/5a8973e141852f79ece09233d12b2df9cda4be72 We gotta go and find out what's wrong |
Dirbaio |
Posted on 05-09-13, 11:11 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10000 Posts: 3310/4457 Since: 06-08-11 |
Fixed, it was a bug in mono compiler.
We "workaround"ed it. |
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