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Posted on 08-07-12, 01:20 pm
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 161/241
Since: 12-29-11
only tested w1 so far, doing good (except for start of 1-5)
Posted on 08-08-12, 12:24 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 284/393
Since: 08-28-11
So, where should I improve?
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NSMB6: Beta Testers Wanted!!!
Posted on 08-08-12, 01:45 pm
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 162/241
Since: 12-29-11
well, at the start there has to be a flying red ? block for you to start the level and if there isn't you will fall right away
Posted on 08-08-12, 03:04 pm (rev. 1 by unknown object on 08-11-12, 01:37 am)
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 293/393
Since: 08-28-11
Oops, my fault.
I will correct it ASAP, and make private beta 1.01

Edit: sent, please test it.
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Posted on 08-17-12, 03:54 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 312/393
Since: 08-28-11
Well, two thing to tell you guys:
1. Because of the vacation homework and a trip soon, so my time isn't enough, whichs meaning the hack will be delay again, but ATM I can't think of any idea either, so maybe I can think it while the trip.

2. I decide to make private beta 1.1 when 2-5 is finish, only for beta testers, and when world 2 is finished, I will release a public beta.
Don't forget you can be a tester if you want!
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Posted on 09-22-12, 03:39 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 366/393
Since: 08-28-11
Hey guys! Bump this thread because I have something to show you.
I replace spring by note blocks! They work, but seems strange, what do you think about it?

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Posted on 09-22-12, 04:57 am
Birdo


Karma: 3316
Posts: 712/2026
Since: 06-28-11
Dunno what to say...its nice too see the noteblock, but IMO, the springboard is better. It just doesnt have the feel of an actual noteblock and it looks weird when you grab it...but anyway, good job replacing the springboard.
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Posted on 09-22-12, 09:15 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 491/2796
Since: 07-01-11
I used a similar idea for Clone Tag Team. I made the Springboard invisible and put the graphics for a Note Block in several tilesets to place the invisible springboard over. This way, if you place an invisible block underneath it with the "solid on top" behaviour, it makes the Note Block float in midair.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 09-22-12, 03:20 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2584/4458
Since: 06-08-11
Yeah, the way you did the note blocks is nice BUT there's one problem, there's still ways to grab it. I dunno how I did it but I did Then I was like "OMG yet another clone carry glitch? Oh wait but none of the two marios is carrying something! WTF is going on. OMG an invisible springboard !? WTF is this!"

UO's way has the drawback that it's not possible to make noteblocks float and they can be grabbed. But it's less glitchy. IDK.
Posted on 10-06-12, 08:06 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 371/393
Since: 08-28-11
2-A is done!!
This level contains lots of effect for it is a secret level.
What do you think about it?


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Posted on 10-06-12, 08:40 am
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1386
Posts: 547/950
Since: 11-13-11
Looks good! I haven't sen your hack lately, but it's awesome!
I like one idea of this level: Warning sign + Activator.
The Note Block looks good. Less Glitchy.
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Posted on 10-06-12, 10:53 am
Red Goomba


Karma: -1
Posts: 23/49
Since: 09-04-12
I loved the Plasma Balls
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Posted on 10-06-12, 02:38 pm
☭ coffee and cream


Karma: 10542
Posts: 703/2780
Since: 06-26-11
I love this level. I fucking love it.

I just noticed one flaw, y'know those falling beach platforms, when they fall their graphics become slightly different. Perhaps this flaw exists in the original game, though.
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zrghij
Posted on 10-06-12, 02:42 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Since: 06-08-11
Posted by Mega-Mario
I just noticed one flaw, y'know those falling beach platforms, when they fall their graphics become slightly different. Perhaps this flaw exists in the original game, though.

It's not on the original game. It happens in this level because he edited the logs in the tileset, but when the logs are falling, they become a sprite that uses other graphics. I don't know where this other copy of the graphics is stored. Probably it's a 3D texture in the enemy folder. So teah this is something unknown object should fix.
Posted on 10-06-12, 03:37 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 372/393
Since: 08-28-11
Thank for all advice!

Posted by Mega-Mario
I just noticed one flaw, y'know those falling beach platforms, when they fall their graphics become slightly different. Perhaps this flaw exists in the original game, though.

Posted by Dirbaio
It's not on the original game. It happens in this level because he edited the logs in the tileset, but when the logs are falling, they become a sprite that uses other graphics. I don't know where this other copy of the graphics is stored. Probably it's a 3D texture in the enemy folder. So teah this is something unknown object should fix.


About the falling beach platform, yeah, I'm still looking for the file, so it looks glitchy.

Posted by MarioSunshine
Looks good! I haven't sen your hack lately, but it's awesome!
I like one idea of this level: Warning sign + Activator.
The Note Block looks good. Less Glitchy.


Thanks! I put warning sign for people because the blocks are appear unwarned.

Posted by DreadMario175
I loved the Plasma Balls


Thanks! That graphic does took time.
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Posted on 10-06-12, 06:04 pm (rev. 1 by  Hiccup on 10-06-12, 06:05 pm)
Birdo


Karma: 2789
Posts: 217/2091
Since: 06-26-11
Good level but a bit plain, it needs more enemies, gadgets, red rings,
Posted on 10-06-12, 06:53 pm
Roy Koopa


Karma: 4011
Posts: 2253/2722
Since: 06-26-11
Posted by Dirbaio
Posted by Mega-Mario
I just noticed one flaw, y'know those falling beach platforms, when they fall their graphics become slightly different. Perhaps this flaw exists in the original game, though.

It's not on the original game. It happens in this level because he edited the logs in the tileset, but when the logs are falling, they become a sprite that uses other graphics. I don't know where this other copy of the graphics is stored. Probably it's a 3D texture in the enemy folder. So teah this is something unknown object should fix.


Somewhere in Obj folder IIRC
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Posted on 10-06-12, 07:13 pm
Red Paratroopa


Karma: 220
Posts: 117/166
Since: 04-02-12
I have founded the beach platform file!!

Is obj file in: I_ochiruhashi_ncg.bin

Posted on 10-06-12, 09:46 pm
Red Goomba


Karma: -1
Posts: 25/49
Since: 09-04-12
Posted by unknown object
2-A is done!!
This level contains lots of effect for it is a secret level.
What do you think about it?



Wow! The pipe from overworld is brown =D
Are you changing some overworld sprites too?
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Posted on 10-07-12, 01:18 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 373/393
Since: 08-28-11
Posted by Hiccup
Good level but a bit plain, it needs more enemies, gadgets, red rings,


Yeah, I am going to add something, it will be a challenge to get red coin on the spinning platform, I guess.

Posted by ray
Somewhere in Obj folder IIRC


Yeah, after you told me, I tried to find it but not yet.

Posted by ENEKOwii
I have founded the beach platform file!!

Is obj file in: I_ochiruhashi_ncg.bin


Wow, thanks a lot! I don't ever remember the location, maybe I should make some note after finding it.

Posted by DreadMario175
Wow! The pipe from overworld is brown =D
Are you changing some overworld sprites too?


Yeah, I will replace most of the map sprites.
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NSMB6: Beta Testers Wanted!!!
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