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Posted on 05-15-12, 03:21 pm
Porcupo
Captivated by Persona 4

Karma: 605
Posts: 90/306
Since: 01-06-12
A question: How do you make a Thunderball, that can be throwen, and if throwen, it kills the enemies?
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I apologize to everyone for my horrible English.
Posted on 05-15-12, 03:27 pm (rev. 2 by unknown object on 05-15-12, 03:38 pm)
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 149/393
Since: 08-28-11
Well, I could use Gimp plugin to make thunder ball(ah, my Avatar shows the effect), and it kills enemies just like fireball.(it's a replacing work)
As you see, nothing special.


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Posted on 05-15-12, 08:00 pm


Karma: 3767
Posts: 1176/2112
Since: 06-28-11
LOL. I and ray also made a thunder ball in New Super Hacker Bros.
Go ahead and make one. It looks amazing.
Posted on 05-16-12, 02:39 pm (rev. 1 by unknown object on 05-16-12, 02:41 pm)
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 151/393
Since: 08-28-11
Yeah, I hope so, too.
Today I tried elec-script by gimp, but doesn't look nice.(I don't wanna black BG, but the script make me to do it.)
So I have to draw it myself...

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Posted on 05-17-12, 10:46 am
☭ coffee and cream


Karma: 10542
Posts: 302/2780
Since: 06-26-11
Posted by RiksKing
A question: How do you make a Thunderball, that can be throwen, and if throwen, it kills the enemies?

Posted by NsmB_PrO
LOL. I and ray also made a thunder ball in New Super Hacker Bros.
Go ahead and make one. It looks amazing.

Originality is amazing.
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 05-17-12, 02:04 pm (rev. 1 by unknown object on 05-17-12, 02:04 pm)
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 152/393
Since: 08-28-11
I have another problem, that I fail on edit jyotyu.
So, I fix it by backup. But I have to do edit them again.
I really wanna import them from NSHB, but I think make it by myself is the way better.
Ps: does anyone know all Flagment in "obj/a block hahen" use for?
I can't recognize the the difference between the 1st one and 7th one...
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Posted on 05-17-12, 02:58 pm
Roy Koopa


Karma: 4011
Posts: 1502/2722
Since: 06-26-11

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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 05-17-12, 11:29 pm


Karma: 3767
Posts: 1178/2112
Since: 06-28-11
Yep my work is useable.
I thought nobody would need it.
Posted on 05-26-12, 01:06 am
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 158/393
Since: 08-28-11
New screenshot is available on nsmb6's website!!
You can find them in media corner/ screenshot.
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Posted on 05-26-12, 08:44 am
Roy Koopa


Karma: 4011
Posts: 1518/2722
Since: 06-26-11
I have seen your Homepage... The structure and names are like the NSHB Homepage And maybe you should make a credits page to whatever you implement (like the warp blocks... )
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 05-27-12, 01:20 pm (rev. 1 by unknown object on 05-27-12, 03:11 pm)
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 160/393
Since: 08-28-11
Lol, I know that, and I think that kind structure is user friendly.
You can find thing fast even you are a newcomer.

And I will add a credit page ASAP.

Btw, what warp block??
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Posted on 05-27-12, 05:17 pm
Roy Koopa


Karma: 4011
Posts: 1520/2722
Since: 06-26-11
The arrow that shoots you up
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 05-28-12, 01:59 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 161/393
Since: 08-28-11
Oh, I got it.
I didn't add credit before 'cause I didn't know how to make them XD
But now fr33ze told me, so I'll add it.
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Posted on 05-29-12, 02:45 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 165/393
Since: 08-28-11
Good news!
Because b324(18x18 lol) is online,
Tileset making speed will be faster 9 or 10 times than before.
Which means I can stop wasting time on these thing.
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Posted on 06-14-12, 02:32 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 178/393
Since: 08-28-11
Good news!
Thunder flower and thunder ball is complete!
But the thunder Mario isn't completed yet
Jyotyu isn't completed either, I have to finish it before start making 2-4 so main hack will be delayed.
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Posted on 06-14-12, 02:37 pm
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 28/241
Since: 12-29-11
Posted by unknown object
Good news!
Thunder flower and thunder ball is complete!
But the thunder Mario isn't completed yet
Jyotyu isn't completed either, I have to finish it before start making 2-4 so main hack will be delayed.

so when you are done all of that could i test your game
Posted on 06-14-12, 02:47 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 180/393
Since: 08-28-11
Yeah, I may release tester beta when all finished that, jyotyu's a big change, I must be sure that no files corrupted, so I'll release that time.
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Posted on 06-14-12, 02:48 pm
Ninji
xxcvxcvxcbvn

Karma: -13
Posts: 29/241
Since: 12-29-11
ok
Posted on 06-15-12, 11:38 am
☭ coffee and cream


Karma: 10542
Posts: 384/2780
Since: 06-26-11
Spam is making:
• A post that is only a few words long and doesn't contribute anything meaningful to the discussion.

Please avoid one-word posts. The board isn't a chatroom.
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 06-26-12, 01:23 pm (rev. 2 by unknown object on 06-26-12, 01:30 pm)
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 189/393
Since: 08-28-11
OMG jyotyu is rly a BIG work, I only found 6 file using jyotyu pallete for now, but I personally think that there will be more.

Also, Some levels and bonusroom difficulty have changed, like 1-2, 1-3, 1-A, 1-castle.

How do you guys think of having different effect on thunder ball in every theme?

For example:
Overworld, Underwater (Yellow): Thunderball
volcano, castle (red): fireball
and whatever... If you think the idea's good, plz help me with the idea...
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