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Posted on 06-26-12, 03:27 pm


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These are the NCGs that use the jyotyu palette:
A_Block_ncg.bin (obj)
d_2d_A_J_jyotyu_ncg.bin (BG_ncg)
d_2d_TEN_A_J_jyotyu_ncg.bin (BG_ncg)
I_item_ncg.bin (obj)
A_block_hahen_ncg.bin (obj)
I_kakushitobira_ncg.bin (obj)
A_tikuwa_block_ncg.bin (obj)

PS: There should be some more in the UI_Studio folder.
Posted on 06-27-12, 10:17 am
Buzzy Beetle
I am UO, not UFO.

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What about minigame_block and minigame_item?(obj)
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Posted on 06-27-12, 10:22 am
Panser


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These two are used in the toad house
Posted on 06-27-12, 10:56 am
Buzzy Beetle
I am UO, not UFO.

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What? I asked for their palletes, I wanna know they're using jyotyu or not.
Btw, What's the bottom screen item files?
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Posted on 07-14-12, 03:56 pm (rev. 3 by unknown object on 07-15-12, 06:26 am)
Buzzy Beetle
I am UO, not UFO.

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Add a poll about those tileset, please vote on my site,

Also, I will change some levels' design. Here's the list:
1-2 1-5 1-castle 1-cannon

1-2 remove annoying sinking platforms and places some more seesaw and fire(thunder) venus.

1-5 change bossfight, it's hard as shit.

1-castle contain a cool tileset remix: grassland + sky castle

1-cannon now not as same as smb1-1, some enemies changed.

Edit:
FFFFFFFFuuuuuucccckkkk!

I mispatched my ROM, 2-2 2-3 are all gone!!
1-castle are also need to redo.

sorry beta testers, you need to wait more time....
:facepalm:
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Posted on 07-15-12, 09:32 am


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Sorry for late replying, but:
Posted by unknown object
What? I asked for their palletes, I wanna know they're using jyotyu or not.

Yeah, they use the jyotyu palette. I forgot to list them.

Posted on 07-16-12, 06:27 am (rev. 1 by unknown object on 07-16-12, 06:28 am)
Buzzy Beetle
I am UO, not UFO.

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God...... How can I edit all them?
Therere so many files, did you and ray export and edit all them in NSHB?
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Posted on 07-16-12, 10:50 am


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I was the graphics editor in NSHB and I did it that way:
-Open every ncg that uses jyotyu palette.
-Open every jyotyu ncl.
-Export all.
-Edit with Photoshop.
-Import all.
Posted on 07-16-12, 02:19 pm (rev. 2 by unknown object on 07-16-12, 02:40 pm)
Buzzy Beetle
I am UO, not UFO.

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Wow, hard work.
Anyway, I will try to edit them, will take weeks of work, I have to fix my level too...

I think the polls results obvious, so I will try my best to make new tileset, but I can't make sure that every tileset is brand new,(my first tileset looks really likes NSMBW tileset) if theres any tilese that I can't make(cave for an example, hard to make it looks good), I will use tilesets NSMBW or NSMBW file depot.

What do you guys thinks about the idea?
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Posted on 07-20-12, 08:04 am
Buzzy Beetle
I am UO, not UFO.

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Lol, I found a cool but kind of useless thing:
Throw-you-down block(lol)
whatever they will be used in my hack
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Posted on 07-20-12, 09:19 am
☭ communist leader ☭


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Mind sharing your discoveries with the community?
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 07-20-12, 01:43 pm (rev. 1 by unknown object on 07-20-12, 01:44 pm)
Buzzy Beetle
I am UO, not UFO.

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Maybe later, because it doesn't throw you down fast.
And it is solid on bottom, looking for other behavior...

But, I can tell you that quicksand + Underwater will put you down very fast
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Posted on 07-21-12, 12:49 am
Roy Koopa
The guy who does things.

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So it's a behaviour the combines quicksand and underwater. So then that would mean that it would only be solid underneath because you get stuck at the very bottom of the quicksand, and then the epic gravity will just pull you out straight away, so it's like solid.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 07-21-12, 04:53 am
Buzzy Beetle
I am UO, not UFO.

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No, I meant if you use quicksand under the water, it will put you down fast.
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Posted on 07-23-12, 06:41 am (rev. 2 by unknown object on 07-23-12, 06:45 am)
Buzzy Beetle
I am UO, not UFO.

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Well... I know this sounds stupid, but after I figure out Throw you down block, I found that I need a Throw you up block, but I said that I won't use NSHB things before, so...

Ray and Fr33ze, could I still use it after I say those thing?

Btw, Throw you down block's behavior is:
00 00 00 40, same as bottom solid tile (makes me a bit of suprise...)
This is more like NSHB's boost arrow block though.
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Posted on 07-23-12, 08:34 am


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I hope this is the last time I have to say this: NSHB is free to use!!!
So, use anything you want from that hack!
Posted on 07-30-12, 02:52 pm
Buzzy Beetle
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Small poll:
Visit my site to vote it please.
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Posted on 08-03-12, 08:28 am
Buzzy Beetle
I am UO, not UFO.

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Yay! My 2-3 is done! It's the most creative level I've done.
In game there's two kinds of block, happy block and unhappy block, and when one's appear, the other one vanish.
When you enter a room, you see a sign like this: <-->
After you leave the room(the rooms may require you to do something)
The vanished one will appear, and the appearing one will disappear!
Video will upload when I have time.
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Posted on 08-03-12, 10:13 am
Roy Koopa


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I like that idea I kinda made the same in one of the unreleased NSHB levels (2-Castle)
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Posted on 08-07-12, 04:39 am (rev. 1 by unknown object on 08-07-12, 09:11 am)
Buzzy Beetle
I am UO, not UFO.

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Announcement:
I sent Private Beta I to beta-tester last night.
If any beta-tester didn't receive it, please tell me.

Edit:the first original tileset is pyramid block, also contain runes like NSMBW.

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