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OOFpeople |
Posted on 05-24-20, 10:24 pm
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Shyguy
KOOPAS Karma: 115 Posts: 4/92 Since: 05-21-20 |
Does anyone know how to add munchers in NSMB? And what is it's code?
_________________________ I have a hack! it's called Harder Super Mario Bros DS(paused project) While you wait, another hack is in the making! it's Yet Another 8 Worlds https://nsmbhd.net/thread/5819-yet-another-8-worlds/ |
Keeper |
Posted on 05-25-20, 02:31 am (rev. 1 by Keeper on 05-25-20, 02:33 am)
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Porcupo
I do things sometimes Karma: 829 Posts: 20/318 Since: 08-07-17 |
You would probably need to use asm make an animated tile and set it so hurts you. Here the tutorial for making an animated tile: https://nsmbhd.net/thread/3107-tileset-animations-hack/
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Skylander |
Posted on 05-25-20, 05:16 am
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 1091/1379 Since: 04-24-18 |
the animation would also replace the quicksand animation.
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OOFpeople |
Posted on 05-25-20, 01:51 pm
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Shyguy
KOOPAS Karma: 115 Posts: 5/92 Since: 05-21-20 |
Thanks but where is the quicksand animation?
_________________________ I have a hack! it's called Harder Super Mario Bros DS(paused project) While you wait, another hack is in the making! it's Yet Another 8 Worlds https://nsmbhd.net/thread/5819-yet-another-8-worlds/ |
poudink |
Posted on 05-25-20, 04:32 pm (rev. 2 by poudink on 05-25-20, 04:39 pm)
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1040/1447 Since: 02-12-16 |
Posted by Skylander the animation would also replace the quicksand animation. here are the quicksand animation files: Quicksand: polygon_unit/I_ryusa_1.nsbtx polygon_unit/I_ryusa_2.nsbtx polygon_unit/I_ryusa_3.nsbtx polygon_unit/I_ryusa_4.nsbtx Quicksand top: polygon_unit/I_ryusa_ue1.nsbtx polygon_unit/I_ryusa_ue2.nsbtx polygon_unit/I_ryusa_ue3.nsbtx polygon_unit/I_ryusa_ue4.nsbtx There's also a few tilesets that already incorporate munchers replacing quicksand animations: NSMBW Desert + Munchers (by MeroMero) NSMBU Desert + Munchers (by TRS with slopes, munchers and other things added by me) _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
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