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Posted on 05-17-21, 12:24 am
Pokey
the boy who always has something up his sleeve

Karma: 655
Posts: 312/690
Since: 02-01-21
heck I don't have 3ds and my pc doesn't support citra but it looks good, ricbent you are nsmb2 hacker right
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My projects:
Posted on 05-17-21, 01:39 am
Giant Red Paratroopa
"A delaye, a dela. A delayed game, a delayepb. Bad Game Design." -Shigeru Meat

Karma: 3278
Posts: 1281/1442
Since: 02-12-16
is it like that desmume script for nsmbds collisions
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 05-17-21, 02:36 am, deleted by RicBent: He wasn’t replying to you
Posted on 05-17-21, 08:59 am
Mariomaster

Karma: 8409
Posts: 1619/1653
Since: 06-09-12
Basically but not quite. This is rendered in game using code mods. Also works on an actual 3ds this way.
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GitHub - Kuribo64 - YouTube
Posted on 05-17-21, 01:26 pm (rev. 1 by  BL4ZED on 05-17-21, 01:26 pm)
Nipper Plant
*INSERT TITLE HERE*

Karma: 358
Posts: 220/411
Since: 03-18-21
Woah that actually looks cool (specially the first screenshot )
Posted on 05-24-21, 01:59 am
Mariomaster

Karma: 8409
Posts: 1622/1653
Since: 06-09-12
Aaaand more debug tools. This time a model viewer:


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GitHub - Kuribo64 - YouTube
Posted on 05-24-21, 02:26 am
(Words)

Karma: 703
Posts: 250/252
Since: 01-03-16
Very nice, it's always neat to be able to see models how they're meant to with in game shaders

I'm guessing the models covering up the text is a restriction of sorts?
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"I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017
Posted on 05-24-21, 09:02 am
Mariomaster

Karma: 8409
Posts: 1623/1653
Since: 06-09-12
I could easily render the text after the model is rendered actually.
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GitHub - Kuribo64 - YouTube
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